Session Zero Heroes - A TTRPG Actual Play Podcast
Speaker A: You.
Speaker B: Hello, listeners. I am the narrator. Today's story takes place in the town of Devil's Lake, North Dakota, a small, remote town in the middle of nowhere. The year is 1985. The date, August 19. This tale will bring with it mysteries in intrigue, lies, hidden realities, and the blending, uh, of fact from mythos. Join our hunters as they seek out the truth and find those who are missing in today's story of Music Mayhem. Welcome back to episode three of Music Mayhem. Um, hunters. Haven we find our three hunters? We've, uh, got Dennis, Denny Rogers in the house.
Speaker A: We got Kenny professional, uh, kid detective.
Speaker B: Kenny here, and then Bobby.
Speaker C: I acquire things.
Speaker B: There you go. I'm glad we all have our catchphrases.
Speaker D: Um, catchphrase legolius perfection.
Speaker B: That's pretty good. But I was expecting bigfoot's out. He's always watching. Um, so you guys have all awoken from your night's sleep. You've all met, uh, uh, Kenny, uh, did you pick up Dennis? Did you pick up Kenny in the morning or did you just drive over there on your mower and then Kenny has to just walk there? I picked him up, okay? You picked him up.
Speaker A: He's got a sidecar on his m mower.
Speaker B: Yeah, just specifically for Kenny and his bowling mate.
Speaker D: Uh, Copenhagen definitely brought his bowling ball along.
Speaker B: It's a weapon. And then, uh, you guys get to the bowling alley and you see Bobby sitting in her truck. She sees you guys and waves you on over.
Speaker A: Hey there, Bobby. Hey. Look at that. She followed through.
Speaker C: You can sit in the bed of my truck.
Speaker A: You didn't hear me say that?
Speaker B: I don't even know if Denny heard. He's too busy saying, hey there, Bobby.
Speaker A: Hey there. Huh, bobby.
Speaker B: You guys get out hey, dad.
Speaker A: Mower.
Speaker B: And then hop in the truck.
Speaker D: I get out of the mower and I make the locking sound with my mouth.
Speaker B: Sounds like Uncle Denny is a sound effects kind of guy. Stay there now. Don't go wandering up down there. Betsy, is this the same lawnmower that has, uh, the hood argument on it?
Speaker D: Yeah.
Speaker B: Okay. Nice.
Speaker A: All right, guys, uh, where are we headed today?
Speaker C: You tell me.
Speaker D: Well, I've been thinking about that while I was lying awake last night trying to hum myself to sleep with a nice little lullaby. And that's when I realized that all those reports we read last night, uh, uh, every last one of them mentioned music of some kind.
Speaker A: That's very astute, Uncle Danny.
Speaker C: You think Cher had something to do with it's?
Speaker A: I think it's too early to rule her out. She is a bit of a trouble.
Speaker D: Causer I've never met her.
Speaker A: Uh, who is this she's in?
Speaker D: Is she new in town?
Speaker A: Uh, well, uh, she's a music artist, Uncle Danny. She's kind of a big deal right now in the music industry.
Speaker D: You don't see.
Speaker A: Yeah. Uh, but, uh, all that being said, I suppose anything's possible at this point. Um, I just don't really know how we would investigate Cher, uh, without going down to her house, which I would assume is probably in the Hollywood Hills. Uh, and I don't think she would take kindly to us just questioning in and asking her a whole bunch of questions about mission kids.
Speaker C: Well, uh, uh, what about some of our local stations?
Speaker A: Yeah, we only got really one local station.
Speaker B: No.
Speaker A: Oh, we got more.
Speaker B: There's way more than just one. There's three local stations.
Speaker D: Well, instead of driving all over town, uh, what if we just called the houses and asked, I don't know what sort of music the kids listen to?
Speaker A: We call it Houses of the Mission kids.
Speaker C: Yeah. Where's the most, uh, payphone.
Speaker A: Yeah.
Speaker D: Maybe this music is inciting a rebellious spirit in these kids and they're just all ditching school to go live in one of those hippie communities. Maybe they are moving to North Dakota. Oh, my goodness.
Speaker A: Yeah.
Speaker C: I once signed a petition to ban.
Speaker D: They'Re all in.
Speaker A: The other direction.
Speaker D: No, that's where the hippies are. It's warmer there.
Speaker B: You've been through this.
Speaker C: Actually, they're going to go wrap stones and wire.
Speaker B: When you guys are talking about asking about the kids of today, you see a teenager walking outside of the car. He's walking around cleaning up the bowling alley parking lot, actually sweeping it.
Speaker C: So can we just ask him what kids listen to so we don't have to waste our precious coins on a payphone?
Speaker B: Uh, why do you think I just presented anyways? You can roll down the window.
Speaker A: I roll down the window and say, hey, kid.
Speaker B: What's?
Speaker A: Calm down, it's just me, Kenny whitlock kid.
Speaker B: Detective. Sorry, I got anxious real quick.
Speaker A: It's okay, I'm just doing my job.
Speaker B: I'm not looking at all these nice cars out here at nine in the morning in the bowling alley parking lot.
Speaker A: Uh, no, that's fine and dandy.
Speaker B: You do all two of them, friend.
Speaker A: I just need to ask you a question, if you don't mind.
Speaker B: Oh, sure, yeah. What's it for?
Speaker A: What's? Everybody at the high school, what kind of music you guys listening to?
Speaker B: Uh, what? That's a weird question.
Speaker A: Well, yeah, but I mean, it could have been like inappropriate and I didn't go that direction, so I mean, it's worth answering.
Speaker B: Goodness, you didn't?
Speaker A: That's right. It would have been awkward for both of us.
Speaker B: I guess the music that we're all really into is that new DJ oh.
Speaker A: Uh, what's his name?
Speaker B: DJ Re pip repip.
Speaker A: Yeah.
Speaker B: Playing all today's hits. Most of our local stations play like, that boring, like old timey music or it's local talk radio and it's like.
Speaker A: Yeah, that's just boring.
Speaker B: Annoying.
Speaker A: Yeah. Ah, it's just politics.
Speaker B: Like modern music. We have to go to the local, uh, uh, disc shop to buy some discs. But DJ Repip came to town and now everyone's been listening to his music.
Speaker A: When you say he came to town, how recent was that?
Speaker B: About a week and a half ago.
Speaker A: Kenny just turns and looks at the.
Speaker B: Other two in the car with, like.
Speaker A: Uh, a look of incredulous.
Speaker B: All the kids are talking about he.
Speaker C: Came here a week and a half ago, and he already has his own show.
Speaker B: I don't want to say came. I don't know where he's from. Uh, his radio station appeared on our radio about a week and a half ago, and us kids picked up on it pretty quick. The old folks, our parents and stuff, they're, like, turn that racket on, or when they have control of the radio, they turn it off or change it to the talk radio. But us kids, when we're alone, we can listen to the modern pop music and rock music, and it's great. Huey Lewis. I love it.
Speaker A: Oh, yeah. Rock on, friend.
Speaker B: Yeah.
Speaker A: All right, well, you have fun sweeping up the rest of this parking lot.
Speaker B: Can I have a tip?
Speaker A: Um, for doing your job, uh, for.
Speaker B: Being a good model citizen? And he holds out his hand.
Speaker C: Just give him, like, a low five, okay?
Speaker B: And he just walks back to sweeping up popcorn nearby.
Speaker D: I'm trying to think of a good dad tip. I got a tip for you.
Speaker B: He turns around.
Speaker D: Don't, uh, pee into the wind.
Speaker B: His face, like, drops.
Speaker D: Learned that one at the lumber mill.
Speaker B: Okay. And he gives you, like, a questioning look and then just goes back to sweeping up the popcorn.
Speaker A: Well, guys, I don't know about you guys, but this sounds a little weird, right? Like, new DJ that all the kids are obsessed with comes into town, and immediately kids start disappearing. How weird is that?
Speaker D: And it seems like quite of a big coinky dink for it to be a coinky dink.
Speaker A: That's right. I think he might be responsible for that. I don't know how I don't know how yet, but I think he might have something to do with these missing kids. I think we should drive on down to, uh, his radio station.
Speaker C: Does, uh, anybody know where that is, or are you just wasting my gas again?
Speaker A: We haven't even started the car. Calm down, Bobby.
Speaker B: It's true.
Speaker D: Uh, do any of the files, the crime scene things mention repip?
