Session Zero Heroes - A TTRPG Actual Play Podcast
Speaker A: Thank you for tuning in to SCN at five. I'm head anchor Jerry Garcia. Tonight's leading story, the Dilly Dunkers silver coin hunt is over. All five of the promotional silver coins have been found. And the finders five kids from through of the city have entered the ice cream satisfactory. A feat only achieved by necessary government officials up to this day. Reporter Joe Pistachio was able to set up interviews with some of the families of these kids. One of them includes celebrity Daphne Devine. Let's cut over to Joe with those. Joe. Yeah, that's right, Jerry. I'm standing right outside the Dilly Duncas factory with several of the parents of the kids who just went inside. One of those parents is Mr. Brogan Dose, father of Hogan Dose and co owner of Dose Bros. Used Cars.
Speaker B: Mr.
Speaker A: Dose, it's being said that your son ate 132 ice cream bars before finding the silver coin. Well, what can I say? The boy loves a duck fudger. Was it true that the boy found the frozen treat at Dos Bros. That's correct. We've got a little ice cream freezer where we sell treats from, and I can't tell you how many times I've had to sue the boy away, all so that he doesn't clear me out of treats. But in celebration of him finding it, the silver coin, I mean, we're actually running a promotion. You buy a car, you get a free duck fudger. So stop on by Dose Bros. Used cars today.
Speaker B: Ah.
Speaker A: Uh, thank you, Mr Dos. Now to my left we have celebrity Daphne Devine, mother of Donna Devine, who also is a lucky recipient of one of those silver coins. Now, Daphne, is it true that you're actually not happy that your daughter has secured such an opportunity? No, not at all, Joe. Oh, and why is that?
Speaker B: Isn't it obvious? Ever since she posted that she found.
Speaker A: That stupid coin, her sweetster following has skyrocketed. At this rate, she's going to have more followers than me. I'm honestly not sure how to respond to that. Back to you, Jerry.
Speaker C: All right, and welcome back to another episode of our kids on bikes. One shot dilly Dunkers ice cream satisfactory. Vaguely inspired by Willy Wonk and the chocolate factory. Whatever the case, uh, I'm back with our three players today. We got Cameron, who's playing Julian, we've got Ben who's playing Kieran, and we've got Bart who's playing Philip dipple. I just like saying his last cool name. It gives me a chuckle every time, so I have to say it awesome. So, as we left off last time, you guys were getting on the boat inside of the what, uh, Dilly Dunkerd referred to as the creamery kingdom, which was an entire, massive, sprawling, sort of outside looking space. Everything was made of, uh, some sort of ice cream or frozen treat. And, uh, Philip, you had fallen into the soda stream.
Speaker D: Oh, dang it. Why didn't I think of that's?
Speaker C: A cool name, man. That was a miss out right there.
Speaker D: Retcon.
Speaker C: Yeah, retcon. It was called the Soda Stream. Uh, root beer today, at least. And you? Changes, I imagine.
Speaker E: So whoa.
Speaker C: Um, and successfully, uh, but somewhat narrowly saved before you went off into the tunnel in the water.
Speaker F: You probably are going to get a cease and desist from the Soda Stream people, though. Much more aggressive than the wonka people.
Speaker C: Oh, yeah, that's true, that's true. They're like, hey, don't even mess around. We already had to deal with off brand.
Speaker F: Those are a fad. That's kind of passed, though.
Speaker B: Yeah.
Speaker F: Kind of like bread makers. Soda Stream is the new bread maker, but with soda.
Speaker C: That's true. But whatever the case, you guys are all climbing onto the little paddle boat, uh, that Dilly Dunkers has kind of led you to. You, um, all climb into your respective seats. There are paddles for you to paddle. Um, I don't know if any of you are interested in paddling at all. Uh, I can tell you one thing right now, and that is that Donna is absolutely not paddling. She just kind of crosses her arms and sits back and she goes, this place is weird. I don't know how I'm going to change every I'm going to change so much when I take over.
Speaker D: I'm just going to ignore her. Like what?
Speaker C: Well, first of all, it's weird to walk in the ice cream snow or whatever that was.
Speaker E: There was a sidewalk.
Speaker B: What?
Speaker E: There was a sidewalk. You could just walk on that.
Speaker C: Are you saying I ruined my shoes for nothing? Yeah.
Speaker B: Ah, yes.
Speaker C: Well, I'll put up signs, that's for sure. Uh, whatever the case, uh, the boat starts to move out of this little sort of dock that has been set up, um, that's entirely made out of like, the waffle cone material, of course, but, uh, it was thick enough that you guys weren't cracking it as you went. Although Hogan definitely left, uh, maybe a footprint, um, like imprint. Whatever the case, uh, you guys are on the boat and you guys make your way towards the tunnel. And as you guys make your way towards the tunnel, uh, Dilly's turns to you guys and he says, uh, just so you guys know, um, this tunnel is actually where the, ah, scoop troop lives. Um, it's kind of a remnant piece from their world. And sometimes some weird stuff happens. You see some things, uh, that you probably don't want to see, and, uh, it might shake you up a little bit, uh, but it's all right. You'll be fine. And just as he finishes saying that, sure enough, you all start to kind of see these weird, uh, sort of visionary hallucinations in front of you. Um, Julian, you see clowns, uh, you see a whole bunch of clowns that are all just kind of like jumping and rolling in front of you. Um, you stop feeling the petals and the seat beneath you. And all of a sudden, you find yourself, like, in a circus setting, and there's just clowns that are swinging. They're doing all the circusy things. One of them has, like, a lion and know, swinging a whip at it. One of them's doing the, uh, high flying, uh, acrobatics and so on and so forth. And one of them starts to approach you.
Speaker E: Um, Julian covers his eyes okay. And starts whispering to himself, there's no.
Speaker C: Place like Cracker Barrel.
Speaker E: There's no place like Cracker Barrel.
Speaker C: Uh, all right. So you're sitting there. You're just trying to block it out and imagine your happy place, which is Cracker Barrel.
Speaker E: He doesn't think that's real because he said the guy said, weird stuff's going to happen in here. He doesn't think there's a real clown on this thing.
Speaker B: All right.
Speaker E: And if there is, if he covers his eyes, clowns can't see you. That's the rule of clowns.
Speaker C: Yeah, that's right. If you know the rules, he's read the books. They can't see you.
Speaker E: That's right.
Speaker C: Just like if you don't move, they can't see you.
Speaker E: That's right.
Speaker C: Yeah. Um, I'm going to have you roll a grit.
Speaker E: Ten.
Speaker C: Awesome. So, yeah, that's a success.
Speaker B: All right.
Speaker C: You are able to surpass your fears.
Speaker E: Essentially closed his eyes and didn't move.
Speaker C: Yeah, that's right. Uh, awesome. Let's jump over to, uh.
Speaker B: You'Re, uh.
Speaker C: Having a happy little picnic with your younger sister, Avery, um, sitting in the grass. And as you go to stand up, your head bumps something that's above you, and all of a sudden, a beehive falls from the tree above you and shatters onto the ground, and a whole horde of bees start to swarm out of it towards you and Avery.
Speaker D: This is in my mind because for a brief second, I was on the paddleboat. Then all of a sudden, I'm in.
Speaker C: This yeah, it's kind of discombobulating, for sure. What are you doing?
Speaker D: Um, I'm going to just while the bees originally just start to swarm, just going to empty the picnic basket and just close it over top of it.
Speaker C: Okay. Um, I'm going to call that let's see, let's say fight.
Speaker D: Maybe fight.
Speaker B: Yeah. Okay.
Speaker C: Also, if you guys ever want to make a case for it being a.
Speaker D: Different stat, I mean, if it's in your mind, wouldn't it be your own brain power trying to sure, yeah.
Speaker C: I'd accept that.
Speaker B: Yeah.
Speaker C: If you want to do brain, that's fine with me. That makes sense. Okay.
Speaker D: The reason is because of the D 20.
Speaker B: Yes.
Speaker C: Fair enough.
Speaker D: That would be a nine.
Speaker C: A nine.
Speaker B: Okay.
Speaker C: Um, you manage to slam this, uh, down on top of the bees. It, um, covers up most of them, but a few of the bees are able to escape, and they start to sting you and Avery. And then immediately, you sort of wake up from this nightmare, and you find yourself back on the paddleboat.
