Session Zero Heroes - A TTRPG Actual Play Podcast
Speaker A: We return now to SCN for some breaking news. I'm your host and lead anchor, Jerry Garcia. only a couple hours have gone by since the child recipients of the Dilly Dunkers coins went into the ice cream Satisfactory, and already one one has returned. Joe Pistachio is on site outside of the factory with this breaking story.
Speaker B: Joe that's ah, right, Jerry. Only moments ago, a giant batch of rolled ice cream was brought out by a few factory staff members and unrolled right in front of us to reveal little Philip Dipples nearly frozen inside. We tried to talk to the boy, but he was far too cold and sticky to respond. The ambulances have taken him to Sorbet.
Speaker A: City Hospital, but we're here with his.
Speaker B: Grandmother, Delilah Dipples, to get a statement from her. Delilah, what do you have to say about Philip Dipples'obvious dismissal from the competition? Well, all I can say is that the second that ice cream man comes out of that facility, I'm gonna be slamming him with a big, fat lawsuit. I'll sue him for everything he's worth for whatever happened to my little Philip, so long as my lawyers are all done with the conservative ship papers they're working on. I'm sorry, what was that last, uh, meant? Um, nothing. I better get down to the hospital and make sure Little Philip is okay, or if I'm going to be claiming on that life insurance I filed for him. Well, I can only hope that things happening inside the facility are less weird than those happening outside of it. Back to you, Jerry.
Speaker C: All right, welcome back to another episode of our Kids on Bikes one shot campaign titled Dilly Dunkers Ice Cream Satisfactory. This is episode three. Um, on my right we've got Cameron here he is playing Julian Pardner.
Speaker D: Pardner.
Speaker C: There we go.
Speaker E: Directly ahead of me we got Ben.
Speaker C: Scaturo, and he is playing Kieran O'mulligan. And on my left we've got Bart Miller. Who's playing? Philip Dipple.
Speaker E: Oh, not anymore.
Speaker C: Formerly the player. Formerly philip Dipple now taking over.
Speaker E: Hogan dos.
Speaker C: Unless you did you change it?
Speaker F: No, I just, umlaudetted um it up.
Speaker E: You, umlauded, it up very fancy and.
Speaker F: Wrote down that he has extra leader hose in an inspectment.
Speaker C: That's right where last, um, we left.
Speaker E: Off, you guys had just taken on the track.
Speaker C: It, uh, was sort of like Rainbow Road and Mario Kart, and, uh, you guys had a lot of fun with that. But nobody was, uh, knocked off the track entirely. Although Donna or one remaining NPC was, uh, able to shoot ahead of all of you and place in first. What that means in the future, we'll.
Speaker E: Find out, or if it means anything, who knows?
Speaker C: Whatever the case, ah, you guys are being led into the next room, uh, by Dilly Dunker himself. And you walk in, it seems like a very boring room, almost like a.
Speaker E: Waiting room in a sense.
Speaker C: And there's a large TV screen that sits in this room, and on it appears a various series of silhouettes.
Speaker E: And Dilly says, uh, next up, we've got a little bit of a situation that I've been trying to figure out how the heck to deal with that's in the sort of next room here. And it'd just be great if I could get your creative help and ideas on how to deal with this. See, um, we, uh, saw the popularity of the bokemon thing that everybody was really all hyped at about internationally and, uh, the whole monster battling and game and everything like that. And we decided that we would try to make a special ice cream treat that sort of mimicked the idea where you could play with actual living ice cream creatures, and then whenever that ice cream creature lost a battle, it would just turn into normal ice cream, and you could eat it. So it's not, like, freaky or disturbing or anything like that. Well, uh, we created them, and it worked, but the problem is that they came in a bit more aggressive than expected, and we're still reworking that formula. Uh, but whatever the case, we've been kind of left with the monsters that we've made so far, and like I said, I need some help dealing with them. So on the screen, you're going to see some silhouettes of some of these creatures, and I'm going to send you in to go deal with them. And, uh, you guys pick which one you want to deal with.
Speaker C: And on the screen, you see 1234 different characters. I, uh, want you guys, one of them, uh, come up with a fictional cartoon character that's based off of one in real life. I don't know, like, a parody of one in real life. Doesn't matter what it comes from.
Speaker E: Could be anything.
Speaker D: Sonic.
Speaker C: It's just a parody of Sonic.
Speaker D: Sonic.
Speaker E: It's Sanic.
Speaker C: Okay, I like that's.
Speaker E: That's quick and easy.
Speaker C: What differs Sanic from Sonic?
Speaker E: What is he?
Speaker C: He's not a hedgehog.
Speaker D: He's a, uh, purple hamster.
Speaker E: Purple hamster.
Speaker G: Okay. I like it.
Speaker C: All right, we'll roll with that.
Speaker G: Okay.
Speaker D: And his name is Domino.
Speaker G: Okay.
Speaker D: Domino's.
Speaker C: Not Sanic?
Speaker E: No, it's domino's.
Speaker D: Domino's.
Speaker G: Okay. Sounds good.
Speaker D: And Domino's Pizza doesn't exist in this world. Just Domino's.
Speaker G: Yeah.
Speaker H: Bernard doesn't exist in this world.
Speaker C: All right, so you guys got Domino's.
Speaker D: You got a really fast hamster.
Speaker C: So you see a series of silhouettes. One of them is a sort, uh, of a taco shaped body, and then you see some ligaments that are coming out of it's very low to the ground, whatever this creature is.
Speaker G: Right.
Speaker C: Um, the second one, it kind of looks like a cow, but it has these giant, sort, uh, of rabbit like ears. Uh, the third one, the silhouette seems to suggest it's sort of like some, ah, sort of flying creature that's in sort of an oblong, rounded, square shape with a long what looks like almost like a tail or maybe an antenna.
Speaker E: That'S coming off of it.
Speaker C: And then lastly, you see what you could swear is a silhouette of Domino, the purple hamster from the cartoon series.
Speaker E: And he says, well, there's your four.
Speaker C: Feel free to pick whichever one you want.
Speaker E: Deal, uh, with it in the next room. And I don't know, maybe I'll use whatever techniques you use to deal with it, to deal with the rest of them.
Speaker F: Is it one on one, and are they edible?
Speaker E: Uh, I'll just throw all of you guys in there. It'd probably be a little bit easier, but if you defeat it, it'll become regular inedible. So yeah, absolutely.
Speaker D: Uh, is there any ice cream in this room?
Speaker E: No. Uh, but there's ice cream in the next room if you can defeat the monster because it becomes ice cream.
Speaker D: Sure.
Speaker H: Can you describe the what was it? The cube one.
Speaker C: So it's actually a flat, just square shape, but otherwise, it's got a very flat body. And like I said, it has some sort of either long tail or possibly an antenna of some kind. You're not sure because it's just a silhouette.
Speaker F: Could be a whip like flagella.
Speaker D: I guess. Is there a door?
Speaker C: Well, there is, but you guys got to pick one of these first.
Speaker F: There's no way to arm or armor ourselves.
Speaker D: Nothing in this room?