Speaker B: No. In terms of the music, they just mentioned that their speakers or radios were on. That's all they mentioned. They'll mention what it's on, though. Just they were on.
Speaker A: I mean, really? We could go to any of the local radio stations, and I'm sure they know where everybody else is at. So if we know one, even if it's not this one, they can tell us, like, oh, yeah, he's got his set up over here, and we could just go over there.
Speaker D: Do we know anything about the town?
Speaker B: Like, is there you guys would know where the local station is especially for that talk radio.
Speaker D: An old abandoned radio station.
Speaker A: Oh, yeah, anything like that.
Speaker B: An old abandoned radio station.
Speaker C: So let's just drive to the, uh, one known.
Speaker B: There is no abandoned radio stations that you can think of.
Speaker A: Okay?
Speaker C: We'll make it abandoned.
Speaker B: Okay.
Speaker D: All right, so we drive to the.
Speaker B: Inhabited radio local Tommy news station, where, uh, you go in, and you're greeted by the lady at the front door, the secretary. She's like, oh, hey, how can I help you guys today?
Speaker A: Yeah, we're actually trying to find out. Uh, this isn't the studio where Repip does his show, right? We're hoping to get an autograph.
Speaker B: Not a chance. No, we don't have that trash modern day music here. No, we play the important stuff here. Local news.
Speaker A: Oh, yeah, local news. I would ask for an autograph, but it's not really how news work.
Speaker C: From the secretary?
Speaker A: Uh, no, not from her.
Speaker C: Um.
Speaker A: Do you by any chance know where it is that, uh, Repip does his show from, like, where in town?
Speaker B: Nope.
Speaker A: I mean, he's got to be transmitting a signal, which I assume he is.
Speaker B: But no one really knows. Uh, we've been talking about him because he's a new commodity here in town, new competition. Um, but, um, no, we have no idea where he's working out of. We know he's got to be somewhere nearby, or else his signal would be pretty weak. But it sounds pretty strong, so we're assuming it's somewhere nearby, but we have no idea where.
Speaker A: It's got to be somewhere nearby. Do you know any way that there is of, uh, finding that signal or tracking that signal in any way?
Speaker B: Well, all signals do have to be registered, uh, for a local one, because they get taxed legally. Um, he would have to create a business. Uh, did the business have a name?
Speaker A: I don't know, but I suppose if it had a name, then it would be registered with the local governance.
Speaker B: Right. Yeah, I would check there.
Speaker A: All right, thank you for your time. I really appreciate it. Uh, you've done the Devil Lake, uh, legal department a service today.
Speaker B: I'm not part of the legal department.
Speaker A: No, I am.
Speaker B: Oh, okay. Well, don't mention it.
Speaker A: Uh, have a nice oh.
Speaker D: Oh, and I'm, uh, just legally obligated to say I've been recording this whole conversation, both with my camcorder and my audio cassette recorder.
Speaker B: Did you get my good side?
Speaker D: And I pull up the Polaroid picture.
Speaker B: I didn't put on my blush first. Oh, dear. Hope I look nice.
Speaker A: All right, with that, we head out, and we head towards the local the.
Speaker B: Coolest building of them all. The local government office. Probably just go to town hall. I don't know why I couldn't think of the city hall is just going to have everything you need. All local government, I guess. Local chamber the coolest place in town. It's probably the oldest building in town, 100% is. And the mayor's here, too, so you got that going for you, but isn't.
Speaker A: He out of town?
Speaker B: No, that's the McCook M family who actually are getting back in town today. You're right. Later today.
Speaker A: Okay.
Speaker B: All right.
Speaker A: We go walking in and we see the lines that are created with those.
Speaker B: Like what?
Speaker A: Uh, are those ticker tape? I don't know what you oh, okay.
Speaker B: I'll be honest. No one's in line.
Speaker A: All right.
Speaker B: Monday at nine in the morning.
Speaker A: Are we all in there?
Speaker B: Need you come with us?
Speaker A: Okay. All right, awesome. So the three of us are in there. We just make our way through the line up to the front desk.
Speaker C: I don't I just walk right not.
Speaker B: Be honest, I have no idea what department you would go to. Check like public records? Is that just public records?
Speaker A: I would say, or chamber of commerce or something like that.
Speaker B: Maybe they'd have maybe they're combined. How small this town is. Probably just combined.
Speaker A: I feel like there's probably just one person and then she's just like there's.
Speaker B: A few people that work the paper, but there's a secretary there sitting there to help you guys out while the others work in the back. She's like, oh, how may I help you?
Speaker A: Uh, yeah, I mean, uh, we're actually here on detective business.
Speaker B: Oh, how are you doing, Denny?
Speaker D: Oh, hey there. I'm doing pretty swell.
Speaker B: How's the wife and kids?
Speaker D: Oh, they're doing, uh, know Doug's. He's on the JV football team this year.
Speaker B: Oh, that's so exciting. My little Markey is on JV football team.
Speaker D: Oh, I bet they're giving each other a good walloping.
Speaker B: Oh, I hope so. That makes them better to take down Oak Hill.
Speaker D: That's darn tooten.
Speaker B: Yeah. Anyway, what brings you folks in here today?
Speaker A: Yeah, we were just hoping if maybe you had some information on the business, um, registration that might have been put in place for a recent local, uh, DJ on the radio.
Speaker B: You're going to have to be a little more specific than that.
Speaker A: Uh, we're looking for repip, uh, DJ Re. I suppose you spell that.
Speaker D: R e uh, P-I-P. Yeah, that sounds right.
Speaker B: That sounds about right. But I know who you're talking about. But I'll be honest, I know his station. I don't know the name of the business. Maybe I can look into it, but I know where to start. Well, maybe well, it'd be a really.
Speaker A: Recent business listing and it would be.
Speaker B: Filed under have a name of the radio station, maybe?
Speaker C: Wasn't that like Shaqs or something?
Speaker A: Uh, it was a hits from the old to the today.
Speaker C: But it had a name. The station had a name.
Speaker A: Did it?
Speaker C: It did. I'm pretty sure it started with an S. It did.
Speaker D: Shaq.
Speaker A: Shaq.
Speaker B: Not Shaq. Not Shaq.
Speaker A: Shaq.
Speaker B: Not shaq. Do you guys need me to just say it? The name of the radio station was Siren Song.
Speaker C: Oh, yeah, we dug deep in our memories for that.
Speaker B: You got shock. You kept hearing shock.
Speaker A: Siren song radio.
Speaker B: Oh.
Speaker D: Jiminy Christmas, fellas. You know what I just realized?
Speaker A: What's that?
Speaker D: When he was spelling out the old repip, well, if you take the letters and you put them backwards, it spills a, uh, paper.
Speaker A: Paper?
Speaker D: Like the paid paper.
Speaker A: Oh, does he make pies?
Speaker D: No, he led children away.
Speaker A: What? Yeah.
Speaker D: Well, I mean, originally it was about, uh, wasn't about the Children's Crusade or something, um, along those lines.
Speaker A: I don't know what you're talking about.
Speaker B: I also don't know what.
Speaker A: Uncle Danny.
Speaker B: I don't mean did you want me to look up that station or do you find something about Piper?
Speaker A: If you could look up that station.
Speaker B: Like Ron Piper, you know, the local owns, uh, the local gym. Ron Piper? Is that what you're talking about?
Speaker A: No.
Speaker D: Maybe. I don't know.
Speaker B: Okay. But I can look up that siren song radio station. I'll go find, uh, Daryl. He'll probably find the file somewhere.
Speaker A: Thank you so much. Okay, so what is this whole Pied Piper thing? I don't know anything about this. I don't mean to make you sound kind of aged, Uncle Denny, but, uh, I'm not really aware of what that is. That old story or some oh, it's been a while.
Speaker D: Let me think here.
Speaker C: Now, I know some guys, they use pipes.
Speaker D: Well, I mean, the story of the pipe Piper is what, the guy with the rats? But wasn't that also based on something else beyond that?
Speaker B: So it's kind of like there's way more than just the rats.
Speaker A: I was going to say. So it's kind of like all the old nursery rhymes and stuff where they were kind of metaphorical for something.
Speaker C: Was he the one that did snakes, too, or is that someone else?
Speaker B: So the story of the Pied Piper, if you guys want it, is the guy was hired, or rather was hired to a town, was having trouble, a.
Speaker A: Huge rap problem, right?