Speaker D: What the heck was that?
Speaker C: Um, jumping over to Philip. Philip, as you are sitting there in the little paddleboat, all of a sudden you find yourself in a pumpkin patch, and the scene starts to replay of the pumpkin patch incident oh, no. Somehow involved goats. What is the scene that's playing out?
Speaker F: Um, I'm waiting in line. The goat is pushing on my leg, and I push back, and I think the goat is playing, but it rears up and goat butts me in the knee.
Speaker C: And as that goat goes to goat butt you in the knee, you've experienced this. This was a real thing that happened, and you know what's about to happen. Um, in this sort of replay of this scenario, what do you do as you see this goat start to rear up?
Speaker F: I don't see it coming. That's why it's so horrifying. He looks like the devil.
Speaker C: Okay, so this time, though, because you've experienced it before, you do see it coming. You know what he's about to do. Are you going to do anything to try to avoid this in some way?
Speaker F: I'm afraid I might be paralyzed with fear.
Speaker B: All right.
Speaker E: I can't change the past.
Speaker B: Eleven. All right.
Speaker F: Eleven out of twelve.
Speaker C: Um, just as this goat goes to kick you, you tense, uh, up in fear, and it hits you, and it doesn't hurt this time. You don't feel your legs buckle beneath you like they did back in the day. You don't feel yourself get shot across the pumpkin patch from the kick of this goat like you did back in the day. Instead, it hits you with its hind legs, hops off, kind of glares at you, and then it trots away. And as it does, the vision fades and you find yourself back on that paddleboat.
Speaker B: Um.
Speaker C: You, um, look over at Donna and she has tears running down her face, and you hear shouting, no, stop laughing at me. It's not funny. And then all of a sudden, she shakes herself awake, and she looks pretty distraught to come up with what the heck was happening to Hocus.
Speaker F: I would never laugh at you. Donna.
Speaker C: Roll a charm. Hey, and don't forget you guys have those adversity.
Speaker B: All right?
Speaker C: Uh, 14. She goes, thanks, that means a lot. And, uh, she looks a little bit consoled, uh, by your words. Definitely added some relationship points there. Hogan uh, he's got his eyes closed, and he looks like he's reaching out, just, like, grasping at nothing. And he goes, Where is it? It's not here. This cabinet's empty, too. There's no food in this whole house. What's going on? And then all of a sudden, he wakes up and he goes.
Speaker B: And then.
Speaker C: He reaches down and he's got a handful of ice, uh, cream treats from the creamery kingdom. And he pops a couple of, um, Swiggity fruities in his mouth, and he goes, oh, it's all good. There's food here. As you guys kind of come to the end of this stream of water, which kind of goes off into the distance. It kind of narrows into a point where you can't be on the boat anymore. Um, the boat pose up to a new dock. Uh, this one not made of ice cream cone. This one made of, uh, cement and wood. And you guys climb off and you head into the next room. As, uh, you guys walk inside, you guys hear a series of loud sort of slamming and scraping noises. And you've come in to find the source of these noises. There's a massive room, uh, open. There's sort of just a drop off. You guys are like standing almost on the edge of a massive drop off just into darkness. Um, in the middle of the room, you see this giant, um, circular, sort of disc shaped stone that's constantly spinning in a circle. And on the right and left side, you have these giant spades, which I talked about before, kind of like cold, ah, stone creamery.
Speaker B: Right?
Speaker C: And on this, uh, spinning stone, you see, uh, there's cream that gets dumped onto it. And then the giant spades on either side kind of scoop it up and then they mash it. Um, there's another sort of section that kind of dumps a bunch of toppings onto it and they kind of like chop those up and smash that into the ice cream. These are massive. I'm talking like bigger than a person sized. Um, and then eventually, um, the one on the right side will kind of lay itself down against the stone, scoop all of it up, and then lifts it and dumps it into.
Speaker B: A, ah.
Speaker C: Separate container or something like that. That takes all the now processed and mixed up ice cream off to a different place.
Speaker F: This sounds like a very dangerous place for a couple of clumsy kids.
Speaker C: It is a dangerous place for a couple of clumsy kids.
Speaker B: Dilly.
Speaker C: Um dunker says all right, so here we've got what I call the cold stone. Uh, it is exactly what it seems like. It's a giant cold stone. It gets kept cold from underneath. It mixes up the ice cream treats, and it dumps them off to go get put into packaging and sent out to all the different, um, stores and restaurants and all of that good stuff. Uh, as you can see here, this is the best way to get a lot done in a very short amount of time. That's why we developed it. Uh, but it's also the only way to get across the room. So, um, I'll see you guys on the other side.
Speaker D: I'm sorry, what's the confusion? You're going to disappear and make us move across the room ourselves?
Speaker C: Well, if this is going to be your factory someday, then you're going to have to figure out how to get around.
Speaker F: Well, when it's my factory, we're getting rid of Hallucinogen Tunnel. That's step one.
Speaker B: All right. Yeah.
Speaker C: Something I can agree with you is.
Speaker F: There a moment when the Cold Stone is, like, free of ice cream, when it shoves it away and we can make a break for it through there?
Speaker C: That's a great question. So, um, you watch for a little bit, and you watch as it goes through sort of four different stages of processing the ice cream. Right? So first of all, um, once it's sort of scraped up the ice cream that it's currently working with and tosses it off to the side, right? First thing that happens, this big bucket. The two spades lift off of the Cold Stone, and a big bucket comes and dumps a bunch of cream onto the Cold Stone, which quickly starts to freeze. It becomes kind of almost an icy mixture. Then, ah, the second phase starts where they lower down and they start to kind of mix it together. The third stage happens when the bucket, uh, of fruit and other toppings kind of dumps over onto there and the things continue to mix it all together. And then the fourth stage is the one on the far right side collects up all that's on the stone and dumps it into the next thing. So those are kind of like the four stages or processes.
Speaker F: All right, so the plan is I'll go first, and then I have my lucky rabbit's foot with me. I'll throw it back to each of you, and that will help you get through there. You're just basically guaranteed, uh, I really.
Speaker D: Don'T like that logic in that, but go for it.
Speaker F: Well, I'm going first. Get the rabbit's foot out.
Speaker C: Give it a little rub.
Speaker B: Yes.
Speaker C: Absolutely.
Speaker F: Never hurts to rub the rabbit.
Speaker C: Maybe at least you feel a little.
Speaker F: And then at the cycle where it's the most empty, I'm booking through there.
Speaker C: All right, so probably right after it scrapes everything up, and then it lifts it up. And just as it's lifting up, you go jumping onto there. Um, I'm going to have you do a flight to see how quickly you can start making your way across the Cold Stone. Three of six, a three from a D six. Um, as you kind of hop onto it, you feel, oh, it's a little bit slick and you fall. Um, you're not like, downed or anything like that. You pick yourself back up, but it's taken a little bit of time to do. So you watch as the giant tub of cream starts to dump onto the Cold Stone. If anybody else is going to do anything at any point, like jump on or anything like that, just let me know. But otherwise, that's what's happening.
Speaker F: It would have been so much worse without the Rabbit's foot.
Speaker C: Yeah, that's true.
Speaker E: That's so true.
Speaker C: Um awesome. So what are you doing as this giant bucket of cream is kind of starting to pour down on you towards you?
Speaker F: I am going to, uh, put my wide brimmed hat on, not clouding my vision, and attempt to traverse the rest of the Cold Stone.
Speaker C: All right, you're just going to run ahead of, uh, the cream?
Speaker F: If I'm capable.
Speaker C: If you're capable. That's a fair point. All right, so, uh, I'm going to have you do another flight.
Speaker F: Another three or six.
Speaker C: All right.
Speaker E: Adeline to your flight.
Speaker B: Oh, yeah.
Speaker F: That's four both times.
Speaker B: Sorry. All right.
Speaker C: No, that's fine. Um, so you start to run, and again, it's very slick on here, and you get a couple of feet before you slip once again, this time forward. So you're kind of sliding down and the huge wave of cream comes through and scoops you up with it. And, um, starts making its way towards one of the big slicer, uh, spades. This is just kind of a constant. Like, what's next? What are you doing next?
Speaker D: Wait, so he got swept up by the cream and is heading towards one.
Speaker C: Of the big chopper.