Speaker E: Not in this room. But I, uh, did leave some stuff in the other room for you.
Speaker D: The room they're in?
Speaker E: Yeah, you'll go in there, and then.
Speaker C: You'Ll armor up, and then we'll release.
Speaker E: The beast in there, and then you guys take care of it.
Speaker F: That pizza box with the tail doesn't sound that scary.
Speaker G: Sure.
Speaker D: Anything's easier than domino.
Speaker E: He's fast.
Speaker H: So one was like that, uh, taco shell one?
Speaker G: Yeah.
Speaker H: Uh, sorry. I forgot.
Speaker G: No, you're good. You're good.
Speaker C: So you got the taco shell one.
Speaker G: Uh.
Speaker C: The one with the bunny ears, and then you've got the square one.
Speaker H: I'll take the bunny ears one.
Speaker D: You guys are all together.
Speaker H: Oh, I didn't realize that. Yeah, you're right. Domino is way too fast. I mean, uh, I've seen the TV show and watching it with my sister way too fast.
Speaker F: If we could do the bunny eared one, we each grab a bunny ear. We could wrangle it.
Speaker H: One person just, like, handles.
Speaker G: Really?
Speaker H: Yeah, they're just long handles. Um, I'm pretty sure that taco one might be croco choco. So that's a crocodile. We are not.
Speaker D: Do crocodiles like bananas?
Speaker C: Are you asking?
Speaker G: Yeah.
Speaker C: Dilly.
Speaker E: Sure.
Speaker D: I don't care who I'm askingly.
Speaker E: Uh, I think they like I never.
Speaker D: Thought about it before because I got bananas. Oh, I suppose he still has the banana split item from the last thing. He's still wearing his captain's hat.
Speaker G: Yes.
Speaker D: Let's try the bunny first.
Speaker E: Yeah, we only had to do one.
Speaker D: Ah, just one overall.
Speaker H: Yeah, let's, um, do the bunny one, I guess.
Speaker G: Sure.
Speaker D: Bunnies are also pretty fast, but bunnies are nice.
Speaker H: But he said they're aggressive.
Speaker D: Well, maybe not if they have bananas.
Speaker E: All right, let's Indian to deal with the bunny then.
Speaker C: And he opens up the door and inside you see sort of like a little stadium space. And you look up and in the stands you see a bunch of the scoop troop that are all just in there. Like they're all like, cheering. Like this is some kind of gladiator thing or something. Um, against the wall you can see there's a variety of different ice cream armory, uh, type items. You see popsicles, pop scythes, pop swords, pop shields, et cetera. Pop spears. It's all just a playoff of the concept of popsicles. So if there's anything in particular that you want to gear up with, please tell me what it is.
Speaker D: Shield.
Speaker C: Definitely Shield. All right.
Speaker F: Are we trying to kill it or subdue it?
Speaker H: I mean, the best defense, uh, is a good defense.
Speaker D: Sorry. Any carrots? No, no pop carrots?
Speaker E: No pop carrots.
Speaker G: Sorry.
Speaker E: It's all just weapons.
Speaker H: So they're all popsicles, right?
Speaker C: Yeah.
Speaker H: So I'm going to grab the pops. Is, uh, there like a pop staff or a pop spear?
Speaker E: Sure.
Speaker D: Is there a popsicle?
Speaker C: Yeah, uh, there's just like a regular there's a handful of what color?
Speaker H: What color are popsicles?
Speaker C: They all have kind of like that light, um, blue. Almost like a blue raspberry.
Speaker G: Okay.
Speaker H: Um, are there any orange popsicles?
Speaker C: They're all light blue. Everything in here is just the light blue color.
Speaker F: I'll go with the popsicle scythe because that sounds epic.
Speaker H: That does the pop scythe. Yeah, that, uh, sounds epic.
Speaker C: You pick it up. Uh, so it's the wooden popsicle stick, but then at the end of it, it's like a sharpened that's sick.
Speaker G: Yeah.
Speaker C: Popsicle. Frozen pop.
Speaker D: Yeah.
Speaker E: All right.
Speaker C: And then you guys are both grabbing shields?
Speaker G: Yeah. Okay.
Speaker C: And then I'm not going to pull like the old, like, oh, it's a two handed, one handed, but at the.
Speaker D: Same time box of popsicles.
Speaker G: Okay.
Speaker H: Just like regular regular popsicle. Regular case weapon has the most popsicle on it.
Speaker C: Um, probably the pop sword. Pop sword, the majority of that. I mean, it's really just the hilt. That's like the wooden popsicle stick. And then the rest of it's just the popsicle.
Speaker H: I'm going to grab a regular popsicle and then the pop sword.
Speaker G: Okay.
Speaker C: I mean, the regular popsicles. Just like just to emphasize, they're literally like a regular like, I just reached my okay.
Speaker E: All right, just to clarify.
Speaker C: All right, sounds good. As you guys take oh, uh, let's see. Donna, uh, she picks up a couple of pop daggers.
Speaker D: Nice.
Speaker C: She's got one in each hand and.
Speaker E: She'S like, what are we even doing with these? This doesn't even make any sense. We're going to have to kill something with that. I don't do that. That's not my area. I don't fight.
Speaker C: And then as she's like, just sitting there whining and complaining. All of a sudden, the door lifts. It's like a big garage door, kind of. And it just lifts up. And all of a sudden, out hops this giant black and white rabbit. It is laden with milk. Mhm. You actually recognize this giant rabbit. Its, uh, whole head or sometimes even its body or whatever is featured on containers of the milk or the ice cream known as rabbit trail flavored ice cream. That comes from Dilly Dunker's Company. Of course, um, whatever the case, it looks as angry as a rabbit possibly can look. And it comes hopping in, and as it hits the ground, it's so heavy that you feel everything shake around you. And that is what you are presented with to fight. What are you all doing?
Speaker H: Okay, how about three people go and try to, uh, get around it? Try to, I don't know, maybe divert its attention a few different ways. And I'm going to sit back here and start whittling one of the popsicles with my multi tool into the shape of a carrot.
Speaker G: Okay. Interesting.
Speaker F: All right, how big are we talking?
Speaker C: Like oh, yeah, that's a great county chair.
Speaker D: Prize pig.
Speaker F: Volkswagen. How big is, uh, elephant?
Speaker D: Oh, that's a big rabbit.
Speaker E: Never mind.
Speaker C: Uh, I don't think there's more than.
Speaker H: Enough popsicle to do that.
Speaker F: I'm going to move to flank.
Speaker E: Flank. All right.
Speaker F: Get behind it.
Speaker E: All right.
Speaker D: I'm going to hold up my bananas as I walk towards A-N-A-N-A uh, S. Mr. Rabbit, you like bananas?
Speaker C: Do a charm.
Speaker D: You like bananas? I'm just going to be holding up bananas to him.
Speaker G: Right?
Speaker D: That is a six.
Speaker E: All right.
Speaker H: You have all those adversity to another.