Speaker B: So he came into town to solve the rat issue. A local dude who could lure the rats away by playing music. Um, the thing is, after, uh, he got rid of the whole rat problem and just led them out of town, and he led them off a cliff where they all died. Uh, he came back to town and they were like, oh, you got rid of the rats.
Speaker A: Thanks.
Speaker B: And he's like, where's my money? And they're like, what money? So they didn't pay him the money he promised them. So the next day, he played his music and lured all the kids out of town to walk off the cliff. And then he walked away from the town. And that's the story of the Pied Piper.
Speaker C: So we're not going to get our money?
Speaker B: I'm just saying that's the story. So now he knows the context. Uh, his brain just went oh, yeah, there it is. I can see.
Speaker A: Explaining it to us.
Speaker B: It was actually security guard Joe who was just standing nearby. He was like, oh, I know that.
Speaker D: That's why you always pay the milk, man.
Speaker A: All right. I'm m lactose intolerant.
Speaker B: No, I'm just kidding. Wow. Doubly.
Speaker A: Why the car, Uncle Denny? Is that like an old black and white movie or something? Is that like a horror movie? It sounds like a horror movie. Is that episode of The Twilight Zone?
Speaker D: No, uh, it's something you got to read in a book there.
Speaker A: Okay.
Speaker B: All right, so anyway, the lady comes back with a file and she's like, oh, I got your address here.
Speaker A: Oh, fantastic way.
Speaker B: It's not near town. Anyway, it's actually a weird building. Um, no one really uses anymore. It's the old abandoned warehouse. The, uh, crook and borrow out in the middle of the woods out there near Devil's Lake.
Speaker A: The crook and borrow.
Speaker C: All right, is it because he's a crook and he borrows our kids?
Speaker B: No, that's just the old name of the warehouse. He's now turned it into a modern radio station, but that's just the place that I guess that's honestly pretty impressive. House shop.
Speaker A: All right, I think we should head out in that direction.
Speaker B: Here's the address. And she just hands you guys the address on a piece of postit she hands to you guys. Is, um, that anything else, folks?
Speaker A: No, I think that's everything we needed. We were just curious. Even the other radio stations didn't know where the heck these guys he's brand new. I see that here.
Speaker B: To date here, he was established, what, August 10.
Speaker A: Oh, wow.
Speaker B: Yeah, 1210 days ago.
Speaker A: Out of curiosity, I don't know if you were here maybe when he came in, when he registered the business.
Speaker B: I have a few folks. I do remember an OD fellow coming in out of town who registered a new place. I must have been this place, but we've had a couple of new places registered here recently.
Speaker A: Do you remember anything about him when he came in and you saw him?
Speaker B: Not particularly. Um, I'm going to be honest. He had a mask on. Like a mask? Like, um, a doctor's mask you see in the hospital. Like he was sick or something.
Speaker C: He was worried about that influenza that's been going around.
Speaker B: Oh, yeah. He's not the only one wearing the mask around town. I heard spreading, but it's a real bummer.
Speaker A: They just got rid of smallpox and now this.
Speaker B: It's always something, isn't it? Always something. But so I didn't recognize it. Could have been a local member. I'm just not too familiar with. But yeah, uh, I didn't recognize him. All I know is he, uh, registered the place and he gave us his name.
Speaker A: All right, well, thank you so much for your help. And with that, I'm going to start leading out the door.
Speaker B: You guys will leave. Any last questions?
Speaker D: What was this lady's name?
Speaker B: She never gave a name, but she knew me. She knew you? Yeah. You literally could say any name if you want. It doesn't really matter. Gene, jean George is in there.
Speaker D: See you later there, Gene.
Speaker B: See you, Dennis. Uh, give your loves to the wife and the kids for me.
Speaker D: Will do. Take care.
Speaker B: So you guys walk away. You hear her talking to Daryl in the back. He's like, oh, yeah, his wife's in my book club. So you guys all hop in the car and I'm guessing you're heading straight over to this abandoned warehouse turned radio station. So you guys all get there and board it up.
Speaker C: Can we just bust it open?
Speaker A: There's?
Speaker B: Ah, a front door. Yeah.
Speaker A: Do we notice any kind of, um, satellite dishes or anything like that that.
Speaker B: Are there's weird homemade tower on top of it? Okay, it's very homemade. A lot of random metal pieces that all kind of point up.
Speaker C: You have like a vehicle?
Speaker B: There is a car out front. Actually, it's a red pickup. Uh, yeah, other than that, there's a car here.
Speaker A: It looks like it's used, and it looks like he's got some weird makeshift radio thing going.
Speaker C: Really hard to kidnap kids with a flatbed truck.
Speaker A: What do you mean? There's so much space back there, people would see it.
Speaker B: Oh, maybe he got a cover. Maybe in the back.
Speaker A: Maybe he's got a tarp.
Speaker C: Why you kidnap kids in a van?
Speaker D: Take, uh, a picture of the license plate there.
Speaker B: So you do that.
Speaker A: Good idea.
Speaker B: And as you get out of the car, uh, you hear in the background some, um, low, like bass.
Speaker A: Um okay, guys, so we already kind of have this idea that maybe he might be involved. This could be our guy. And I mean, the kids could be in there too. I don't know if it's necessarily the best idea to just go busting in the door, uh, or even knocking on it. I mean, should we knock on the door and try to act all, like, nice and polite, like we're just curious or I don't know, we're just out.
Speaker C: In the middle of the nowhere trying.
Speaker A: To get an autograph. You're soliciting and maybe you want to play like the, uh, Jehovah's witness card or something. Oh, man. Okay.
Speaker C: Uh, you got like a book with your stuff?
Speaker B: Uh, it's a bigfoot book. Everything you need to know about Bigfoot and his feet.
Speaker D: The title of the book is what sort of Creature is it?
Speaker B: Dictionary. That's good. That's clever. Oh, that's good.
Speaker A: Uh, yeah.
Speaker D: I suppose we could try to pedal this book to him.
Speaker A: Maybe he'll even let us inside. Maybe that's what we try to push for. Bobby, what are you going to don't think usually they come in twos.
Speaker D: I mean, this author does have a whole set of other books.
Speaker A: Yeah, there you wait.
Speaker C: We're trying to get him to join our he.
Speaker A: Are we salesmen?
Speaker C: He sells this know, after we sell.
Speaker D: Him this book, maybe I tell him there's been reportings of bigfoot in the area.
Speaker A: Okay.
Speaker D: Maybe you'd find that interesting.
Speaker A: And then we just kind of improv from there.
Speaker B: I know I do.
Speaker A: How many of us should be involved in this? Just, uh, out of curiosity, because I feel like if all three of us come walking up to the door and try to get them to buy this book or tell them about listen, what.
Speaker C: If we try to sell, um, them the metal, uh, detector, and then you need to do a demonstration in the house?
Speaker D: Like a pretty good idea there.
Speaker A: Yeah, I like that. I think that's great. Just looping back a little bit here. How many of us should be involved in that? Because it kind of feels like it's a one man deal. Too many salesmen kind of freaks the customer out. Maybe one of maybe, uh, Danny. I don't know if you feel good, you know that metal detector better than anybody else. Maybe you try to sell the metal detector, and then Bobby and I can go look around the outside, and maybe we can find where he's keeping the kids. Maybe he's got one of those weird, like, ice basement things s that they used to have back in the day where they kept all their big old ice cubes and stuff to make. They were, like, big ice chunks. You know what I'm talking about? Like A Little House on the Prairie. You guys seen Little House? I don't know if that's I think that came out by this point. I could be wrong.
Speaker C: Little House on the Prairie came out.
Speaker D: And, like all right, I suppose I could take a crack at it. So here.
Speaker A: All right, let's do that. Um, yeah, we'll just get out. We'll go disappear into the area around it's a forest. So, I mean, it's not like there's nowhere to go. And then yeah, you do your thing. And with that, I hop out of the truck and Bobby joining me. And we go into sort of the wooded area to kind of are you.
Speaker B: Guys like, hiding and watching him as he's going to yeah, I think.
Speaker A: We're going to keep an eye on him until we feel confident that he's got his.
Speaker C: I mean, it'd be nice to get a look at this guy, too.
Speaker A: That's a good point, too. Yeah.
Speaker B: Get a visual. Okay. So you guys go hide, and you're now in the bushes, like, kind of watching.
Speaker D: So, uh, Denny's going to set his camera down, um, facing the truck just in case somebody runs out the back and gets in there.
Speaker A: Okay.