Speaker B: Yeah.
Speaker C: Thingies doohickeys.
Speaker F: I'm going to prepare to guide it away from me like the nose of a shark.
Speaker C: Okay, so you're trying to manipulate things.
Speaker B: All right.
Speaker C: Um, let's do maybe brawn or grit. I would allow probably either one of those two. All right.
Speaker F: Grit. Ten out of 1210.
Speaker C: Out of twelve.
Speaker B: Okay.
Speaker C: Um, you start to manage to navigate, and you just narrowly dodge, um, the giant spade that's coming down on the right side. The stone is constantly in motion. Obviously, it's kind of swirling around, and you find yourself that's starting to move, um, towards the exit. If you were able to jump on there, or maybe swim your way to the edge, I guess, and climb up, um, but otherwise it's just going to take you all the way back around again. So, um, are you going to try to grab for the exit before it takes you away?
Speaker F: Well, some feet of strength. I will attempt to get to the exit.
Speaker C: All right, sounds good. Um, I guess you could argue that you're fighting against the water, or would you like to Braun to try to grab on?
Speaker F: Yeah, I'll braun your brawn iron three, uh, of eight.
Speaker C: Three out of D eight.
Speaker E: You do have adversity token.
Speaker B: Those are true.
Speaker C: That's true.
Speaker F: I'm saving those for when you have the rabbit's foot.
Speaker B: Okay.
Speaker C: You, uh, reach up to try to grab onto where the exit is going to be, and you are not able to get a good grasp. The wet cream all over your hands does not make purchase, and you continue to head back around. You're heading towards the left scraper. Now.
Speaker D: Do I see him miss the grab and keep? I'm going to make my way to the edge of the Cold Stone okay. And hold on to the edge of it and get ready to reach in and try to grab him as he.
Speaker C: Comes back around to your side. Okay, perfect. So for now, you're coming towards the other spade. How are you dodging out of the way of getting chopped up?
Speaker F: I'll do Braun again. That seemed to work well. Okay, uh, one of eight.
Speaker D: We're about to watch somebody die.
Speaker F: This is going to be the worst ice cream ever.
Speaker D: This is a very contaminated batch.
Speaker C: So we all know from, uh, sweaty.
Speaker F: And full of chunks of napkin ring.
Speaker C: We all know from and a rabbit's.
Speaker D: Foot, if you're lucky.
Speaker C: We all know from Willy Wong and the Chocolate Factory that sometimes things happen to the kids along the way. And at this point, I cannot come up with an excuse. At this point, I think Bart, I'm sorry to say, but I think Philip is getting got by, uh, the left spade as he comes.
Speaker D: Use the tokens.
Speaker F: I prefer to think of like that I'm scooped up and sent away with.
Speaker B: That batch of ice.
Speaker F: That's probably for the not a mutilated cold stone death.
Speaker E: But all those fails he made.
Speaker B: Oh, yeah.
Speaker C: You would have gotten adversity.
Speaker D: He would have gotten a lot of tokens.
Speaker B: Yeah.
Speaker C: I don't know if that's, uh I think what was, like, four.
Speaker E: It was four fails.
Speaker B: Yeah.
Speaker C: There you go.
Speaker E: There was one success, but he had four fails.
Speaker C: It's up to you. Do you want to add those on to your one roll?
Speaker F: So would two save me?
Speaker E: Well, it'd be a three, then.
Speaker C: It says if it's a task, a three is like it's a task that any character could handle doing.
Speaker D: My thing is, I don't think a child could cope with that situation at the moment. It's not reasonable. You can do that.
Speaker F: I guess I'm scooped away.
Speaker E: He just slides into the ice cream.
Speaker F: Find me at the shipping dock.
Speaker B: That's right.
Speaker C: You get kind of folded into the ice cream rather than getting chopped up, because I agree, that is kind of a dark disturbance.
Speaker D: He's just dead.
Speaker C: Well, not necessarily. So you get folded into the ice cream because that's what it does. It's just rolling up the ice cream over and over again. Um, as you get kind of mixed in, the toppings come down. Those get mixed in as well. And you get packed in and then lifted up off the ground and dumped into, uh, to get shipped off.
Speaker F: Can I throw the rabbit's foot one last moment as you're coming around?
Speaker C: You'll need this, um, roll. Uh, I'll give you one more bra.
Speaker F: I'm using my four tokens.
Speaker C: Yeah, all four tokens. Seven out of eight. Since you're coming around towards the exit, uh, where you guys came in.
Speaker B: Yeah.
Speaker C: I'd say you toss this rabbit's foot up into the air. Um, I don't know if any of you specifically are trying to catch it, otherwise.
Speaker F: Well, I throw it at Donna.
Speaker C: Oh, you throw it? Oh, okay.
Speaker B: Yeah.
Speaker C: No, absolutely, man.
Speaker D: I can't wait for Donna to get.
Speaker C: Folded up into so it flies towards Donna. It hits her, uh, in the shoulder, and it falls to the ground, and she kind of looks at and she goes, EW.
Speaker D: What is a that's a rabbit's foot.
Speaker C: Oh, my gosh. You guys chopped up a foot right off the rabbit?
Speaker D: Well, I mean, the guy who's currently being, uh and there he goes.
Speaker C: There he goes. All right, um, Bart, thanks for playing.
Speaker F: No, that's okay. It was fun.
Speaker B: All right.
Speaker C: I feel bad. Uh, somebody online was like, oh, hey.
Speaker B: Yeah.
Speaker C: I think it works better as a system if you have everybody working together and stuff. And I'm like, I'm not going to stop them from working together. But at the end of the day, in Willy Wonka fashion, if somebody really.
Speaker E: Screws up out of nowhere haagendas, uh, forms a new mind and conscience. Bart takes over his body.
Speaker D: Hogan didn't have much going on.
Speaker B: Yeah.
Speaker C: If you want to play as Hogan, that's fine.
Speaker F: Uh, does he have a sheet?
Speaker C: Uh, I'll make r1 quick.
Speaker B: Okay. Yeah.
Speaker C: All right.
Speaker E: He wasn't really doing much anyway.
Speaker C: All right, perfect. I'll jump over to the rest.
Speaker E: I do want to say yes. Julian was still actually on the boat covering his eyes.
Speaker B: Oh, yeah.
Speaker D: He doesn't know everything.
Speaker E: I didn't know that was happening. And then after, like, a little while, he doesn't hear anything. So he uncovers his eyes, he starts sees that everyone's off the boat except.
Speaker C: For the scoop troop dude. Okay.
Speaker E: At the front, right? Yeah. So he walks up to him and he starts just talking to him. And after talking to him, mostly about the Cracker Barrel and the great deals.
Speaker C: He'Re talking to him. Talking to him. It's not a conversation.
Speaker E: Cracker Barrel and get a nice home cooked classic starting at 899. They serve breakfast all day.
Speaker C: I give him a couple of vouchers.
Speaker E: I talked to him for a good while, and m. Then I finally walk into the room to see, uh, the terror, a bunch of people very upset. And, uh, Julian's, uh, like, I've never seen anyone this upset over ice cream before. That looks good.
Speaker D: I'm gonna just emotionlessly walk up to Julian and just smack and be like, phillips dead. He just got folded up into that batch, and you're saying, that looks good.
Speaker C: Ow.
Speaker B: Ow.
Speaker E: Uh, that hurt.
Speaker D: Phillips not dead.
Speaker E: Where is he?
Speaker D: He was in that ice cream. He's dead.
Speaker E: Uh, there's probably a second room. Probably, right?
Speaker C: Dilly.
Speaker D: Dilly's gone.
Speaker C: You actually can see Dilly, like, on the other side of the room at the door.
Speaker E: Oh, he's probably over there with Dilly.
Speaker D: Yeah, but he's not over.
Speaker E: Julian just has a giant smile on his face. So, uh, why'd he jump in the ice cream then?
Speaker D: It's what Mr. Donker said was the only way across the room. M oh, yeah.
Speaker E: Why didn't he turn it off?
Speaker D: He can't, I guess.
Speaker B: I don't know.
Speaker D: He was really vague about it.
Speaker E: Is there an off switch?
Speaker C: Uh, you can check for one.
Speaker E: Sure, I'll check for one.
Speaker C: All right, uh, roll me a brains.