Speaker C: Oh, yeah, that's right. Um, so as you walk towards it, holding up this banana into the air, it sort of takes a little bit of a cautionary step back and then it lurches forward and just slams into you with its head and sends you flying backwards. That's shield for yeah, that's true. Um, it's definitely damaging. There's not really damage in the system. It's more of like, how badly do you feel or how often do you fail? As we saw from Philip, I just.
Speaker D: Fell to the side.
Speaker G: Okay.
Speaker D: I don't think he likes bananas.
Speaker C: All right, sounds good. And then what were you kieran what were you doing?
Speaker H: Because that thing is so big, the popsicle idea won't work.
Speaker G: Oh, okay.
Speaker C: Um, you're like, whittling away, and then.
Speaker G: You just see this RA.
Speaker H: I'm going to just try to approach it from the side.
Speaker G: Okay.
Speaker H: As it's hitting him, just be like, okay.
Speaker C: Are you attacking?
Speaker G: No.
Speaker H: What I'm going to do, I just have the shield out right now. The sword is either over the back or on the hip.
Speaker G: Okay.
Speaker H: I'm just going to just try to get as close as I can. I'm going to try to touch it okay. Um, and just start scratching its back leg.
Speaker G: Okay.
Speaker C: All right, sounds good. Uh, to some extent, that would also, in my mind, be a charm. Probably because you're trying to assume you're trying to get, like, it's I'm trying.
Speaker H: To see what will happen.
Speaker G: Sure.
Speaker H: But yeah.
Speaker G: Okay. Wow.
Speaker H: I love my D four and Charm.
Speaker D: One uno.
Speaker C: All right, it feels you touch it. Uh, one of its legs kind of comes out and just starts to kick at you. Um, at first, you think, oh, it's enjoying it, and then all of a sudden, the kick starts to move towards you, and you have to dodge out of the way, um, as it goes to kick towards you. Um hogan, you're flanking it. You're heading towards the back. What are you going to do from there?
Speaker F: Uh, the opening appears.
Speaker E: Attack.
Speaker C: All right, go for it.
Speaker G: Do me a fight.
Speaker C: So, you have 20. Exploded your dice.
Speaker E: Now you get to roll again.
Speaker D: Oh, boy.
Speaker G: 20.
Speaker C: All right, you exploded again. Keep going, keep going. I'll reroll that, uh, cock dice.
Speaker G: Eleven.
Speaker C: Total is 50 plus 152. 52. Attack with a Popsicle sack from the back.
Speaker G: Wow.
Speaker H: That rabbit, uh, dead.
Speaker C: All right, double nat 20.
Speaker D: You just do.
Speaker E: Holy cow.
Speaker C: All right. Attacker's role is greater than ten or more, says Narrative Control. The attacker has full control over the narrative. They explain what the defender does in response to the attack and how ineffective this response is. Describe this scene as you attack it.
Speaker H: From I'm ready to hear this, man.
Speaker C: That's a much shorter than I was expecting.
Speaker F: All right, so, with an epic swipe across its hind quarter, I opened up.
Speaker C: A large wound that immediately begins.
Speaker F: Seeping a bunch of sweetened condensed milk everywhere.
Speaker G: Okay.
Speaker C: But it is not quite dead yet.
Speaker F: And it's going to make a heroic.
Speaker D: Last attack of some kind.
Speaker C: All right, the rabbit, uh, hits Donna. I only know of, like, virgin.
Speaker G: Yeah.
Speaker C: I know of only one sound that rabbits make. It's a horrible, shrill, shrieking sound that it lets out as its back, uh, hindquarters have been sliced open, and it rushes forward, starts hopping forward, um, kind of just, uh, blindly, and slams into Donna, who's just kind of standing there, trying to stay away from it.
Speaker E: The second it came out, she was.
Speaker C: Like, EW, that thing's gross. And then, of course, it comes leaping towards her after Hogan slashes it in the back and slams into Donna. Uh, Donna goes down. Hogan, you come running up from behind, uh, following after it, having slashed it in the back. What are you doing to finish it off?
Speaker F: It feels appropriate since I have a size of its decapitation.
Speaker E: All right, sounds good.
Speaker C: You go leaping onto its back. It trying to get at you, but it doesn't really have ligaments that can reach around or whatever the case. You leap into the air and come down, slicing the head off of this rabbit. As you separate its head from its body, it all starts to sort of melt into a sort of sweet cream ice cream treat. Um, and it's just a big pile.
Speaker E: Of ice cream now.
Speaker C: And you hear ah over, kind of like a little microphone. You hear Dilly Dunkers on the other.
Speaker E: End say, well, that was a lot faster than I was expecting, but kudos to you guys. You really knocked that bugger down.
Speaker C: And as he says this, a door opens up, allowing you guys to go.
Speaker E: Into the next room.
Speaker C: I was not expecting somebody to roll a 52.
Speaker G: Yeah.
Speaker H: Uh uh, you can never expect anything with exploding dice.
Speaker E: That's right, you can't. Goodness.
Speaker C: You know what? Well worth it, though.
Speaker E: Holy cow.
Speaker C: That was somebody running calculations of, like, how unlikely that is. Bart, you do math. One in 400.
Speaker E: Holy cow.
Speaker G: Wow.
Speaker C: Look at what we just did. All right, fantastic. So you guys make it into the next room. Uh, Donna picking herself up off the ground in a fairly beat, uh, up state, but, uh, manages to hobble her way into the next room with you guys. Um, dilly dunker just leads you. It kind of just empties back into that waiting room. He congratulates all of you. Wow, that was, again, really well done.
Speaker E: Uh, a lot faster than myself or the Scoop troops has been able to handle any of these kind of creatures.
Speaker C: Got, uh, to say, uh, I'd be.
Speaker E: Putting the company in pretty good hands with Hogan here. That was pretty impressive. Uh, but that's not how decisions are made here. Um again. Well done, Hogan. I saw how well you did. Uh, the rest of you guys, good job as well. All right, onto the next and final, uh, room. Actually, before we, uh, kind of go into our final little section here, and you guys present me with the amazing ice cream treats you've been coming up with this whole time. Yes. All right. Fantastic. All right, next room.
Speaker C: You guys go into the next room. Once again, you're greeted by the sight of a lot of different the conveyor belts and machines. But this time, instead of, um, big machines that are kind of like doing the action to process whatever the ice cream treat is or whatever the case, uh, you see a whole bunch of robots that are in this room. Specifically, 123-4567 robots scattered about this room. You see them doing a whole variety of different tasks as things come down the conveyor belt. They're picking up ice cream cones and dipping them into chocolate, or they're pulling a lever that fills up like a container of ice cream and slapping a lid on it and putting it back on the conveyor belt. Very just like, basic, boring, tedious kind of tasks. And Dilly Dunkers, as he's walking through there's, sort of like a safety area, like you see in a lot of, um, warehouses or industrial areas, where they kind of have that line that once you pass that line, you're in the danger zone or whatever, right. Or you shouldn't be here without a hard hat. He's keeping you within the safety line.