Speaker D: He's, um, going to turn it on record.
Speaker B: Hopefully.
Speaker D: He'S going to start his tape recorder, and he's going to walk up and knock on the front door. Hello there. Anyone home?
Speaker B: No reply, though, being at the door, you hear music more clearly in the background.
Speaker A: Hello.
Speaker D: Mind if I come in?
Speaker B: Nothing.
Speaker D: Try the door.
Speaker B: Handle unlocked. I look back towards you guys we're.
Speaker C: Just giving you, like, a little hand motion.
Speaker A: Awkward thumbs up, confused, but, like, go for it. All right.
Speaker D: I poke my head inside.
Speaker B: Uh, when you poke your head inside, you see a hallway that leads that's lit.
Speaker D: It's a lit hallway.
Speaker B: It's got, like, bright colors in it looks like you're in a club that leads down and you can see down the hallway. It looks like you see a lot of strobe lights and lights going down the hallway. And you hear that's where all the music's coming from? It's Take On Me by AHA, uh, is what it is currently playing.
Speaker A: No. Yeah.
Speaker C: So.
Speaker B: So what do you do, Denny?
Speaker D: Stick my hand back, our head back outside, and I wave, uh, those two towards the other two.
Speaker B: Towards me.
Speaker A: Towards you? Yeah.
Speaker C: He doesn't want to go alone. Don't be a wimp.
Speaker A: I guess since yeah, we didn't get the salesman angle, I guess it's the fair point to be just screw it and go in. Uh, yeah.
Speaker B: Okay.
Speaker A: I tiptoe really awkwardly and move up closer to him, and I say, uh, Danny, do you still got that walkie talkie I gave you the other day?
Speaker D: Oh, yeah, you betcha.
Speaker A: All right, perfect. Just in case we get separated again.
Speaker B: You guys all head inside.
Speaker A: Yes.
Speaker B: Okay, YouTube, when you enter, you see the same thing I described Denny. You guys all walk down that hallway towards the right.
Speaker A: Yeah. Yeah.
Speaker B: Okay, you guys all head in. As you guys head in, you see a giant open room filled with lights and, uh, music and dancing people.
Speaker A: People.
Speaker B: Yes. You see 123-45-6789 kids dancing on the dance floor. They're all just boogieing down, getting up, and you look up. Above the kids is a glass window where you can see a man standing behind the glass window with some headphones on. He's wearing a black mask, and he's going, yeah, pump up the jam. DJ reap him in the house. And he looks down and he spots you. And your spotlight flashes onto you guys. Hey, new gas.
Speaker D: Denny takes a picture.
Speaker B: No flash photography, please, in the dance house.
Speaker A: Kenny's, uh, got the police reports that he got from last night, and he just holds one of them up and kind of, like, compares the picture of the missing kid to the person, one of the people dancing in front of him. And he's like, guys, I think we just found $25,000.
Speaker B: Also, you immediately recognized Tim? Oh, yeah, that's Tim Reddit.
Speaker D: Oh, hey, there's Jeff's kid right there.
Speaker A: Well, it's good to know that they're alive. Um, excuse me, Mr. DJ. What's going on here?
Speaker B: Why, just the party of the century, of course. That's it. And he's going right back to, like, playing his DJ set, uh, on his ear.
Speaker D: These kids should be in school there.
Speaker C: Can we, uh, try to talk to the kids?
Speaker B: Go right ahead.
Speaker C: Yeah, like to try to talk to the kid nearest me.
Speaker B: Does he say anything, or is he what'd he say?
Speaker C: What are you doing here?
Speaker B: He smiles and keeps dancing. Stares at you.
Speaker D: Hey, Timmy.
Speaker B: Timmy, tim looks over at you and he's got a big smile on his face. And he's busting down.
Speaker D: Hey, come on over here.
Speaker B: He comes on over to you. Side hustle, wobs the hips back and forth. And he walks over to you.
Speaker D: Yeah, it's quite the move there.
Speaker B: He's in the cha cha shake now right next to you.
Speaker D: Uh, what are you doing here, Tim? Your dad's worried about you, I imagine.
Speaker B: Gives you a big grin and just keeps on dancing while staring at you.
Speaker C: Do these kids that have been here the longest, you mean Sally and did, how do they look? Have they wet themselves disheveled? I mean, are there bathroom breaks?
Speaker B: Uh, so you look over at Sally. You don't actually know which one you don't know which one would be Sally. But you do recognize Sally because she unlike the other kids, tim and, uh, the other kids you tried to talk to, which was a younger girl, they look happy and fine, but then you look over a girl in the back and she's just, like, really slowly dancing. And it's like she's, like, slow dancing with herself. And she looks huge bags under her eyes. And she's just, like, falling apart in the background. And she's just like, to the side. Not in the main area. Everyone else seems pretty lively and going at it, but she's just, like, off the side with another guy kind of near her who's also kind of like, grudgingly, uh, long. And that guy looks kind of strong, athletic, but he's kind of, like, struggling to keep up with the rest of the kids. All the other kids, they're going to town. They're having a time of their life right now. The DJ's like, hey, you guys here to join the party with DJ Dennis?
Speaker A: What? I don't even know how to describe what's going on here, but I don't know that's Sally over there. And then you got Lou and that's Carl. And then the six kids from the party. Uh, this is all the missing kids. And Sally's not looking good over there. I'm going to just say that I'm not trying to insult her. This isn't about my views of attractiveness in a person.
Speaker C: I would hope that we're not talking about how attractive children I'm just really.
Speaker A: Trying to emphasize the fact here that who's still stuck in I think she.
Speaker C: Might all the pedophiles ever.
Speaker A: She might be in some trouble over there. And these guys, they're not even talking to us. What the heck is going on here?
Speaker D: I, uh, try to grab him and stop him from dancing.
Speaker B: You hold him and he just kind of, like, shakes off your hold.
Speaker A: Oh my gosh. He's having a seizure.
Speaker B: He's, like, changed having a dance seizure. He's changed his dance. He's like he sees you. He smiles and he places his hands on your hips. And then I start trying to do a double dance. Do a little duo dance.
Speaker A: Hey.
Speaker D: Oh, dear, Tim. Uh, you need some chamomile tea.
Speaker B: He smiles at you.
Speaker D: He's hopped up on that new Coke.
Speaker A: Yeah, this must be a drug thing, Uncle Dennis.
Speaker D: Oh, I meant the soda pop.
Speaker B: All those kids in their soda.
Speaker A: Yeah, that new Coke's not great. Too sweet.
Speaker B: I preferred the old Coke.
Speaker A: I'm so glad they're going to bring that back. Uh, I take my walkie talkie and I turn it to that channel that's just like, uh, feedback and static because you have to hold the button to do it or something. I don't know. Maybe if you hold the two too close together or whatever, and I just put it up to one of their ears.
Speaker B: You see them pull away from the sound you're doing. And then as you're doing that, you, uh, all of a sudden hear the music in the room starting to get louder. And you look up at the DJ and he's like, moving his hands up the panels while he's still, like, holding his stuff and going, there's no time to let the music die tonight. DJ music in the house.
Speaker A: Guys, I don't know what's going on here, but I feel like this music is interacting with whatever drugs these kids have taken. We got to stop this music.
Speaker D: Yeah, I can't seem to snap Tim out of it, or any of these other kids for that matter.
Speaker A: I'm going to look around. Do I see, like, speakers?
Speaker B: Yeah, everywhere.
Speaker A: Oh, man, we got to start smashing speakers, guys.
Speaker B: I wouldn't appreciate that.
Speaker A: DJ Reaps over this music, man. He's got good hearing.
Speaker B: I can hear all and he points at his headphones and you know what? It bumps up the music.
Speaker A: Uh, I'm like, maybe we should step out of this room a little bit here when we talk, uh, when you.
Speaker B: Say that, the door to the back of the room shuts. And you see Lou, the athletic kid who's looked really tired just shutting the door and putting, like, a bar over it while slowly dancing.
Speaker D: Ah, nerds.
Speaker A: Um, well, shoot, I was going to say that maybe you go get your bowling ball. That'd be a great smashing mechanism.
Speaker C: Can I just start kicking one of these speakers?
Speaker D: Yeah, go for children.
Speaker C: I'm going to do that.
Speaker B: Okay. Yeah, just start kicking it. And you're going to hear DJ Reapib like, hey, don't do that. That's not it. And you keep doing it. Uh, he's like, hey, you should stop that.