Speaker E: It's definitely not passing, but I rolled a three.
Speaker D: Three.
Speaker C: Uh, you don't see any kind of off switch?
Speaker E: M. There's no off switch. It's probably on that side. He's going to yell, Mr. Uh, dilly flip the off switch, and.
Speaker C: Dilly says, well, I'd love to, but it's on your side where you got.
Speaker B: To find it yourself.
Speaker D: I'm going to start looking around.
Speaker E: Uh, there's an off switch over here, Romeo.
Speaker C: Brains.
Speaker D: Brain. That would be a 1212.
Speaker B: Okay.
Speaker D: Not a 20.
Speaker C: Yeah, sure enough, there is. Uh, so it's, uh, kind of like a heavy duty wire that hangs down over kind of punching my mic off to the side. And it's got just a big green button and a red button on it.
Speaker D: How high up is it?
Speaker C: Oh, it's reachable.
Speaker D: Oh, it's reachable.
Speaker B: Okay.
Speaker D: I'm just going to press the red button, I think.
Speaker C: All right. As you press the red button, the spinning um, cylinder, I guess it's kind of a cylinder, cylindrical, um, shaped stone, slows to a stop with the big scrapy spade, uh, things just kind of to nothing. Uh, it's kind of like on the third phase where it was mixing the ice cream with the toppings and so on and so forth.
Speaker D: Um, I'm going to turn it back on then.
Speaker C: Oh, okay. You hit the green button, and it starts to process some more. And then finally, it scoops up this load.
Speaker D: When it does, that immediately off again.
Speaker C: And then it stops.
Speaker D: Wow. Um, it looks like Philip ah died for nothing. We could have wow.
Speaker E: What's this on the ground here? If I pick up a rabbit's foot.
Speaker F: It'S a lucky rabbit's foot.
Speaker B: That's right.
Speaker C: My lucky day. Good thing you didn't see the previous person trying to use it to see.
Speaker E: The path cleared and the machine turned off, and he goes, oh, look at that.
Speaker C: Is anyone going? Are you going first? Of course. You start to make your way across and all.
Speaker D: Lucky rabbit. I should just press it.
Speaker C: Oh, the temptation.
Speaker D: But I'm going to let go of the remote and just follow.
Speaker B: Oh, okay.
Speaker C: So you'll jump on next. Okay, Donna, and, um, I guess I'll let you decide what Hogan does, since you're playing Hogan for now. So, just for those listening, bart is, uh, now taking over. The person Hogan does, I have properly.
Speaker F: Oomlotted up his name. I'll follow along across the thing as long as no one's near the power switch.
Speaker C: That's right. All right, sounds good. So, all of you. Donna seems a little iffy.
Speaker E: So you went from a very easygoing, carefree dude to, like, the most cautious person in the world.
Speaker C: Um, Donna seems a little iffy at first, but eventually seeing all of the rest of you guys, uh, making your way across, she decides she also will join. And so she makes her way onto it and follows you all across. And sure enough. You get to the other side and Dilly says 1234.
Speaker B: Huh. Huh.
Speaker C: I thought there was five. Was there five of you, or am I crazy? I'm pretty sure I remember sending out five silver top coins.
Speaker E: What, now Philip's not on this side with you?
Speaker C: No, I haven't seen him in a minute. Ever since he went into the ice cream. I thought he was just trying to get an extra treat, really surround himself like he did with the soda.
Speaker B: Oh.
Speaker D: Um, when Dilly looks towards Kieran, he's just going to see him staring daggers at him, just like what's your problem? You could have told us there was an off switch and you just stood there watching a child.
Speaker C: Oh, now, Philip's probably not dead. He just got go sit down to, um, the freezer. Not, uh, the freezer. It's sort of just more of like a packaging. It splits it all up into little portions.
Speaker D: So he's getting chopped up into a whole batch.
Speaker C: You're saying he went down the sheep?
Speaker D: Yes, he went down. You might want to yeah, let me.
Speaker C: Give my scoop troop down at the processing plant a little bit of a call here, and I'll have that all sorted out. I'm sure Philip will be just fine as long as he hasn't already gone through the processing process.
Speaker E: You would have safeguards.
Speaker B: Right.
Speaker C: Well, to be fair, uh, we don't have anybody coming into the safety factory aside from the scoop trooper, so this.
Speaker D: Isn'T OSHA approved at oh, well, we.
Speaker C: Don'T really have any people here, so not much really needs to be OSHA approved.
Speaker D: Oh, so the aren't people?
Speaker C: Oh, no, they are aliens.
Speaker D: Well, I mean, you don't get okay.
Speaker C: Legal protections do not apply to them, which is great for me.
Speaker B: Fair enough. Fair enough. Fair question.
Speaker D: Making multiple moves.
Speaker E: Uh, do you pay them?
Speaker C: They live off of the ice cream. Provide them with a place to live.
Speaker E: That is shrewd business. Practicing.
Speaker B: Right?
Speaker C: The same rules that apply to you and me. My parents pay me with Cracker Barrel.
Speaker E: Vouchers.
Speaker B: Well, good on them.
Speaker E: Do you want one?
Speaker B: No.
Speaker D: Wait, so you're just giving away your pay as well?
Speaker E: At this point, I'm happy to do it. Increases the family business.
Speaker B: Wonderful.
Speaker C: I don't think you what's the next money? Yeah, you guys are going to love the next room. All right, come with me. And he leads you in, and you guys are now standing once again. Uh, you look below you, and it's quite a steep drop off, but, uh, below you this time, instead of just never ending darkness, you see what looks like some sort of a liquid substance at the bottom of this call. Uh, it a cavern or crevice or whatever the case. It's a fairly deep cave. Um, you see, um, leading straight out in front of you, a track that seems to have all kinds of cool ups and downs and almost like a roller coaster track. In a sense. And then sitting, uh, at the start of this track, you see a variety of little what look like kind of go carts. Um, each one of them, of course, kind of styled like some sort of ice cream sandwiches or something like that. Um um, so they sit on the start of the track, and under each one of them, they, uh, have sort of two ropes that hang down on either side and hanging all the way down to the bottom of where the liquid starts. And they have spoons at the end, like these big mixing spoons. And so as the cart were to drive down the track, the spoon gets kind of dragged through the liquid below and mixes it, essentially. And he says, this right here is what I call the Rocky Road. These are the go carts for the Rocky Road. And as you can see, hanging off the end of them is some, uh, spoons, uh, giant mixing spoons, which helps us create our famous Milkster, which is a sort of milkshake drink that they produce. Um, he said, I was inspired to make the Milkster when I was watching, uh, James Bond. You know, the seven agent Philip would have known whatever, uh, the case. He always used to say he liked his drinks shaken and not stirred. And I thought, well, why not stirred? And so I decided to make my own drink that was exclusively stirred. And that's where we got the milk stir from. And it works out pretty good. I think people really like it. Whatever the case, uh, feel free to hop in whichever cart you prefer, and, uh, we're going to just make our way to the next side. Uh, it's a little bit of a fun game for you guys. Kind of a competition to see who can get there first.
Speaker D: Are there at least, like, guardrails so that nobody dies?
Speaker C: Absolutely not.
Speaker D: Because okay.
Speaker C: Troop are very capable drivers, and they're normally the ones to do this.
Speaker E: Is there one with a scoop troop in it?
Speaker C: There is not.
Speaker D: Is there one that looks like a forklift?
Speaker C: Yeah. Uh, sure.
Speaker D: Okay, cool.
Speaker C: I mean, you described to me a forklift that's made out of what looks like ice cream components.
Speaker D: Wafer forks.
Speaker C: Nice.
Speaker B: Yeah.
Speaker C: Okay.
Speaker D: Uh, it's constructed out of, like, wafer and chocolate. And the forks themselves are like wafers.
Speaker C: Wafers.
Speaker B: Nice.
Speaker D: Thinner. Thinner. Like mint wafers.
Speaker B: Okay.
Speaker D: So they're at least distinguishable. He's going to pull out his wallet and just be, like, pull out his forklift.
Speaker B: Certification.
Speaker D: Yeah, I got it at work, and I'm like, it's the only car I know how to drive.
Speaker C: All right, well, if you know how to drive it better than anyone here, say, have any nice.