Speaker E: And he says, uh, so over here, we've sort of created what we call the dipping bots. The, uh, dipping bots are here to do basically all of the more tedious tasks that, uh, the Scoop troop could be better sit, uh, doing other things that are a little bit smarter, obviously, and things like that. So they do a lot of the harvesting and some of the other more complex tasks, but we needed somebody to do the very basic, simple, tedious tasks, and that's what they do here.
Speaker C: Um, it's actually a pretty recent development.
Speaker E: Believe it or not. Only recently came up with the AI system that could help program these creatures. But the problem is, it's a little bit on the fritz lately. And just as he says that, you.
Speaker C: See, uh, a couple of the bots start, like, taking out huge cones and they're just dipping them and dipping them and dipping them just the same ones. And then all of a sudden, they.
Speaker E: Take them out and they just start.
Speaker C: Throwing them around the room and, um, swinging chocolate sauce in every direction, he.
Speaker E: Says, yeah, so that's pretty much what I'm talking about. Uh, if you guys could, uh, figure out what's wrong with them and hopefully reprogram them, you'll have to step into the danger zone, the non safe place. So grab yourselves a hot hat before you do that. Um, apparently, uh, when I have people here, they have to follow the OSHA regulations. They should, uh, yeah. Uh, but whatever the case, just be careful because these things can get quite violent as they've shown before. So, yeah, have edit, and you are.
Speaker C: Presented with a situation where you've got a variety of seven glitchy robots scattered throughout the room that are starting to.
Speaker E: Cause some mayhem, and you got to figure out how to fix them.
Speaker H: Um, is there a, uh, control panel anywhere?
Speaker C: Uh, actually, you do see that there is a little room. There's some stairs at the far end of the room. Stairs lead up, and there's, like, kind of a control room, uh, up in that area.
Speaker H: Okay, I'm going to put a hard hat on and head that way.
Speaker E: All right.
Speaker F: Um, are you going to turn them off and count to five and turn them back on again?
Speaker H: No, not five. We're doing the router setting, so it's 15.
Speaker G: Okay. All ah.
Speaker C: Right, as you are making your way across, there one of the robots. So the robots, similarly to Pokemon, they only say their name right? So, uh, one of them, he says.
Speaker G: Yo, I'm Mr. Fruit Jazz.
Speaker C: And he starts to just he has, like, a machine gun kind of built into his arm almost, and he just starts to fire frozen, um, berries around the room, like little bullets. Uh, how would you like to respond to this. As he starts to fire in your direction, I'm going to duck behind the nearest bit of machinery. All right, sounds good. Roll me a flight. Uh, okay.
Speaker H: Seven.
Speaker C: All right, sounds good. You duck behind the machinery. A, um, couple of these pieces, uh, of fruit scattering around you, but none of them hitting you. Uh, but currently, you're kind of, like, pinned down a little bit. Does anybody else want to do anything?
Speaker D: You know, it is nice with all these Haywire robots that they still respect the safety line. That's true.
Speaker H: That is wild. They at least have that bit of programming AI. To work.
Speaker D: Well done, Mr. Dunca.
Speaker E: Well, like, uh, I said, we do our best here.
Speaker D: Have you tried hitting one on the head?
Speaker E: I have not tried that.
Speaker G: Okay.
Speaker C: Uh, I haven't come into this room.
Speaker E: Very much at all, to be honest with you.
Speaker D: I'm just going to grab a hard hat, okay. Because that's, like, the only hard object I see near me, and I'm just going to chuck it at the nearest one and see if I can just hit it on the head.
Speaker G: Okay.
Speaker C: Um, do you want to throw it at that one that is shooting at no closest one.
Speaker D: I'm assuming that one's closer to him running.
Speaker G: Sure.
Speaker C: No, that's fair. Um, yeah, there's one of them, uh, that is looks like a clown.
Speaker D: Yeah, I threw it at that one.
Speaker G: Oh, okay.
Speaker C: All right, sounds good. Um, yeah, there's one of them that's literally, uh, he's just got a box of sprinkles, and he's just going and he's just throwing sprinkles in every direction. So you throw your hard hat at him.
Speaker E: Roll me a fight five.
Speaker G: Okay. Yeah. Boom.
Speaker C: It hits him on the head, and he starts to kind of spin around, and now sprinkles are flying in every direction.
Speaker G: Cool.
Speaker C: Um, it's sort of like where he's separated at his torso. So his torso is just spinning around while his legs are just still planted in place. Your, uh, friend is still being shot.
Speaker D: At by well, I tried all I could.
Speaker G: Yeah.
Speaker D: Any ideas, Hogan?
Speaker F: I'll get a hard hat and make a break for the control room.
Speaker G: Okay, sounds good.
Speaker C: The sprinklebot, uh, the same one that just got hit by the hard hat, sees you making your way for the control room and starts to, um he turns the box up onto himself, and his mouth opens up and sprinkles start going in. And then he just turns to you and goes and a vomit line of, uh, sprinkles comes flying your way.
Speaker E: What are you doing?
Speaker F: Um initiate laser dodging.
Speaker C: Laser dodging. All right, sounds good. Sounds like something from video games. It does. Roll me a flight.
Speaker F: Seven of ten.
Speaker E: All right, sounds good.
Speaker C: Yeah, I was going to say, uh, you dodge and sort of slide out of the way. And as you slide, you realize that you are sliding. Currently on, um, a layer of sherbert. And as you look ahead of you, you see that, um, one of the robots is, like, kind of layering the floor in sherbert. And then he starts to kind of like he has another one of those spades from the, uh, cold stone, and he's, like, using it like a brick. Um, what do you call that?
Speaker H: Uh, trowel.
Speaker C: Trowel.
Speaker G: Yes.
Speaker C: Um, he's using it like a trowel, and he's, like, building almost like a big wall of, um, sherbert that you're kind of careening towards, like a slip and slide.
Speaker F: I'll go hard hat first into it.
Speaker G: Okay.
Speaker C: Yeah, you just plow through. Uh, do me a grit six. All right, sounds good. You slam into it. It, uh, kind of hurts your head a little bit just from the impact, but, I mean, you're okay. Um, it doesn't break through, though. But you are actually a little bit quite a bit closer to the control, um, room.
Speaker H: I'm going to make a dart.
Speaker G: Okay, sounds good.
Speaker C: Um, do probably, uh, a flight again as he's continuing to fire at you two.
Speaker E: All right.
Speaker C: So you stand up and immediately get pelted by these hard ice, uh, cream chunks or frozen fruit chunks.
Speaker H: I'm going to keep pushing through it.
Speaker G: All right.
Speaker C: You pushing through it.
Speaker G: All right.
Speaker C: Sounds good. Um, it's slow progress, and you're taking a lot of damage as you do do a grit to trail. Like, just push through three. Uh, again, it's slow progress, and you are feeling I mean, you're getting welts all over your body as you're just taking damage. What, uh, are you doing, Julian?
Speaker D: Oh, Mr. Duncan, do you have any gizmos or gadgets on you? Like ice cream stuff? You got to have something.
Speaker E: I mean, I do, but this is more of like a you guys challenge. I was going to have you guys kind of solve it for is.
Speaker C: Well, if you give the gizmos to.