Speaker A: I'm going to stop that.
Speaker B: I like, stop that. And as he says that last line, two of the young guys walk over to you and they grab you and they start trying to pull you away from the speaker while dancing. It's like a pullaway shot.
Speaker A: I'm going to help her get out of it. I'm going to try to wrench the arms off her.
Speaker B: So you're doing help out? Yeah, go for help out. I think also, can you roll kick some ass for me, which is plus tough. You're going to kick some ass on that radio, on the speaker and then you're rolling.
Speaker A: Cool.
Speaker B: I rolled a four.
Speaker C: Yeah, I got eight.
Speaker B: Okay. So you get to do some damage to it, whatever kicking it. So like one damage. You do one damage to the speaker system. Actually, that one. You see some sparks after you get some good solid kicks in it. You wearing your boots, right? So you actually go to town on it. You see some sparks.
Speaker C: I do have my steel toes.
Speaker B: You can't tell if that one's gone bad because there's so many of them. The music is still quite loud, but you did see some sparks. So you do know you were starting to make some progress before these guys starting to drag you.
Speaker C: Is there any wiring? Is there like a hub somewhere?
Speaker B: Oh, yeah. No, there's some wires. So as you look around, as you're being dragged away so as you get dragged away, after you're away from the speaker and looks like you're stopped kicking it, they let go of you and they go right back to dancing. So there's that. And then you look around and you see some wires and there's like looks like the speaker system's wires all go up to the ceiling and then they all lead to, um, the glass room. You also see a door that's like, to the side of the glass room.
Speaker C: I was just about to ask if there was any way to get up there.
Speaker A: We could go beat the crap out of DJ repip, I suppose, and just turn it off manually up there.
Speaker C: Let's just do that. Let's start heading for that.
Speaker A: I'm not exactly a fighter guy. Uh, I'm more of a kid detective. But, uh, yeah. Uh, Denny, you're the adult here?
Speaker D: Yeah. Maybe we can just are you.
Speaker B: He'S fully immersed in the he does not see himself as the adult here. This is his uncle.
Speaker A: He's older than him. He is a family man and therefore a man.
Speaker D: We can, uh, rule it out that this guy can be reasoned with. So let's just go talk to him here.
Speaker A: Yeah, he put that's a good point here. We can tell him to turn off the music.
Speaker B: So you guys all head over to the door. Excuse me? Knocking on the window. Please turn it down. You guys walk over to the door and as you guys do, um, some of the kids who are nearby all stand and block the door from getting walked through as they're still dancing. They're like making a wall.
Speaker C: Push these kids over.
Speaker B: Go for it. Roll. Uh, act under pressure. This seems actually or kick some ass, honestly, whichever one seems more fitting to you. 1111. Um, yeah. Do you want to just knock them all over like a bowling? Yeah, sure. They all line up, and you just go to the side of them and hip check them. And then 1234, they all just come fall into the ground. And they're like, whoa. They're, like, trying to do this weird, like, dance, but standing up at the same time. So they're trying to make it look smooth as they're trying to stand up, but no.
Speaker A: Strike.
Speaker B: Good one, Bobby. And you see, the door is unblocked.
Speaker D: We rush towards the door through the.
Speaker B: Gap, and you open it. And there's a little staircase that leads up to the left, uh, towards the.
Speaker D: Glass room, usher those guys in. And I close the door behind us.
Speaker A: Nice.
Speaker B: And you hear hands trying to open the door behind you. Do you hold it or hold the door or lock?
Speaker A: Hold door.
Speaker D: Yeah, hold it and then lock it.
Speaker B: And then you let go. And the locks holding as you two run up the stairs.
Speaker A: Yes.
Speaker B: A woman steps out.
Speaker A: Holy crap.
Speaker B: Holds her hand out, and she ah. Uh, I'm gonna stop you right there.
Speaker A: Who exactly are you?
Speaker B: My name's Penny.
Speaker A: Nice to meet you, Penny.
Speaker B: I'm the Co DJ. I actually own this place. And I need you guys to leave and allow, uh, me and DJ Reed Pip over there to continue with tonight's performance.
Speaker A: How about a counteroffer? You turn off the music and you let these kids go home.
Speaker B: How about a counter? Counteroffer. You leave now. Alive.
Speaker C: Can I push her?
Speaker B: Go for it.
Speaker C: Maybe down the stairs. She's in front of you on the pull her down.
Speaker B: That makes more sense.
Speaker C: Eight.
Speaker B: You and whoever you're harming inflict harm on each other. The amount of harm is based on whatever your damage is.
Speaker D: Both go down the stairs.
Speaker B: You both go down the stairs.
Speaker A: That gives me an opportunity. You can go up on running.
Speaker B: Yeah. But you need to roll under act under pressure to make sure you don't get taken out by the two ladies rolling down the stairs in front of you. It's a very narrow chance.
Speaker C: Don't ruin your chance.
Speaker B: Don't blow it. You blew it. That's like a three.
Speaker A: Yeah.
Speaker B: No, you definitely got taken out with this. Uh, maybe you can fall down the stairs. Dennis looks over as this new lady has shown up with the two people on top. She's on top of two of your friends. And you're like, oh, what's going on here? And she stands up and rises and goes, that's it, mama's. Uh, got to do what mama's got to do. And she flashes her fingers.
Speaker A: Oh, I was worried what you were going to say.
Speaker B: Sorry.
Speaker A: No.
Speaker B: She shows her fingers, and as she.
Speaker A: Does, she's doing jazz hands.
Speaker B: Giant claws come out of her hand.
Speaker D: Holy crap, she's got giant it's curl a thousand plans.
Speaker B: And she says, I can't. And she points a really long nail at you guys. Goes I can't let you live. I've got business to do here, and you guys are in a fight.
Speaker C: Can we break her nails?
Speaker A: I reach in my pocket. In my stressed situation, there's one specific thing that calms me down, and that is a Cougle Cracker. And so I pop a Cougle Cracker into my mouth and chew it and swallow. That was weirdly descriptive. But the key thing is that that's my Power Snack. And whenever, uh, I take a moment to eat and enjoy my Power Snack, I get plus one forward, and I desperately need it.
Speaker B: So you're underneath this dog pile here? Well, she got up. She got up. Yeah, but you still yeah, Bobby, uh.
Speaker A: And I are pulling each other off.
Speaker B: Of each other, and you're just, like, sneaking a man.
Speaker A: I really need a Cougle Cracker right now.
Speaker C: Dude, do you have diabetes?
Speaker A: I have hypoglycemia. You'll hear about it when Google crackers before. It's supposed to be like Scooby Doo.
Speaker B: Yeah, I get it. Anyways, you pop the Cougle Cracker and you go puppy pout. Noah okay.
Speaker A: Uh, gotta recenter myself. Okay. She's got claws.
Speaker B: What the hell you're doing?
Speaker D: Like, a nerdy kid version of, like, the Sherlock Holmes thing where he, like, plans out.
Speaker B: Oh, yeah.
Speaker A: If I strike her in the ribs, it's going to cause three, uh, pristine fractures.
Speaker B: Three months to unlike Sherlock Holmes, where he follows through with the attack. He just thinks them through and then goes, man, kids. So, Bobby, what do you do?
Speaker C: What can I do something to you?
Speaker A: I offer her a Kugoo cracker.
Speaker B: Okay. It's not going to help her, but.
Speaker C: I want to try to, like, sweep her legs.
Speaker B: Sure, go for it. Kick, uh, some ass again. Not really much you can do here. I got seven lands again, but she falls right on top of you again.
Speaker C: All right, you guys, make it count.
Speaker B: You both take one damage.
Speaker C: Okay.
Speaker B: What are you doing there?
Speaker D: I'm going to say a lady. Say cheese. And I flash her with my Polaroid camera. Helping out Kenny with a help out action.
Speaker B: Yeah, roll for that seven.
Speaker D: And there's enough help grandson plus one. To their role, but also expose yourself to trouble or danger.
Speaker B: Uhoh, she skits flashed. And as she does, she waves her hand out in front of you and, uh, to kind of hit away at the thing. And she hits the camera with her extended claw, and it goes flying into the wall.
Speaker D: Oh, no, I didn't buy the warranty.
Speaker A: But this is the Polaroid, though, not the JVC.
Speaker B: Yeah. Okay, well, thank goodness.
Speaker D: JVC. I left.
Speaker A: Recording a truck.