Speaker F: He doesn't know how to drive it better than anyone here. I'm an expert video game streamer, and I play Rocket League a lot. I'm getting in these go karts and lighten this up.
Speaker C: Says hogan.
Speaker F: Hogan Dos, who sounds suspiciously similar to Philip, but is very much a different person.
Speaker E: Very different.
Speaker C: That's right.
Speaker D: Person entirely, actually.
Speaker C: Describe to me first, full sentence you said. Describe to me the cart that Hogan, uh, decides to pick the one that looks the fastest.
Speaker B: Okay.
Speaker C: It's like a real sleek kind, um, of looks like it's just carved out of a popsicle, basically. And it's got instead of a spoiler, it's like popsicle sticks.
Speaker F: Unless there's a duck fudger theme car.
Speaker C: That would well, then that's the one I'm driving. You walk up to the really sleek looking one and you're ah. Uh, and then you see the duck fudger cart and it catches your eye, and there's nothing in you that can stop you. Uh, since it is your temptation, your weakness, you immediately rush over and hop into the cart that mimics your favorite ice cream.
Speaker B: Awesome.
Speaker C: All right, Julian, which cart are you leaning towards?
Speaker E: There a tugboat.
Speaker B: Sure.
Speaker C: Describe to me what a tugboat? Oh, it's, uh, uh, like a banana split.
Speaker B: Yeah.
Speaker C: Two big old bananas on the side.
Speaker E: Uh, what would it be sticking out the top? Like a cone. Upside down cone?
Speaker B: Sure.
Speaker C: Yeah.
Speaker E: At the top with the little wheels.
Speaker D: Are like nilla wafers.
Speaker C: Uh, that's great.
Speaker E: And he hops in, he's like, I've always wanted to be a captain.
Speaker B: Yeah.
Speaker C: And you nestle yourself into it looks like whipped cream, but it's kind of a seat that just kind of has indented.
Speaker B: Yeah.
Speaker E: And then he sees next to the vanilla wafer top, he sees like a string mhm like a handle. And he pulls it and.
Speaker C: Nice. I love it. I love it.
Speaker E: Oh, this is awesome.
Speaker B: Awesome.
Speaker C: And then, of course, uh, last but not least, you have Donna. Um, there's one that is called so one of the famous products that Dilly Dunker's company makes is called Ice Cream Cupcakes, uh, with the idea that ice cream cakes are great and everybody loves them for the most part, but it's a whole cake and that's a lot for one person to eat. So he individually packages ice cream cupcakes, which are a much more manageable thing, and of course, being the very decorated person that she is, she decides to take the most decorated looking cart, which looks like one of their ice cream cupcakes. And, uh, as you guys are kind of like getting all situated and putting your seatbelts on and starting up your carts, he says, oh, I put a little bit of a fun spin on things. Uh, there's some cool little pickups that you can pick up along the way. Um, you'll see what they're like. Anyway, see you at the end. And he disappears.
Speaker D: I do not like that.
Speaker B: Oddness.
Speaker C: And, uh, as you guys are sitting there with your carts revving away, um, above you, there's a little like, uh, traffic light and it goes start revving now and then green. And then you guys go shooting off. Uh, Hogan, I'm going to say that you're probably leading the way, since you did mention the classic start revving at yellow.
Speaker D: Who burns out.
Speaker E: Yeah, I don't start. I have no idea how to drive this thing. I'm currently looking around to find a go button. There is not a go button.
Speaker D: Seeing him, because he just arts seeing him, like, I am going to angle myself and lift up his car with the forks and just turn back and start going on the track, driving him along. I've lifted him up, and I'm just taking him along with me.
Speaker C: Like, nice.
Speaker D: I'm not letting anybody else die this time.
Speaker C: All right, sounds good.
Speaker D: I'm going to honk back.
Speaker C: All right, sounds good. So you guys are all riding off down the track, and as you guys, uh, start, uh, know, not too far in, uh, you guys see a series of crates that are sitting there, uh, along the just kind of right in the middle of the track. You guys can just drive right through, and you see, uh, Donna drives right through one of them. I don't know if Hogan decides to as well.
Speaker F: Some quite rebellious I absolutely will.
Speaker C: All right.
Speaker B: Boom.
Speaker F: You smash pedal to the metal.
Speaker C: Absolutely. As you smash through, all of a sudden, something lands in your lap. Somebody, uh, give me a 123456 A D six sitting in your lap.
Speaker E: We're the co op team. Yeah, I throw heat drives.
Speaker D: This is Mario Kart double dash right here.
Speaker C: Um, sitting in your lap, you find, uh, just a chocolate ice cream cone, but it seems to be just fused together to itself, and it has quite a bit of weight to it. And you wonder if maybe you could throw it at something or whatever the case, it's in your possession. So just something to keep in mind in case you want to do anything with it. Um, jumping over to, I guess, both of you.
Speaker D: Yeah, I have them sideways, so it's, like, taking up a majority of the track, too.
Speaker E: Yeah.
Speaker C: Uh, you guys come up to the crates, as well. And honestly, I'm going to say that both of you, uh, kind of have to smash through the crates because you're like two cars.
Speaker D: Oh, yeah, that's the plan.
Speaker C: Um, take as many as you can. And I'm going to say that you actually probably knock two of the crates, um, and one of them ends to land in Julian's lap. One of them lands in Kieran's lap. The one in Julian's lap is, uh.
Speaker E: If it's just ice cream based, I'm eating it.
Speaker C: It is.
Speaker B: Okay.
Speaker E: Well, I guess technically, snack on the go, I guess.
Speaker C: Uh, so a giant cherry like, what is it? Marashino marishino yeah, a giant marashino cherry lands in your lap. It's, like, about the size of, like, two open palms. Well, ah, that sounds a little crazy. Let's jump back. It's about the size of, like, if you had your fist clenched there.
Speaker E: We still big.
Speaker B: Oh, yeah.
Speaker C: It's a big cherry.
Speaker B: Cherry.
Speaker C: So that's in your lap, um, dilly dunkers all of a sudden comes flying down. He's on, like, a little, um, marshmallow, um, fluff cloud, and he oh, just so you guys know, the, uh, COTS all run on chocolate syrup, but one of those cherries can actually give your vehicle a nice little burst of speed as he floats away. Um, Kieran, you have a banana split just, uh, kind of falls into your lap, and on top of the banana split is just the banana peel itself just kind of sits.
Speaker B: And ah.
Speaker C: So that's what you guys have. As you guys are shooting down, is anyone doing anything crazy, or are you just following the track as it goes?
Speaker D: While, um, we're following the track, I'm going to see him have his cherry swap with me. And as I'm driving, I'm like, come.
Speaker E: On, just drop my cherry down to him.
Speaker B: Okay.
Speaker F: Can I inspect my chocolate cone? Does it appear to imbue some sort of special ability, or is it just a snack?
Speaker C: It, um, could be just a snack. Although when you try to lick it or bite it or whatever the case, I mean, it's, like, almost rock solid. It is, like, frozen solid, and it is just a hefty chunk of something.
Speaker F: That you could probably throw instantly. Chuck it at those two. I want to win.
Speaker C: All right.
Speaker D: I am going to throw up the banana split to, um, him.
Speaker B: Okay.
Speaker D: Uh, as I'm still driving with that now cherry in my lab, throw the banana peel when I say so.
Speaker C: Okay.
Speaker D: And I'm going to wherever the fuel port is, I guess. Going to freaking slam the cherry into it.
Speaker C: Yeah, absolutely. Awesome. All right, so just as you're doing.
Speaker E: This, I do want to say yes, I'm incredibly clumsy. Just threw a banana peel at ah me.
Speaker C: Yes, you already got a very good point. So, um, let's see, uh, grit.
Speaker B: Okay.
Speaker E: A six.
Speaker C: A six. You miss, uh, it, and it drops right back down into your lap. So now you have the cherry and the banana split. As we are going sorry. Well, just before going to do this, all the falls back into your lap, and then as that's happening, you're tossing this frozen solid ice cream cone thing behind you. I should have made it, like, one of those big ice cream shells.
Speaker E: Yeah, it's a little obvious.
Speaker D: Yeah.
Speaker C: Maybe too much. Anyways, uh, you're throwing it behind you. Um, are you aiming for these two specifically? Like, you look out like it's got, like, a rear mirror, and you see them?