Speaker D: Me, I'll solve it.
Speaker E: Well, I give you guys, uh, an opportunity to get a nice little gizmo back at the gift shop. Do you have anything on you that you could use?
Speaker D: I got a checkerboard. I don't think they're in the mood to play a game of checkers with me.
Speaker E: Oh, you never know.
Speaker G: Okay.
Speaker D: I guess you never know. Hi, Mr. Robot.
Speaker C: Which one are you approaching? Uh, I'm just walking out to the.
Speaker D: End of the line. I'm just shouting at the closest one. Okay. And I pull up the checkerboard and I say, blow me in. Checkers. Loser.
Speaker G: Turns themselves off.
Speaker C: Are you talking to, I guess sprinklebot, since that was the one that I said was closest earlier, I suppose.
Speaker D: I guess so.
Speaker C: Do, uh, you want to do charm? Sure.
Speaker G: Okay.
Speaker D: 1414.
Speaker G: Okay.
Speaker C: It turns and it just walks towards you and it just says sprinkle bot. Sprinkle bot. And it sits down across from you. It seems open.
Speaker D: And I get the plane some checkers.
Speaker C: All right, so. I'm just going to have you do a brain.
Speaker D: Do you want black or red?
Speaker E: Sprinklebot. Sprinklebot.
Speaker C: Red it is.
Speaker D: I'm going to roll some brains. That's a four.
Speaker C: Oh, that's a three. Seven. Seven.
Speaker E: All right.
Speaker C: Um, uh, you actually managed to best the robot in a game of checkers.
Speaker D: I guess I should have been playing.
Speaker C: Robots this whole thankfully, they're glitchy, so.
Speaker D: Obviously, the AI is not really thinking carefully, thinking more about sprinkle.
Speaker G: Oh, yeah.
Speaker C: You watched, like, plenty of moves where it just did something really stupid.
Speaker D: It just ate one of the checkers.
Speaker G: Yeah.
Speaker D: Its own checkers. Well, I guess that benefits me.
Speaker H: That's right.
Speaker D: Um oh, I beat King May. Sprinklebot.
Speaker G: Sprinkle. Sprinkle. Sprinkle.
Speaker C: And it powers down, and as it powers down, you can see, uh, there's a little panel on its back, and it has a series of symbols on it.
Speaker D: I turn it around because I'm at the line. I turn around to look at the back.
Speaker G: Okay.
Speaker C: All right, sounds good. It shows the following symbols. Uh, they all look like emojis. And it shows donut ice cream dish, cupcake, ice cream cone.
Speaker D: Uh, I'm going to turn it and aim it at another robot, and I'm going to push ice cream cone.
Speaker C: It's not buttons. It's just like a oh, it just shows pictures.
Speaker G: Yeah.
Speaker D: Um, is there a way I could clear it?
Speaker C: What do you mean by clear it? Well, is it just, like, part of.
Speaker D: Its logo, or is it, like a computer screen or something?
Speaker C: It's more like a logo kind of thing. Oh, yeah.
Speaker D: It just shows those four emojis. I have no idea what that means.
Speaker E: Fair enough.
Speaker D: But is there a way I can oh, no, I can't do that. I'm just going to call for the.
Speaker C: Next robot, and I'm going to look.
Speaker D: Over at a green one. That's like, shooting off, like, some gelato. I'm going to say gelato bot. I choose you. I challenge you. Get over here.
Speaker C: Nobody responds. There is no gelato bot.
Speaker D: Oh, well, okay. Maybe I was wrong or whatever the green bot is.
Speaker C: Uh, let's see. Green is proud.
Speaker G: Okay.
Speaker C: You see one, uh, and he's green. He's got these big, giant fists. And you see him standing over what looks like some sort of, um, hard candied material. And he's just punching it to flatten it down. And then he looks up, and as he looks up, his arms come up with him. And now he's just punching the air. Like, he just does not stop punching. Um, he's making basically, like, those little ribbons, the thin ribbons that they put in ice cream sometimes. Something like caramel or butter or whatever the case. That's his job.
Speaker G: Right.
Speaker C: And he starts to approach, and he says, ribbon box. Uh, ribbon.
Speaker D: Uh, I sit down across my checkerboard.
Speaker G: Do it.
Speaker C: Do another charisma check.
Speaker D: See if we can convince him to do checker 17.
Speaker C: All right, fair enough. You got me there.
Speaker G: All right.
Speaker C: Uh, yes. He sits down and he's just punching, punching, punching. And you set out the chessboard very carefully. You said chess, right?
Speaker G: Checkers.
Speaker C: Oh, check.
Speaker G: Okay. Yes.
Speaker D: And, uh, you're a red ribbon butt ribbon. Red is short a piece.
Speaker C: That's true.
Speaker D: Uh, and then go, uh, to play him in checkers. I don't know how good he's going to be.
Speaker C: No, that's fair. All right, so as you're doing this, I'm going to jump over to the other course.
Speaker G: All right.
Speaker C: So you're being pelted.
Speaker H: I'm trying to duck behind another machine.
Speaker C: All right, sounds good. And then you are coming down a slip and well, you came down a slip and slide and kind of came to the end of that. And you've got the sherbert bot who's building a wall right in front of you.
Speaker F: Is this trowel attached or could I disarm it?
Speaker C: I'd, uh, say let's say it's disarmable.
Speaker F: I'm going to fight him for it.
Speaker C: All right. Fight him for that trowel. One.
Speaker D: As I make up the 20s, you.
Speaker C: Go to reach up and you immediately slip and fall backwards on the sherbert. You're picking yourself up from the sherbert. Uh, is there anything else that you would like to do? You look around the room, you see, um, Donna is nowhere to be seen. You're not sure where she went to. Um, but you do see Kieran, who's ducked behind some machines, and he's getting constantly pelted by frozen fruits.
Speaker D: You see Julian playing and Julian are.
Speaker C: Playing checkers against one of the robots.
Speaker G: Well.
Speaker D: With an island turn, try to.
Speaker F: Proceed to the control room.
Speaker C: Okay, sounds good. You start making your way to the control room. I'm, um, going to say that you divert Mr. Fruit Tastic's, uh, attention. He sees you kind of rush by since, um, Kieran was making his way in that same direction. So I'm going to have you do a flight, uh, to dodge out of his attack eight. All right, sounds good. So you, uh, manage to duck and dive and dodge your way out of the way, which also opens up an opportunity for Kieran now that it's not shooting at him anymore.
Speaker H: How cracked is that sugar ball?
Speaker E: Not very cracked.
Speaker G: Okay.
Speaker C: It's still pretty fresh.
Speaker H: Is it in between the control room and yes. All right. Then, uh, I'll also try to duck and dive around.
Speaker G: Okay.
Speaker C: Sound good?
Speaker G: Six. Six. Okay.
Speaker C: And it's going to be a much easier situation now that there's a distraction going on. So both of you are able to dive just ever so slightly, just as the bullets of frozen fruit are kind of approaching you. You both dive into the control room and you find yourselves inside of just a little space. There's walls, um, behind you. And then, of course, there's the wall in front of you, which has a giant TV screen. But there's two openings on either side that someone could enter from, um, giant TV screen. And it seems to have a series.