Speaker B: That's all happening inside. It's just recording a truck. Distant. Rick Ashley is playing uh, mind you, that is what's currently playing right now. It's Never going to Give you up by Rick ashley that's awesome.
Speaker A: I am going to take a risky chance now that she's kind of, like, out of sorts, I'm going to do something that my character would only do in a hard, intense, anxiety driven situation where his friends are being attacked or family, I guess. Friends and family. Is he's going to take his flashlight and trade a whopper on the head? The back of the head.
Speaker B: Hard as he possibly go for it. Yeah. In hopes that he can get plus two forward on this.
Speaker A: I have plus one and a, um, minus one of tough.
Speaker B: You have plus one from oh, and I got a plus one from him.
Speaker A: So I do have a plus one at the end of the day. Nine.
Speaker B: Yeah. I didn't mention at the start, but I was going to give each of you one luck for this adventure.
Speaker A: Then I'm not going to use my luck right now.
Speaker B: Yeah, just one luck for this adventure. Got it. That actually makes sense. It's basically you make any roll of ten.
Speaker A: Okay. I will not use my luck. I will just deal the one damage I believe it is, and of course, I'm going to take a damage.
Speaker B: Oh, yeah. No, you bonk her in the head. But again, you guys are still in this very narrow hallway. And as she gets bonked, she moves her hand up to go for her head, and she slashes you through the chest for two damage, and you kind of pull back and you're, like, holding your stomach. Oh, gosh.
Speaker A: My last Jedi t shirt. It's all torn up and bloody.
Speaker B: We'll go back in the order to bobby, what are you doing in this contained situation? It's a very weird fight where we're in a very tiny hallway with this lady slashing about with her long claws. Also, as she's fighting, uh, she is slowly becoming a werewolf. Her woman persona, her woman like features of a human are starting to fade away, and her face is starting to become more narrow, and her back is starting to like her back is starting to form like little mini wings behind it.
Speaker C: I don't know what to do. I don't roll. Good.
Speaker B: Do whatever you want. Any of us have really rolled. Well, if you haven't noticed, I don't think this party has no fighters. Bunch of sleuths. No.
Speaker C: I want to take you back to basics. Can I just punch your in the face?
Speaker B: Yeah, just punch her right in the face. Yeah. Looking for this? Nice, solid connection.
Speaker C: 6789.
Speaker B: Okay, that's good. You get a nice, solid punch right in the face. Does damage to her, and she, um, responds back by just straight up kicking you right in the chest. And you go flying back into the wall and, like, coke cower into the ground. You're like, oh, that hurts. And you take two damage. Nice, solid connection.
Speaker C: Guys, we're gonna die.
Speaker A: Honestly, uh, I look over at Danny and I say, danny Danny. And I'm clutching the door that we came in, uh, that has the people wait, did you bar it no, I just locked just locked it. I'm like I hold the knob so I'm, like, ready to unlock it. I'm like, Danny, push her through the.
Speaker D: Oh, that's just what I was thinking.
Speaker A: And which way does it open out? Oof. Okay. I gotta really push on this one.
Speaker B: For this help, because there's currently some people trying to get in. Step back. I'm trying to let you in. I wouldn't you think they're going to respond? They responded once tonight.
Speaker A: I'm just imagining this as a help out. I don't know if that's what you.
Speaker B: Who'S opening the door? I'm opening the door, and then he's going to push her.
Speaker A: Yeah.
Speaker B: Okay.
Speaker A: And then I'll have to close the door as well.
Speaker B: I think you're going to need act under pressure.
Speaker A: Okay.
Speaker B: That's the same thing. Yeah, that's totally fine.
Speaker A: Well, I do have a plus one because of my snack. Yes, that's seven, but then it would just bring it right back down to a six. Um, unless does his plus one still apply?
Speaker B: Sure.
Speaker A: Okay.
Speaker B: She's still blind. She got blinded, and then she got hit in the top of her head and then punched in the face. She is very much well, that only.
Speaker A: Puts me at a seven.
Speaker B: She's just flailing around this.
Speaker A: I'm going to have a choice down.
Speaker B: I'm going to give you a hard choice here.
Speaker A: All right.
Speaker B: So you're going to have to push this door, and you're going to have to push it really hard, because as you go to open it, you feel the bodies of the other people on the other side of trying to open it. So you think, oh, jeez. If I want to get this door open, I'm going to have to just ram into it.
Speaker A: Okay.
Speaker B: And because of that, not only will I be out there on the outside of the door with her, but I'm also going to take a damage because I'm going to have to ram this as hard as I can with my shoulder.
Speaker A: That's fine.
Speaker B: So you're willing to do that?
Speaker A: I'm willing to do that.
Speaker B: Okay. So you bust down the door, shoulder first into it. It goes flying open. The four people are trying to get into the door. Odo. Sprawling backwards, and they all fall over on top of each other, and they're like a dancing mess on top of each other. And then you are holding onto the door and sliding to the outside, and you're just, like, holding the side of the door and kind of fall to the ground right next to it, holding your shoulder.
Speaker A: Push her out.
Speaker D: Denny grabs this creature like a log at the lumber mill and heaves her towards the door.
Speaker B: Okay, that is definitely going to be some, uh kick some ass. You are seeing how much you can teach here. Oh, my. There we go.
Speaker A: Finally, the good roll.
Speaker B: Dad strength just showed up there. Oh, no, it's eleven. Uh, eleven. That's still good. That's still ten plus. So you get to do the normal effect, which in this case is throwing her out the but you get to add an extra effect. What do you want to add to it? Um, so I do what?
Speaker D: Choose one extra effect?
Speaker B: Yeah, it's one of those I want.
Speaker D: To force them where I want.
Speaker A: Perfect.
Speaker D: Which is on top of all of.
Speaker B: The you really gave a good throw.
Speaker D: She, like, rolls like a log right on top.
Speaker B: Bowl strike.
Speaker D: Dinny always gets the spare.
Speaker B: There you go. And then you roll. She falls onto the pile and she goes as she does that, uh, she does slash at you as you're holding it. She like, slashes you as you finish the throw. And you take two damage as, like, her claws go ripping into your arm as you release her. But through the pain, you still finish the throw and she goes rolling out the door. Bobby, what do you, um I'll I'll.
Speaker C: Help Kenny get back in.
Speaker B: So you're gonna quickly run out, help him up, and then bring him back in?
Speaker C: Yeah.
Speaker B: Okay, you do that. I don't think you really need a roll. You just go ahead and grab him and you guys shut the door behind you and lock it. One of you going to hold it.
Speaker C: Uh, I can't okay, you're going to hold it.
Speaker B: Okay. You're going to hold it and you're going to hear slash. You're going to hear the people trying to get it, but you're mostly going to hear the lady screeching, like, let me in. You're going to hear, like, claws. And you're seeing, why would we do that? Her claws starting to rip into the door and going through the door. And you're like, having to hold it while ducking away from it, like the claws that are slashing through.
Speaker C: Okay, well, you guys should hurry.
Speaker B: You two, what are you doing? All right, let's get up there. Come on, Kenny.
Speaker D: I grab Kenny, like, give him a steady hand as we run up the stairs.
Speaker A: Gotta stop this guy. We gotta save these kids. We go running up to the is there another door or no.
Speaker B: DJ repip's right there.
Speaker A: He's just, like, straight accident.
Speaker B: He's just, like, turned sideways to you guys as he's, like, controlling his DJ booth. And he's just like, hey, stop right there. DJ Reap says, so.
Speaker A: I don't think so. Uh, as we come up the stairs rushing towards him.
Speaker B: And then he takes a fighting stance.
Speaker A: Oh, boy.
Speaker B: And he goes, oh, I've been practicing for this. DJ reef knows karate. He, like, leans over to the mic and repeats out.
Speaker A: I look over at Denny and I just give him a fast nod, like, you get him. And I pull out my flashlight and I just flick it on right in DJ's face.
Speaker B: Yeah. Blind accent.
Speaker D: Uh, I want to read a bad situation.
Speaker B: Roll.
Speaker D: Nine.
Speaker B: You, uh, could ask one of the questions there.
Speaker D: Um, so I'm looking at the control board. I want to see what's most vulnerable to me.
Speaker B: It's, uh, plugged in by a single cord.
Speaker A: Oh.
Speaker B: But it's like but it's like cleverly master cable. It's like cleverly disguised behind him. It's just like little to the side, like it's underneath a power strip, like one of those trip protectors. But it then goes weaves into the back wall where there's a single outlet it's plugged into.