Speaker B: Yeah. Okay.
Speaker C: Uh, we are a bigger target. We are a bigger a very big target. That is a very good point.
Speaker D: It's a forklift of big target.
Speaker F: Well, I saw what happened to Philip, and one less of them increases my chances of getting the factory.
Speaker C: That's a very.
Speaker E: I really wasn't wrong when I said it was a total character switch.
Speaker B: It really was.
Speaker C: It's going to get dark now.
Speaker B: Awesome.
Speaker C: Uh, um, I'm going to call this a fight situation. So I'm going to have you do fight, do roll a fight, and then you guys are basically rolling against him.
Speaker D: Would it be fight or flight for him?
Speaker C: No, for you guys.
Speaker E: How do you respond to it? Do you, like, counter it, or do.
Speaker C: You I'm going to leave that open to you guys. How are you guys dodging? I have no it wouldn't be us counterattacking.
Speaker D: It would be us trying to dodge.
Speaker E: Well, you could throw technically, if the game this is based off of I won't say it, but you, uh, can throw bananas at objects to destroy it.
Speaker C: Right?
Speaker D: We could.
Speaker E: So that would be the fight.
Speaker D: That would be the fight.
Speaker B: Yep.
Speaker C: And then flight would be probably just dodge it. So I'm ah, gonna leave that up to you guys.
Speaker D: We should go for Dodging because we have a speed boost.
Speaker B: Right?
Speaker E: There is no right.
Speaker D: I'm dragging you along because I'm protecting.
Speaker E: I'm just cheering you on. I'm like, you got this, Kieran.
Speaker D: I'm protecting him. So any attack that I'm, dodging would also be protecting him in the dodge as well.
Speaker B: Sure.
Speaker D: Would that bring the plus three of the protective strength into play?
Speaker C: Does one of you have that?
Speaker D: I have it.
Speaker C: Oh, you have it.
Speaker E: Wait, there's extra stuff.
Speaker C: There's actually stuff in this game. So basically, your strengths, depending on what your strength is. Now, yours was wealthy, but I don't know what you picked.
Speaker F: Rebellious.
Speaker C: Rebellious.
Speaker D: We're all rebellious.
Speaker F: Unassuming.
Speaker C: Unassuming. So, uh, for instance, unassuming says you can spend two adversity tokens to not be seen within reason. You can basically kind of disappear or hide. Um, I don't know what yours is.
Speaker E: Rebellious and easy going.
Speaker C: Easy going also.
Speaker E: I don't even know what rebellious is.
Speaker B: Sorry.
Speaker C: Rebellious is add plus three to roles when persuading or resisting persuasion from children or adults.
Speaker E: Okay.
Speaker C: Um, and then what was your other easy going? Easy going. So easy going is gain two adversity tokens when you fail instead of one, which actually how many?
Speaker E: Wow, look at that.
Speaker C: Fair point. And then what was your protective protective, which, as you said, add plus your roles when defending one of your friends. So, yeah, I would say this probably a plus.
Speaker D: So we are going to go with a flight then.
Speaker C: Okay, sounds good.
Speaker D: That would be a 1010.
Speaker C: All right. And then total 1313.
Speaker B: Total. Okay.
Speaker C: Perfect. All right, Bart, with Hogan, you got, uh, an eleven. All right. So, uh, it's a narrow dodge. It's a narrow dodge. You guys ever so slightly careen out of the way just as this chunk of ice cream cone comes flying towards you from Hogan. Oh, yes. And then you get one of those.
Speaker B: Thank you.
Speaker F: It's a careening forklift. That's probably a first yeah.
Speaker E: You really are you really are forklift certified.
Speaker D: I'm going to see the ice cream. I'm just going to be, like, moving into reverse.
Speaker E: He's drifting around.
Speaker C: All right, so you are jamming the.
Speaker D: Cherry into the gas port or whatever.
Speaker C: And then you guys get a burst of speed that shoots you up towards the front. Just as you guys are heading towards the front, you look over and you see, um, uh, Donna, and she's kind of coming up alongside of Hogan, and she says, hey, Hogan, take this. And she hurls her. She also has one of those same ice cream cone things towards you.
Speaker F: I'm going to try to catch.
Speaker C: Yeah. Uh, I'm going to have, uh, probably.
Speaker B: Just a.
Speaker C: Fight or brawn, whichever one you would fight.
Speaker B: Fight.
Speaker C: All right, sounds good.
Speaker F: 16 of 2016.
Speaker C: So she throws it over towards you, and with one hand on the wheel and the other hand in the air, you catch it straight out of the air. And now you have a fresh new.
Speaker E: Uh, cone in your I think that's cool. And I start cheering, and I'm pulling the horn.
Speaker C: I'm, like.
Speaker B: Shooting for you.
Speaker F: Are they still behind me or in front of me by now?
Speaker E: They start shooting up past you.
Speaker F: Oh, is it too late to throw it at them?
Speaker B: No.
Speaker F: Then I will.
Speaker C: All right, sounds good. All right, so you guys shoot past him. You guys are, uh, taking the lead, but as you guys are coming up past him, he takes this very same cone that he just caught. He hurls it towards you guys.
Speaker E: So while I'm cheering and pulling the horn, you hear me go, uhoh.
Speaker C: What are you guys doing?
Speaker E: Cone coming up behind.
Speaker D: Wait, have we passed him yet, or?
Speaker B: Yes.
Speaker D: Oh, I'm going to toss the banana.
Speaker C: You toss the banana. All right, sounds good. Uh, interesting. This is going to be a two way attack. Um, let's start with you rolling the fight to throw the ice, uh, cream towards them, and then you guys are I don't know if you guys are.
Speaker F: Doing nine of 29.
Speaker D: Yeah, that's a one of one.
Speaker B: All right.
Speaker D: But I am going to use, if you allow my, uh, adversity tokens.
Speaker C: Okay, sounds good.
Speaker D: Can I use only one or two?
Speaker C: You can use as many as you want as long as you have them.
Speaker D: I'm going to use two. That'll give me I don't know if you'll see protective as this throw, but sure. Uh, so it's either a three or it's a six.
Speaker C: All right, sounds good.
Speaker D: For the ice cream throw.
Speaker C: So, usually when it comes down to combat situations, what happens is, um, so a lot of times, if it's NPC based, so you're fighting against an NPC, it's about narrative control. Right.
Speaker B: Mhm.
Speaker C: So if you're fighting against an NPC and you are failing your defensive roles or failing to attack, I'm taking control as the DM, m. In this case, um, it kind of becomes a two sided street for narrative control. Right. So he's attacking you guys. You guys are dodging. You guys are failing to dodge, but you're minimizing the amount that you're failing to dodge.
Speaker B: Right.
Speaker C: So essentially what's going to happen is, uh, because yours wasn't so significantly, because you use some of your adversity tokens, bart's going to describe what it is that happens as he hits you guys with the attack. And it just isn't something that's like.
Speaker F: A major catastrophe that ruined all my plans.
Speaker E: He wanted major catastrophe.
Speaker C: He wanted, uh, to kill two people. Well, I mean, two for one special.
Speaker F: I just want Julian Dislodged not necessarily not necessarily out of the race, but to fall off the forklift.
Speaker B: Yeah.
Speaker C: I'd say that's 100% possible. I like that.
Speaker E: Do I need to make a roll?
Speaker C: Um, sure, yeah. Make a I don't know. What are you trying to do exactly? Are you trying to get going or just not fall off?
Speaker E: We got ah hit.
Speaker C: Yeah. Okay.
Speaker E: More likely to fall because he's strapped into the center of a forklift.
Speaker D: Yes, I am.
Speaker C: I'm going to lean towards and I.
Speaker E: Also didn't buckle up. No, that's a boat. There's not seatbelts in boat.
Speaker C: So I'll describe what happens. So essentially, uh, what happens is Hogan has this ice cream cone in his hand. He hurls it at the forklift, it hits one of the, um what was the word you used to describe the forks?
Speaker D: Yeah, the wafers the wafer forks.
Speaker B: Yep.
Speaker C: And it shatters it and then you start to kind of lean off and fall. Oh, well, yeah. Ah, you can write it down. It's up to you.
Speaker B: Um.