Speaker E: Of codes on it.
Speaker C: And what it says is it has all the robots listed. Sprinklebot, choco, Churner, Rocky Roadblocker, Bubblegum Blaster, Sherbert, Shuffler, Ribbon Bot and Mr. Fruit Tastic. Currently, um, Sprinklebot is in red text, um, to assume that it's powered down. The other ones are all in green text. They're active, and it shows next to them. Each one of them has four, um, emojis next to it. And all of a sudden, Dilly Dunkers is standing right next to you guys.
Speaker E: And he says, oh, you guys have made it to the control room. What the I'm so glad you got here. See, uh, just so you guys know and are aware, uh, we developed our own special, uh, coding language. I call it IC plus. And, uh, basically, I thought nobody likes letters and numbers and all of that confusion and whatnot. It'd be so much easier if we just used little pictures. So I programmed an entire language that works off of emojis. So, anyways, each one of the robots has a set of four emojis next to or on them that should kind of correspond with what their coding should be. I think the coding might have got a bit glitched and mixed up, though. So, as you can see, the coding that's on the screen is not the coding that should be on the robot. So if you can fix that, then it should power down the robots and.
Speaker C: Put them back to work.
Speaker E: Like, uh, they should be sort of reset them anyways.
Speaker H: Is there on and off switch back here?
Speaker E: Like a full no. Unfortunately, it all runs off the AI. So, um, no, on and off. It's got to be manual. Got to get in there manually, all that good stuff.
Speaker G: Great.
Speaker D: He's like, I got to go watch this thrilling checkers game that's taking place.
Speaker C: Yeah, it's pretty crazy eating pieces.
Speaker G: What is up doing?
Speaker E: Uh, I think he's taking on a robot and chickas. Why? I don't know, but he powered Sprinklebot, uh, down.
Speaker G: He what?
Speaker E: He parried him down. Although that doesn't mean he's been reprogrammed. But at least he's not hurting anybody.
Speaker H: Can you give him a message for me?
Speaker E: I suppose I could do that.
Speaker H: Just tell him to challenge each one.
Speaker G: All of them?
Speaker C: Yeah, all, uh, of a sudden, Dilly Dunkers, uh, he sort of just comes walking up to you, and he's like.
Speaker E: Hey, question for you. How do you feel about challenging a whole bunch of robots in chickas?
Speaker D: That's my lifelong dream.
Speaker C: Well, your friends over in the control.
Speaker E: Room all said to just get a bunch of these, uh, robots powered down by playing checkers against them.
Speaker D: All right? And, uh, Julian cracks his knuckles and gets the plane Punchbot.
Speaker C: All right, sounds good.
Speaker G: Uh, Romy.
Speaker C: Romy a brain two two.
Speaker H: You have all of those tokens, though?
Speaker D: Those are saved for my lucky rabbits.
Speaker E: Punchbot.
Speaker C: You make a few wrong moves, whatever the case.
Speaker G: Punch.
Speaker C: Bob takes the advantage or not Punchbot it's. Ribbon Bot takes the advantage, and immediately, just like, the second that he has more pieces than you do, he stands up and just punches the whole thing and then goes to punch at you.
Speaker D: I'm behind the line.
Speaker G: Yeah.
Speaker C: And as he punches at you, his fist just freezes as it reaches.
Speaker G: Um.
Speaker D: Julian shakes his fingers.
Speaker F: Can we see his back then, if he's turned towards the line?
Speaker G: Sure. Yeah.
Speaker C: And see the icon? Yeah, absolutely. Yeah, I like that. Um, yeah.
Speaker E: You see the following icons strawberry, cherry.
Speaker H: Oh, you took my pencil.
Speaker C: Peanut gotcha. And ice, uh, cream dish.
Speaker H: So the four were strawberry, strawberry cherry.
Speaker C: Peanut ice cream dish.
Speaker F: I'm going to let Karen handle that. He's got all the brains.
Speaker G: Yeah.
Speaker H: Um, I'm going to look back at the code. Yes, that's on there.
Speaker C: So, under Ribbon Bot, um, what's currently in there is, uh, milk, cookie cake and sherbert m. All right.
Speaker H: Uh, what bot has that combination?
Speaker E: Which combination?
Speaker C: That one I just said.
Speaker H: Do any of the bots have that combination on it already?
Speaker D: Strawberry cherry one.
Speaker H: The strawberry cherry peanut ice cream. I'm going to see if maybe they're just flipped around on no.
Speaker G: Okay.
Speaker C: You wonder if you could theoretically just, like, backspace on one of them and then retype it. You see a keyboard, but instead of letters on it and stuff, it's all GMO. All right. You go to Ribbon Bot, you type in the strawberry cherry, peanut, and ice cream dish, and you peek back out, and it's like trying to do a punch, um, towards Julian, and it's frozen at the safety line. And then all of a sudden, it just goes and it kind of walks its way back over to the Ribbon section. And then it just, like, powers down. And then you see it power back up, and it just punches the ribbon.
Speaker H: Green on the machine then.
Speaker G: Yes. Okay.
Speaker H: Oh, well, that worked. Uh, do you see the one on that other power down one by chance?
Speaker D: Uh, it's facing me, actually.
Speaker C: Right.
Speaker D: I turned it around.
Speaker H: Well, yeah, kieran doesn't know.
Speaker G: Yeah.
Speaker D: So it's facing you guys, actually.
Speaker F: Uh, okay, so what's the code on that one?
Speaker C: So that one is for Sprinklebot, and the code on it is Donut ice cream dish, cupcake and ice cream cone. But on the computer, it's listed as milk lollipop, sherbert strawberry.
Speaker H: I mean, we were darting the entire time. He's really the only one who knows that.
Speaker C: Well, he looked over and saw it.
Speaker G: Oh, he did? Yeah. Okay.
Speaker C: Uh, you guys know what it is?
Speaker G: Yeah.
Speaker E: Okay, then we'll just correct and type it in.
Speaker G: All right.
Speaker C: As you type it in, um, you're sitting there, uh, sprinklebot's, not that far away. All of a sudden, you see a blinking light, and then all of a sudden, it powers back up again. It walks back over to the machines and it starts, um, fixing the, uh, or applying sprinkles to the various ice creams and such that are coming out of the machine like it's supposed to.
Speaker D: Hey, ribbon bot, uh, come here. I got a task for you.
Speaker C: It kind of looks at you confused, and then it goes back to punching the ribbon dilly.
Speaker D: M get him to listen.
Speaker E: What do you want from him? He's already been reprogrammed.
Speaker D: Well, if we can use his punching ability to knock off, stop the other robots, or give me time to get the other symbols, I can help.
Speaker E: Well, that's a great idea, but, uh, they're very singularly programmed. I'm surprised they could even play checkers. By the way, I'm surprised you could.
Speaker D: Beat me in checkers kieran and be.
Speaker H: Randomly deleting all the code, trying to retype it randomly.