Speaker D: Okay.
Speaker C: It's a really strong outlet.
Speaker A: Oh.
Speaker B: You know it well.
Speaker A: And to be fair, the speakers can.
Speaker B: All be plugged into other outlets. Huh.
Speaker A: But they can't play music. If the thing that plays the music.
Speaker B: To be fair yeah. That just works for the DJ box.
Speaker D: I say, kenny, catch. Take this.
Speaker B: I'm standing right next to yeah.
Speaker D: So actually, I reach into my back pocket. I say, Kenny, take this and cut the cord. And I hand him my multi tool.
Speaker A: All right? Kenny takes it in his hand. He's like, you got it, Uncle Dennis.
Speaker B: So what are you going to do, Uncle Dennis?
Speaker A: Flips out the serrated knife.
Speaker B: Oh, okay, Uncle Dennis.
Speaker D: I, uh, reach into my case and pull my jacket and pull out this case, pop it open, and pull out two OD, uh, looking rods, which are actually not a weapon, but they are my dousing rods.
Speaker B: Oh, my word. Are you just going to go wildly swinging?
Speaker D: Uh, they're like L shaped metal pieces. So I kind of take them. They're just, like, gripped, like, in a stabbing position.
Speaker B: Oh, my word.
Speaker D: I say, let's get groovy.
Speaker B: And he says, Right back at you. Uh, and then you guys start going at each other. I need you to roll some kick some ass, and I need you to roll act under pressure there, Kenny.
Speaker A: There we go.
Speaker C: Hey, finally, you guys go, look, I got a nine.
Speaker B: Great roll there.
Speaker A: I got a ten.
Speaker B: Perfect. I wasn't making that up.
Speaker A: I just had to do the math in my head.
Speaker B: Uh, so first off, we're going to wait. I got an eleven. Technically, we're going to start with Dennis six plus five. Dennis, you just go straight at him and you just start whacking him away. I'm assuming the damage number low. It's like one, right?
Speaker D: I mean, technically it's nothing because they're not actually weapons.
Speaker B: Yep. We'll do one in this case because DJ Repip's not like Monterey. He's literally just a human. So he does take damage, but you take some damage back because he's bigger dude. He is a big, burly dude. So he just starts full up walloping you, and you're just taking a couple of jabs of stuff. You take two harm to your ribs, but you're just like buying time, because as you do, you see out the corner of your eye, your nephew go running by, and he just goes just quick.
Speaker A: Slice.
Speaker B: And as he does, immediately all the music goes, what song was you said wasn't, uh, it rick Gasly is never going to give you, never going to give you, never going to watch you. And then all the music stops.
Speaker A: Oh, crap. Does that turn off the lights too? No.
Speaker B: Okay. Just controls the music. And you guys see, uh, uh, DJ Repip, who's now got you in a chokehold, mind you, he's holding you. And then he just stops and looks down at you and goes, oh, whoa, sorry, dude. And he releases his arm from you and releases the chokehold. He says, whoa, what's happening? Uh, and as that happens, the door you're holding breaks down as this lady pushes through and finally pushes through. And you go scrambling up the stairs, uh, with these guys. And this lady comes running out. By this point, she's just full, unchanged, and she's got full on wings, claws, and her face has become beak like. And she's like, you'll pay for this. My mission, my goal, my I kenny.
Speaker A: Turns to look at her holding this multi tool in one hand and his flashlight in the other. And he says, no, we're getting paid for this. Shines the light directly into her eyes.
Speaker B: I don't know.
Speaker A: For some reason he thinks that works and hopes that it blinds her. And then the other two can actually do something.
Speaker B: Okay. Yes.
Speaker A: Roll.
Speaker B: Help out.
Speaker A: I guess the key thing was his special. Oh, that's not bad.
Speaker B: And then are you two going to fight her?
Speaker C: Um, I have a gun.
Speaker B: I was going to say I have.
Speaker A: Been thinking about that as the person that helped you make that character this entire freaking time. Like you went to go smash the speakers. And I'm thinking to myself, she's got a baseball bat.
Speaker B: Oh, that too. But that's probably in the truck. Honestly, that's probably in the truck. She's got a knife.
Speaker A: That doesn't really help. I guess when you mentioned the cables, it's like, oh yeah, you have a knife that could work. And then nothing happened there. And then this entire time when we've been fighting, I'm like, she has a gun.
Speaker B: I know, but to be fair, in that hallway, that gun would have been a poor choice because there's a lot of close quarters combat. But right here, it's very clear. She's standing there wide open. And did you I got a seven. Okay. My cough cracker is literally just negating. It provides you plus one. But because you stuck out your hand to flash blind her, she again does the, uh, instinct thing, swipes at it and hits it out of your hand, causing it to fly into the wall, breaking it. And also your hand takes one damage. But now you pull out the gun.
Speaker C: I have a gun. I'm going to try to shoot her.
Speaker B: Okay, go for it.
Speaker C: So what do I have to do?
Speaker B: You're going to roll, kick some ass, and you get a plus one. Because she's blinded.
Speaker D: She comes charging at us.
Speaker C: Oh, yeah.
Speaker A: And you have a plus one on.
Speaker C: That for that one. Kick some ass is which one tough. I got a plus two.
Speaker A: Yeah. And then plus one. Huh? She rolled an 1114.
Speaker B: Technically, the machine gives look at ten plus you got to add an effect. So on top of what your gun does, you get to add on the, uh oh.
Speaker A: So the advanced only gets used if.
Speaker B: You level that up? Yeah, if you level that up. So how much damage does your gun do?
Speaker C: Two.
Speaker B: So you add an effect. What effect do you want to add?
Speaker C: You inflict terrible harm.
Speaker B: Okay, so what's that do?
Speaker C: Plus one harm.
Speaker B: Okay, so you're doing three damage.
Speaker A: Woohoo.
Speaker B: Okay. Um, she looks bad out of place, but she's blinded. She can't really respond, but she hears the fire of a gun. She sees like a second light flash in front of her and then feels and she just like, double like it sweeps both her arms down and sends your gun falling to the ground as she swipes your arm. You take one damage as well as your arm gets ripped apart by these outstretched claws. And then we go to Dennis.
Speaker A: All ah. Right.
Speaker D: Dennis is on his feet now after being almost choked out by DJ repip.
Speaker C: I am unstable, gentlemen.
Speaker B: Yeah, that means you're bleeding out. Uh, I think I might be, too. I think all of you are. I'm doing all right. Hey, there you go.
Speaker C: Well, it's on you.
Speaker D: I mean, I'm dying, but I still got some marks left.
Speaker C: Is it even worth the money at this point?
Speaker B: Yes.
Speaker D: Um, so he's dropped.
Speaker B: I think it's funny, though. It's not about the helping the kids. It's all about the money for you guys.
Speaker D: His dowsing rods have fallen to the ground somewhere in the scuffle. Maybe one still lodged in the back of that guy. He reaches around to his back and grasps his camera. Zooms in on his candy apple red coin computer. You see the mark one, uh, Ltd on the side of his metal detector. And he grasped it like a baseball bat with the handle at the base. Um, oh, no, says, oh, this will leave a mark. A step one, two to the left. One, two to the right. Three steps forward, one step back. A little chacha. And with a swing on his hips, he winds up and gives like an upper cut nice. Right to her chin.
Speaker B: Nice.
Speaker D: And she's going to try to kick some ass. And he got his help at um all yes.
Speaker B: She's still blinded, so plus one.
Speaker D: Okay, that's going to be a nine, uh, just short. Unless oh, yeah, her luck.
Speaker B: I'm going to use my luck. I mean, it's very fitting here. I would definitely give, like, inspiration for this. Yeah, you give all this wind up. You give the perfect bowl sacrificing your, um, metal detector, and you whack her in the chin and she just solid. You see a stream of blood come out as she just saw the connection. And you see her sprawl like arms waving in the air as she steps back. One, two as she's losing her balance and then falls down the stairs. And you just hear right into the back of the wall, and her head just slunks down, and she's presumably knocked out or dead.
Speaker C: Are we going to finish her off? What are you doing?
Speaker A: I approach this downed creature, and I grab does she have hair? Yes. Okay.
Speaker B: It's more feathers at this point.