Speaker C: It shatters and allows you to kind of go onto the track. Um, you're not careening off the edge of anything, but you are just kind of right in the middle of the track and you're just at a stop, basically. So I fell off not off the track?
Speaker E: No, I fell off the forklift.
Speaker C: Yes. The forklift kind of continues on after you one of the forks is they're.
Speaker E: All just taking off. M. Well, I'm back to where I was originally not knowing how to start this.
Speaker C: So let's give you a brain roll then.
Speaker E: Um, that's the one thing I don't got.
Speaker B: Okay.
Speaker C: Two shoot.
Speaker B: Yeah.
Speaker C: You're not figuring this out.
Speaker E: You're going to be here I am looking for a bun. The idea of pedals don't even cross mine and they're all gone.
Speaker C: They're driving off. They just continue on.
Speaker E: I'm just loading up feasibly.
Speaker D: You could just walk.
Speaker E: Figure it out.
Speaker B: Okay.
Speaker E: Don't short sell me short.
Speaker B: I'll figure it out.
Speaker E: I'm a smart guy.
Speaker C: Hey, no worries.
Speaker E: There's a reason I've got a 5% win rate that I rig.
Speaker C: That's right.
Speaker B: Awesome.
Speaker C: Uh, so as you guys continue on, there's another set of crates. Um, you guys go, I assume probably now that you know that there's power ups inside, you intentionally slam into them.
Speaker D: I'm going to try to hit two at once.
Speaker C: You're going to drift it a little bit.
Speaker D: Drift it with the fork.
Speaker B: Okay. All right.
Speaker D: Uh ah, yeah, I guess I'll do it like that.
Speaker B: Okay.
Speaker C: Because there's probably one usually, uh, uh, let's say there's four.
Speaker D: Yeah.
Speaker C: Um, so there's four available. You're trying Tokyo Drift and hit two of them. Roll. Should we roll for that? Uh, well, is it on a straight.
Speaker D: Section of the track, or are we still on a curve?
Speaker C: I'd say it's probably on a straight section.
Speaker B: Okay.
Speaker D: Then I will do this.
Speaker B: Okay.
Speaker C: Sounds good. What would you like to roll for that? I would save flight, as weird as it sounds, but that kind of just feels like dexterity.
Speaker D: Yeah, that is a deck save.
Speaker C: Okay, sounds good. Go for it.
Speaker F: Use the power of family.
Speaker E: That's right.
Speaker B: Six.
Speaker C: It's all about family. You try to slam into two of them. Uh, instead, you only hit one. Um, and you kind of lose, like, a little bit of ground.
Speaker D: Am I currently backwards right now?
Speaker C: No, you're not fully backwards, but that'd be cool. Your opponents manage to kind of gain up on you a bit and kind of not fully speed ahead. There may be just, like, a couple.
Speaker D: Of what did I get, by the way?
Speaker C: Oh, yeah, absolutely. Um, you got an ice cream cone? Frozen cone.
Speaker D: Immediately, I'm going to throw it behind me.
Speaker C: Behind you?
Speaker B: Yeah.
Speaker D: Oh, yeah, that's yeah, I'm in the lead.
Speaker C: Because you're ever so slightly at the lead. Are you aiming for anyone in particular? Because I'd say there's one on either side of you.
Speaker B: Okay.
Speaker E: There's one really far behind, too.
Speaker D: Yeah, I know that one.
Speaker C: Hogan uh, are you also, I'm assuming, hitting one, uh, of these crates?
Speaker F: As many as possible.
Speaker C: As many as possible. Do you want to try to drift it as well and try to hit more than one?
Speaker F: Sure.
Speaker B: Okay.
Speaker C: Go for a flight.
Speaker B: Roll.
Speaker F: Nine of ten.
Speaker B: All right.
Speaker C: Um yeah. You, uh, managed to shatter two of the boxes, but, uh, unfortunately, only one of them actually lands in your lap. The other one just kind of falls onto the ground behind you. Uh, the one in your lap.
Speaker B: Interesting.
Speaker C: 1234.
Speaker B: Okay.
Speaker C: Uh, in your lap, there is a, uh, small cube with a very fragile exterior. And as you shake it a little bit, or as it kind of shakes as it's sitting in your lap and the card is bumping on the ground, you can see that there's a very sticky looking liquid inside, possibly something that could cause it kind of looks like one of those caramel cubes, except there's something inside of it. So something to possibly, uh, use, um, whatever the case. Let's see what happened to the one that fell. Oh, it was a banana split that fell on the ground.
Speaker B: There you go.
Speaker C: You left an obstacle behind.
Speaker B: Look at that.
Speaker C: And then, of course, uh, Donna, she's going to ride through, and she's going to slam into one of them as well, and she gets something that you guys will find out here. Oh, yeah. She was on the other side.
Speaker B: Okay.
Speaker C: Yeah, that one's just left behind for, uh, Julie, uh, whatever the case. Uh, so it sounds like you Kieran are going to hurl a ice cream cone over at, um, forgetting what he did.
Speaker B: Yeah.
Speaker C: Roll a fight, and then, Hogan, what are you going to do about it as it comes? Korean.
Speaker D: Two of six.
Speaker F: We'll dodge it.
Speaker B: Okay.
Speaker C: Go for a flight again.
Speaker D: Oh, yeah.
Speaker F: Three of, uh, one of ten.
Speaker D: Three.
Speaker C: All right, well, so yours is going to hit for sure. Explain to me, are you aiming for anything in particular or what's the situation?
Speaker D: As the cone just lands in my lap, I'm going to see out of the rear view, like the vertical ones that are a little bit out farther that forklifts usually have. See them coming up. Just know I'm on a straight. Turn around.
Speaker C: Just throw it as hard as you can back there.
Speaker D: Throw it from the base of the cone. I'm holding it. Just going to launch it as hard as I can.
Speaker C: Okay, sounds good.
Speaker D: At him. Not his car. At him.
Speaker B: Okay.
Speaker C: All right, sounds good. Um, you feel as this cone comes flying through, hits you in the shoulder, you start to lose control a little bit. Roll me a grit check to see if you manage to maintain control.
Speaker F: I'm about to lose my second character.
Speaker C: Did you already get one of these before?
Speaker E: One of twelve.
Speaker C: It just thins out.
Speaker F: The herd has to be thinned to somehow.
Speaker B: Okay.
Speaker E: Hogan really wanted someone to go next. He didn't expect it to be him.
Speaker F: I did start it.
Speaker C: As you get hit in the shoulder, you start to lose control of your vehicle, and, um, you get one tire off the edge of the track, and you start to kind of careen a little bit towards the edge. Um, what are you doing? Let me ask you that.
Speaker F: Well, the last treat that I caught, the caramel filled cube. I'm terribly afraid that I'm going to get hungry, so I'm going to start eating it because I am m fear starvation.
Speaker C: So it kind of has, like, a hardened exterior that you're able to kind of break through. Um, and it just kind of shatters. And then inside, you find this very sticky caramel substance.
Speaker F: Does it taste good?
Speaker C: Yeah, it tastes if you like caramel.
Speaker B: Yeah.
Speaker F: Let's start drinking that.
Speaker C: As you're hanging, recover from going off the road. All right. With one hand. So what are you doing exactly to try to get back onto the track with one hand?
Speaker F: I will lean and countersteer.
Speaker B: Oh, okay.
Speaker C: All right. Sounds good.
Speaker B: Um.
Speaker C: Unless, uh, you want to make an argument for something else.
Speaker F: It seems like it's brains.
Speaker C: Yeah, I was thinking brains. Exactly.
Speaker F: Four of six.
Speaker B: Okay. Um.
Speaker C: I would say, yeah, sure. You're able to get yourself back on the track, uh, but as you kind of start to move forward, you feel.
Speaker B: Like bump, bump, bump.
Speaker C: That's like a continuous bump, and you realize you may have broken the axle or some part of what holds the tire. And you start to fall quite a bit behind. Um, but you got some tasty caramel with you.
Speaker E: Julian in the back goes, hey, Mr. Dunker.
Speaker C: And he floats down on his little cloud, his little marshmallow puff, and he says, yeah, what do you need, bud?
Speaker E: How do I start this thing?
Speaker C: Oh, all right. You see that thing where there's a key hanging out of it?
Speaker E: Oh, I thought that was decoration.