Speaker C: And as you're doing this, it's making the, uh, robots on the floor that haven't been reprogrammed yet go even like crazy. They're just, like, doing what would happen if he deletes I'm doing one at.
Speaker D: A time and then enters it.
Speaker H: Oh, would that delete the code?
Speaker D: Would that just stop it? Because it's empty?
Speaker C: Uh, you try that, and it does not stop them.
Speaker G: Okay.
Speaker C: Robots, just to the next one.
Speaker D: Yeah, come play me and check us.
Speaker C: Your checkers board has been destroyed.
Speaker F: Is Donna still missing?
Speaker C: Yeah, Donna just disappeared.
Speaker E: Uh, I mean, if you want to.
Speaker C: Keep an eye out for if you're.
Speaker E: Like, trying to see her.
Speaker F: I was just curious. She's not helping.
Speaker D: Robot, come here. I've got something for you.
Speaker C: Do a charisma or do a Charm 15. All right. Uh, all of a sudden, one of them comes up, and he says, oh, that's perfect.
Speaker D: I have mint gum. And I hold up the gum to him. Okay, you want some gum?
Speaker C: It, like, reaches out.
Speaker D: It takes I know, I stopped.
Speaker C: I hold it.
Speaker D: I say first turn around. Do a turn around for me, and then I'll give you the gum. All right, it does that, and then I look at the symbol, and I shout it out to them.
Speaker C: All right, sounds good. So Bubblegum Blaster has, uh, candy lollipop, sherbert, and ice cream. All right, it walks over and it starts.
Speaker D: Does it turn around for the gum, or does it just walk away?
Speaker C: It just walks away.
Speaker D: I feel sad.
Speaker C: No, you are tricking them. That's great.
Speaker D: I'm so sad. I didn't take my gum.
Speaker C: Just as kind of a funny REM as it walks over. You see what it was working on and that is it puts all its job is to put those bubble gum eyeballs onto the character ice cream cones that you get from the ice cream in. And you can see the ones that were coming out as it was all glitchy and they're all messed up all over. And then, of course, the ones that it's doing now are fixed, and you suddenly realize how those get so messed up when you buy them at the ice cream.
Speaker G: Yep.
Speaker D: Um, I guess I yell to the next one and say, hey, roll by Choco Churner.
Speaker C: Oh, perfect.
Speaker D: Come here, Choco Churner.
Speaker H: Do we hear the names being across.
Speaker C: The, uh, roll another.
Speaker D: I've got a voucher with your name.
Speaker H: The Cracker Barrel has come.
Speaker D: I'm holding a voucher and waving it up in the air.
Speaker C: Choco Cherner, uh, just looks at you, and he just starts aggressively. Uh, he's got kind of like a whirlwind of chocolate, um, kind of like when you go to mix something in a mixer, and then you lift the thing if it were still mixing, and it just starts shooting chocolate in every direction. He's just doing that. And as he does this, you can see Donna, who's ducking in amongst the various machines.
Speaker D: If you come to get this Cracker Barrel voucher, you could use it to have a half off on the double chocolate fudge Coca Cola cake he deserves.
Speaker C: That's a great reference.
Speaker F: We'll try to talk Donna into yelling, giving us the codes if she's behind.
Speaker E: Them, go for it. Do a charm.
Speaker F: Oh, it's not my best quality.
Speaker D: You yell that from control room.
Speaker C: Exploding dice.
Speaker G: Exploding dice.
Speaker C: Okay, so what are you saying? What are you saying exactly?
Speaker F: Uh, Donna, we need the codes off their backs.
Speaker C: She's like, I've got two of them. She said Rocky Roadblocker ice cream cone or sorry, dish cone, peanut, cookie. You type that one in, and Rocky Roadblocker resets. And then she says, Mr. Fruit tastic, strawberry, cherry, mango, banana. You type that one in, and he resets. And he goes back, he stops firing fruit, uh, bullets at you. I think all you have left is Choco Churner. And sherbert shuffler.
Speaker D: Well, I'm going to don my hard hat. I'm going to run in holding my voucher up, and I'm going to go, you're going to take this voucher chocolate robot.
Speaker C: Are you just trying to coax him, or are you doing anything?
Speaker D: I'm just running to him, and I'm going to wave it in front of his face to get his attention. I got think of the double chocolate cake, and I'm going to try and get his attention. And then when I get it, I'm going to throw it to the side and run to the like a dog.
Speaker C: Like, go fetch, boy. All right, do another charm.
Speaker D: I guess a nine.
Speaker E: A nine?
Speaker D: I could spend one. Might make it a ten.
Speaker C: Yeah, okay. All right, I'll take that. All right. You manage to get his attention. You throw the voucher. Off he goes. And then, uh, as he's kind of stomping towards it, you can see on the back of his, uh, shoulder, you see cookie milk cake cone.
Speaker D: Yeah, I called that out.
Speaker C: Uh, all right, sounds good. And finally, he resets, leaving you just with Sherbert Shuffler, who has now made an entire little cube of hardened sherbert around himself.
Speaker H: He's fortified himself?
Speaker E: Yes.
Speaker D: Oh, well, he's not that dangerous now.
Speaker E: That's true.
Speaker D: He's going to walk over to and I guess, uh, he's in a box. Yeah, I'm going to walk over. He's stuck in a box.
Speaker C: It's not really doing anything like beep, beep, beep, beep.
Speaker D: Uh, hey, Mr. Dunker, you got anything to cut through this box so we.
Speaker C: Could get at least see his, uh.
Speaker E: Mean, I don't again, this is kind of a you guys thing, but, I mean, use the hot hat, maybe.
Speaker H: Hogan, take the take the computer damned up. Just roll up his sleeves and just walk out there taking off his hard hat.
Speaker E: Oh, snap.
Speaker H: And he's just going to start wham, slamming it.
Speaker C: Do, uh, what is it? The b one?
Speaker E: Braun.
Speaker C: Braun, yeah.
Speaker H: Do braun five.
Speaker C: And waiting to use that. All right. 1111.
Speaker E: All right.
Speaker G: Twelve.
Speaker E: Bam, bam, bam.
Speaker C: It starts to crack. And as it does, the crack grows bigger and bigger until whole wall section of it shatters and awkwardly, as if like sitting and going to the bathroom. The robot is currently putting another layer on the opposite side, like that shining reference. Oh, yeah. Kieran. Um, he's fortifying the wall opposite you, and his whole head just kind of turns around to look at you like.
Speaker H: Oh, so I'm facing his back.
Speaker C: You're already facing his back.
Speaker H: All right, I'm going to read the symbols and then call it out immediately.
Speaker E: Awesome.
Speaker C: So his symbols are sherbert, strawberry, cherry, and mango.
Speaker H: I would have laughed.
Speaker G: Sherbert. Sherbert. Sherbert. Sherbert.
Speaker E: Hogan, are you typing that in?
Speaker G: Yep. Awesome.