Speaker A: Uh, okay. Well, I grab a handful of these feathers, and I say, well, I think we all can agree that the supernatural doesn't exist. The reality behind this monster is that she's actually and I'm going to use my move unmasked, which is that, uh, when you have a monster captured or at bay, you may explain it's not a monster after all, but a specific person in a mask. You must explain the real reason for all the seemingly supernatural events that you have seen and how the villain was behind them. Uh, and then I roll for Sharp. I'm just going to tell you right now, I'm just going to use my luck.
Speaker B: Yeah, I kind of feel that's what you're going to do.
Speaker C: You're not going to roll just for funsies.
Speaker A: I mean, what's the point if you.
Speaker B: Really desperately that's not bad.
Speaker A: Oh, that's actually not terrible, but not.
Speaker B: As good as it and I was.
Speaker D: Going to give him plus one ongoing.
Speaker B: Because you got the plus one. It technically would have worked. There you go. There you go. Why not funny? Because I knew you had that ability, and I prepared it for it, but not for this character. I prepared it for, uh, DJ Repep.
Speaker A: Oh, that's fine. I can go up to him who.
Speaker B: Has a mask as well. I was fully prepared for DJ Repept, but it does make sense for her because she is more supernatural than him.
Speaker A: But, I mean, I can leave that. I can go for the other thing.
Speaker B: And we can just reset from no, just go. All right. You, uh, clearly had a person in mind, so who was it? You have to explain it. I'm here on the edge of my seat, too.
Speaker A: I say all of this was an adult beverage induced trip. They've been using some sort of strange drug like chemicals, probably from the forest that we live right next to. And there's only one person that we know that has access and knowledge of everything that happens in this forest and everything inside of it. And that is and as I pull back the mask, I say, Bigfoot.
Speaker C: Is he not a mythical.
Speaker B: He is a local fauna that we all know and love.
Speaker A: But he's obviously had a misguided attempt.
Speaker B: I don't want to step on some toes here and be like, it's not Bigfoot, actually. No. You know, it's funny because as you're doing this, I realized, oh, I know the perfect person that this would be. And then you said bigfoot. I went, oh, that's nowhere where I was thinking this is.
Speaker A: Here's the thing. The, uh, luck and me spending it and everything, I mean, I can say what I say about this ability is that that, um, was really just me spending my resources to do the whole bit.
Speaker B: But if it turns out that there's a second mask no, there's a mask. She's not a mask, but rather it's a real person.
Speaker A: Okay? So I take the mask off and underneath there's a Sasquatch mask. And I'm like, nailed it. And then the Sasquatch mask, which has been completely disrupted from me pulling the mask that was on it off, falls off. And the reality is and, uh, Kenny.
Speaker B: Uh, has no idea who it is.
Speaker A: This was a win for him.
Speaker B: You have actually no idea who it is?
Speaker A: No, I don't.
Speaker C: Um, it's the the chick from the city hall.
Speaker B: It's the gym. No, it is someone you don't recognize.
Speaker A: Actually, I don't recognize this person until.
Speaker B: You so I'm completely you rip off the second mask. And it's a woman. And mind you, all the kids have stopped dancing. And they've been watching this fight, and they're all looking through the door with horror. And as you see this woman, like, bent over dead. She's not breathing anymore. You hear one of the kids yell, mom. And they go running over. And it is Tony McCook running over. And he looks over, and then beside you, DJ Rip PIPP rips off his mask. And he goes, Taylor. And he goes running down and he's Bill McCook. And these were the McCooks all along. They never left town. And I say they were just disguised this whole time.
Speaker A: What's going on here? Why would you guys do this to your own kids?
Speaker B: I didn't do this.
Speaker A: I got bamboozled.
Speaker B: Bill McCook turns around, goes, she brainwashed me. I don't know how she was doing it.
Speaker A: And why the heck would she do it? Also, is she dead?
Speaker B: I think so. We need a call. Where's the phone?
Speaker A: Yeah. Ah. We need a, uh crap.
Speaker B: Uh, guys, you're bleeding out. She's bleeding out. He's bleeding out. I'm bleeding. We got to go. We got to go, guys.
Speaker A: Over the course of the next hour or so, and he's going to pick.
Speaker B: Up his wife and start carrying out to his truck in the front. And then all the kids are like, with you guys? He goes running away and his kid goes with them. Um, you guys are all just left here bleeding out with these kids? What are you guys going to do here?
Speaker C: I would like to lead them off a cliff.
Speaker B: No, wait. What an ending.
Speaker C: Uh, we put them in the bed of my truck and we drive to the police station.
Speaker A: There's one thing we know.
Speaker C: So we can get our money.
Speaker B: North Dakota. Yeah, we'll do a clean wrap on this. You guys get these kids, you guide them to the truck. And good thing you have a truck bed, because all of them fit back there. Uh, some of them aren't the best. So you, uh, Dennis, help Sally out to the car. Who's really struggling right now. You mostly are carrying her out to the car, but you're not doing too well, too. But it's that dad strength coming through. You don't care about your own safety. You care about her right now. You guys get her out to the truck. You always hop in. You guys head down the police station. But first, you don't head to the police station. You head to the hospital. Because not only are you guys in bad shape, but these kids are in pretty poor shape, too. Go to the hospital. You tell them to tell the cops as you show up there, their parents will show up. They're all happy. Thank you. You guys get that $25,000 that's promised. You also all get your pictures taken in the newspaper. And two, uh, days later, front page story. The three of you are the town heroes once again. Kid detectives redeemed his name. Finally, after, like, 15 years, denny's Digs becomes a hit success in the town. Soon after, everyone wants to read the hero's story.
Speaker A: There's, like, a front detector, front page.
Speaker D: Feature of his version of accounts, like what he found with his metal detector.
Speaker B: And it's all these really bad pictures. Uh, and it's like, one final picture of the broken metal detector that saved the hero of it all. I also like the idea that you.
Speaker A: Get, like, a really nice one, and shortly after, you find something insane that was buried somewhere or something, like some really cool thing.
Speaker B: Also follow up article about that. Also people a bigfoot artifact, your bigfoot stories. People will start believing them a lot more, uh, because of your newfound success.
Speaker D: I hire a cameraman.
Speaker B: As for body, I don't know how much of the limelight you were looking for, but you got your money, you smiled for the picture, and then you beat it out of town before they matched the plates to I didn't want.
Speaker C: To announce that I won the lottery.
Speaker B: Yeah, they make you anyways. Uh, as for the McCooks, um, well, Taylor McCook did pass away after it, and she was actually a real life harpy who made it through time. Uh, her name was Pessini. Pessini. And she came back. She was waiting until the perfect time to strike. She was slowly taking the souls of the kids through dance, is what she was doing. Uh, her husband had nothing to do with it. He was the first person she, uh siren songed took over mentally. And she got familiar. Correct. And she took him over to be DJ repip, who would be the face of the organization. Basically, the faceless face, though, because he had a mask. Um, other than that, though, you guys saved the day. You saved the sleepy town of Devil's Lake. And that is the end of Music Mayhem. Thank you for joining us today. That was a great adventure.
Speaker A: Thanks for running it.
Speaker B: Yeah, it was a good time.
Speaker A: Awesome.
Speaker B: And that's a wrap.
Speaker A: Thank you guys for listening.
Speaker E: Well, it seems you managed to survive this episode of Hunter's Haven Music Mayhem. Congratulations. Uh, we hope you enjoyed this tentalizingly terrifying one shot series as we at Session Zero Heroes play through a game of Monster of the Week led by keeper Cameron Hogandyke. We want to thank you for stopping by and hope that you'll continue to support us and our channel by checking out some of our other shows where we play other tabletop role playing games, such as our Benders and Brews show, where we jump into the world of Avatar The Last Airbender using the Avatar Legends system. Or follow us on social media such as Facebook, X, Instagram and Discord so you don't miss out on our upcoming Dungeons and Dragons series, Criminals of Island Numis, I'd like to say a quick thank you and shout out to the incredibly talented Simon Jones, who created the music for this series, which you're hearing right now, as well as during the intro. If you would like to get your own custom music, you can check out Simon Jones Music on Fiver to hire Simon, uh, to create the perfect music for your project. Of course, be sure to, like, follow or subscribe to Session Zero Heroes on whatever podcast streaming site you prefer, whether that be Spotify, Apple podcasts, and everywhere else podcasts can be found, or check out our website@sessionseroheroes.com. We hope our episode today gave you the spooky vibes that you're looking for this Halloween season. Scare you next time.