Speaker C: Well, the little piece that hangs off the key is definitely decoration, for sure. Um, why don't you give that a little twist for me?
Speaker B: Okay.
Speaker E: Do that.
Speaker B: All right.
Speaker C: And then all of a sudden, the engine comes alive. He says, oh, all right. Do you need help from this point?
Speaker E: How do I make it move?
Speaker C: All right, so you got the steering wheel there.
Speaker B: Yeah.
Speaker E: This thing.
Speaker C: And that allows you to turn if you twist.
Speaker E: And then I feel the wheels.
Speaker B: You feel the wheels. All right, good. Okay.
Speaker C: And then you got two pedals down there. You got a gas pedal that makes you go forward.
Speaker B: Okay.
Speaker C: And then you got a brake pedal that makes you stop.
Speaker E: Got it.
Speaker C: That's the I can do that.
Speaker B: All right.
Speaker C: Good luck, little buddy.
Speaker B: Okay.
Speaker E: And I'm going to push down on both pedals.
Speaker B: Okay.
Speaker C: And you just hear but you don't move.
Speaker E: Uh, I'm gonna start like my brain's gonna start trying to figure out what's happening, but it's just, like, all gummed up, and it's clogged, and I have no idea what's going on. So I'm just going to release, and then I'm just going to try both feet again. Release, and I'm going to finally try 1ft.
Speaker C: All right.
Speaker E: I'm going to roll to see which foot it was.
Speaker C: Are you rolling, brain?
Speaker B: Yeah.
Speaker E: Even is uh, no, even just it wasn't the gas. It was the brake. Which foot? I'm trying. That didn't work. Then he finally tries the gas, and.
Speaker C: It just, like, floors it, and he.
Speaker E: Just lurches forward full speed, and he stops it. And then he just slowly like the SpongeBob joke where his toe comes out of his shoe, and he pushes the gas just slightly. He's going to push the gas just slightly, and he's going to be driving like granny speed, but regardless, going granny speed. He is slowly gaining on Hogan, and his broken my pretzel axle is yes.
Speaker C: Um, it doesn't take you too long before you catch up to Hogan.
Speaker E: I do pull a victorious toot toot.
Speaker C: Uh, you approach Hogan. What are you doing? Oh, you see him broken down.
Speaker E: Your car looks busted.
Speaker C: Yours is still moving.
Speaker B: It's just moving.
Speaker C: Really slowly as it's, like, kind of.
Speaker E: Ashamed that this boat just caught up to you. Going at 2 mph.
Speaker F: Are we on a classic NASCAR oval or on some Grand Prix pathway?
Speaker C: Kind of more of a grand prix. So there's no there's really driving around.
Speaker F: To a new car.
Speaker C: You guys are, like, right next to each other.
Speaker E: I'm going to push the other one. I discovered the brake, and I'm going to push it. I'm going to say hop in.
Speaker F: Yeah, I'll get in.
Speaker B: Okay. All right. Sounds good.
Speaker E: You clearly, uh, know how to drive these things more than me. You, uh, take the wheel.
Speaker F: Okay.
Speaker C: All right, sounds good.
Speaker E: I'll man the horn. I step back and I pull the horn.
Speaker C: And as Hogan jumps into the front seat, you quickly and, uh, adeptly slam on that gas pedal and shoot down. I like how you accurately describe every kid at, like, 14 when they first sit into the driver's seat of a car.
Speaker E: Yeah, exactly.
Speaker C: It's the most awkward thing.
Speaker E: I have no idea what's going on.
Speaker B: Awesome.
Speaker C: All right, so you guys shoot ahead, and I'm going to say, uh, there's probably one more set of crates left. You and Donna are pretty much neck and neck kieran and, uh, you see those crates up ahead? She's looking at those crates up ahead. You guys are looking both pretty intense, um, to get to them. And all of a sudden, just as you guys are approaching, um, them, she turns. You see her let go of her steering wheel entirely. It's a straight shot to these barrels or crates. And she turns, and she's got, like, a water gun, and she's pumping it real fast.
Speaker D: Do I see her? Let go. Yeah, I'm going to steer into her.
Speaker B: All ah.
Speaker C: Right, so you're going to roll I'm just going to see yeah. No, I like it. Uh, you're going to roll an attack.
Speaker D: Sorry. What I'm going to do is slow down a little bit as that happens.
Speaker C: Oh, you're going to do and use the fork.
Speaker D: Uh, and I'm going to try to jam it under her, and I'm going to come back under her car and start lifting her car off.
Speaker B: Okay. All right. Yeah.
Speaker C: Do a fight.
Speaker D: That'd be a two.
Speaker C: A two. All right. You, uh, go to steer towards her, and instead, she turns, and she starts to spray you with what comes out as chocolate syrup. Uh, and it splashes over you, and you're unable to make contact with her. You're all sticky now. You're kind of gross covered, um, in chocolate in an ooey gooey mess.
Speaker B: That's good.
Speaker D: Driving half blind.
Speaker C: Yeah.
Speaker B: Good.
Speaker C: You're able to stay on the track, but whatever the case, roll me a grit to see if you can still manage to hit one of the crates as it's coming towards you.
Speaker D: That would be a five.
Speaker C: A five out of eight?
Speaker B: Yeah.
Speaker C: Out of an eight. Um, yeah, I'd say you managed to get one of the crates. It's not a difficult check. Okay, um, what lands in your lap is another one of those caramel cubes.
Speaker B: Okay?
Speaker C: And you have that on hand with you. But Donna has definitely taken the lead. The other two of you, you guys come by, uh oh. She obviously, of course, gets a crate as fun. Fun. Um, you guys come, uh, up to the crates, uh, as well. There's two more left. You guys are going pretty fast. I assume you're going to hit one.
Speaker B: Probably.
Speaker C: Absolutely.
Speaker B: Awesome.
Speaker C: All right, let's get you guys something. One. You, uh, guys get one of the banana splits, lands in your lap. You're the gunner.
Speaker E: Julian rubs his hands together.
Speaker C: You guys are still quite a ways from the other two, uh, whatever the case, as, uh, you can see the finish line off in the distance. Donna looks back at you, and she just raises her hand and is one of the cherries, and she just slams that into her gas and shoots forward off into the distance.
Speaker B: Huh?
Speaker C: Is there anything you want to do?
Speaker D: I'm just going to keep driving.
Speaker C: All right, sounds good. Anything specific you guys are going to do?
Speaker E: I've done the banana on my head.
Speaker B: Oh, okay.
Speaker E: And I say that's captain Julian do you hogan awesome.
Speaker C: And after a couple of minutes, you guys manage to reach the finish line. Donna coming in first, not too far behind her. Kieran coming in second, and then the other two of you coming in a shared third. And Dilly Dunkers is standing there and he says, wow, that was quite a race. I hope you guys had some fun. As he steps off his little, uh, marshmallow puff cloud. Anyways, on to the next room. And as you guys are going into the next room, um, and as we close this thing out, uh, that'll be the end of episode two. Be sure to check out episode three, coming soon. Um, just keep an eye on our social media, and you'll find out when that is.
Speaker A: We hope you enjoyed this episode of Dilly Dunker's ice cream. Satisfactory. A Kids On Bike One Shot Campaign created by Me Skyler and inspired by Charlie And The Chocolate Factory written by Roald Dahl the Kids On Bike System M was created by Evil Hat Productions If you enjoyed our show, be sure to check out our others from Session Zero Heroes, such as our ongoing vendors and bruise show, set in the world of Avatar The Last Airbender, and using the Avatar Legends system or our ongoing Dungeons and Dragons series, Criminals of Island Numis. We also do a variety of one shots using various other TTRPG systems, such as our Monster of the Week Hunter's Haven series. We're growing and releasing new episodes bi weekly, so you'll see all sorts of systems and themes in use as we move forward, so be sure to follow, like and subscribe to our show so you don't miss out on any of our future content. Additionally, it would mean so much to us if you take the time to drop us a review, as it always helps our show continue to grow and get noticed by others out there. Your review might even be read on an episode of our show. Of course, if you're looking to keep up to date on our show and our various other endeavors, you can do so by following us on social media, whether that be Facebook, X, Instagram or Discord, the links of which are in the episode description. And again, we hope you enjoyed this episode and that you'll join us again next time. So stay curious, stay heroic until we roll again.
Speaker B: Close.