Speaker C: All right, you type that in, and sure enough, sherbert powers down and resets. As he lifts up, uh, he looks at the sherbert that's around him, and he just starts to kind of, like, break it so that it falls down. And then once it's broken, he goes back to his section and starts filling the little pints of sherbert. And you guys have finally finished fixing all the AI robots.
Speaker E: And Dillydunker says, all right, well done, everybody. Great teamwork all around. Uh, fantastic whack all around. Very well done. You fixed my robots. I'm glad that you technologically savvy kids could help me out with that. Uh, let's get out of here. And he leads you guys to the next room.
Speaker C: As he opens up the door to the next room, you guys step inside. You're a little bit surprised because you step into what seems like a plain and simple board or meeting room. Uh, he asks you all to take a seat. Kind of motions to take seats around the area. It's almost like a classroom, kind of like a classroom where you got, like, the rows of seats. And then he's got a big area here.
Speaker E: And he says, well, you guys did it.
Speaker C: You made it through all the trials.
Speaker E: And hazards of my ice cream. Satisfactory. And for the most part, you did it all with flying colors, and you worked together and I think that's really the important thing. So let me ask you this.
Speaker C: He looks at each one of you, and then he turns to Julian, and.
Speaker E: He says, julian, what would you do for a butterscotch blast off?
Speaker D: Um, uh, typically, I go to my Cracker Barrel parents freezer, and I open it up, and I would just take one out and eat it.
Speaker E: But let me ask you this. What would you be willing to do to get your hands on a butterscotch blaster?
Speaker D: Well, typically, my quota is handing out at least 20 vouchers a day, so at least 20 voucher handouts a day.
Speaker E: All right.
Speaker G: Okay.
Speaker D: I can spike those numbers up if need be, if my parents are a bit of a challenge or it's the off season, but for the most part, 20 is my quota.
Speaker E: All right, fair enough. Fantastic. Um, solid answer. We'll get back to that.
Speaker C: He turns to Kieran, and he says.
Speaker E: Kieran, what would you be willing to do for a pint of Kit Kat cookie dough?
Speaker H: I mean, I can do anything, really. I mean, if I'm hungry for it. I don't know, do the dishes, make a meal for the family. Uh, anything that really makes my I mean, it's my sister's favorite flavor, so anything that makes her happy to get it, I'll do it.
Speaker E: Good answer.
Speaker C: And then he turns to, uh, Hogan.
Speaker E: And he says, hogan, let me ask you, what would you be willing to do for a duck fudgers?
Speaker F: I would do literally anything. I'm afraid I would die without them. I am so scared of going a day without a duck fudger.
Speaker D: Oh, man, I will kill.
Speaker G: I'm getting.
Speaker C: The sense that you'd be willing to.
Speaker E: Get quite violent duck faja.
Speaker F: I would hope it doesn't come to that.
Speaker E: Interesting answer. Interesting answer.
Speaker C: And then he finally turns to Donna.
Speaker E: And he says, donna, Donna, Donna, what would you be willing to do for a sugar free citrus pop? And she goes, I don't, uh, probably I guess I'd be willing to maybe put a Tweet out about it or an Instagram post, but I'd probably only.
Speaker C: Do, like, share it by my story. I probably wouldn't do a full permanent post.
Speaker E: Something along those lines. Maybe my snapchat. But, um, maybe he goes, all right.
Speaker H: Well, you just see the visible confusion.
Speaker E: On skunk, whatever the hell that means. He says, all right. Um, that was a great question. I know I said that was the.
Speaker C: Last question, but I guess I also.
Speaker E: Had to ask, what was the ice cream treat you guys each came up with?
Speaker F: I, uh, know mine.
Speaker E: Yeah, absolutely. Hogan have eddie.
Speaker F: Well, as a sister treat to the duck fudgers, I want to create lemon loonies in the shape of a loon with vanilla ice cream and hints of lemon and lemon cookies.
Speaker E: I like it. I like it. Taking something you're familiar with and changing it into your own spin on it. I like it very smart. And also a lemon flavored treat. We don't have a lot of those, but I feel like it's a good direction.
Speaker F: And there's a giant space in the market for a treat based on loons.
Speaker E: That's a very good point. All right. Uh, Kieran, what about you? Did you come up with a treat for?
Speaker H: Um, yeah, it took me a while to get the recipe down, but it's something I've made myself many a times. A, uh, salted, uh, caramel brownie cookie dough.
Speaker E: Oh, all right. Again, taking something that you are a fan of and, uh, twisting it into a new creation.
Speaker G: All right. Very interesting.
Speaker H: Going to pull out his little box that oh, yeah. He's going to be like, I really do want to see what these things, uh, add to the recipe. Though it's a much different flavor from the brownie batter you get at, like, Malwart.
Speaker G: All right.
Speaker E: I like the experimentation. Very nice. Very nice.
Speaker F: What page is that recipe on?
Speaker E: Oh, no, I can't do anything to.
Speaker C: Hoggin because it was Philip I had the rumor about. Well, yeah, that's.
Speaker G: Amazing.
Speaker C: His grandma's definitely getting in his, um awesome. And then finally he turns to Julian.
Speaker E: And he says, what about you, Julian? What did you come up with?
Speaker C: For me, the rumor I thought of.
Speaker D: I'm not really the ice cream expert. I, um, don't really know how to make it. I just know what sounds good and what's tasty. And while I was drinking that root beer soda, I had some vanilla ice cream with it, and I thought, what if you could put, like, vanilla ice cream, but then put root beer flavoring inside of the in middle of it, so that when you took a bite of it'd be a root beer ice cream blend?
Speaker E: Don't they already have that?
Speaker C: We don't hear at Dilly Dunkers?
Speaker E: But I see what you mean. Sort of a, uh, root beer infused vanilla it's like a reverse ice cream float. Yeah. Interesting. Like a reverse Rook beer float where.
Speaker D: The ice cream is the float.
Speaker E: Right.
Speaker C: Interesting.
Speaker E: All right, well, those are fantastic ideas. What about you, Donna? She's like, um I don't know. I was thinking, like, something easily to walk with.
Speaker C: So think about the idea of, like.
Speaker E: An ice cream sandwich, except instead of the normal ice cream sandwich, where it's.
Speaker C: Just like a chocolate wafer on top and bottom, and then there's ice cream in the middle, what if it was, like, an actual sandwich? So there's different flavored ice creams inside.
Speaker E: So you'd have not, like, gross stuff like vegetables and meat and stuff, but just different things on the inside. So it's like multiple layers. All right. That's quite interesting, for sure. All right, well, whatever the case, that was just kind of a little bit of a test to see make sure.
Speaker C: That you all have the creative vision.
Speaker E: That I feel like needs to be running this place. But I know that we're at the end, and everybody wants to know who it is that I'm going to insert.
Speaker C: As the leaders of the Dearly Dunkers ice cream.
Speaker E: Satisfactory? And my answer is all of you.
Speaker C: Because I have been running this company.
Speaker E: Myself for far too long. And if there's one thing I've learned in all that time, it's that I can't do it myself. And I'm tired, and I've got other.
Speaker C: Things I want to do.
Speaker E: And believe it or not, I'm not.
Speaker C: All that interested in doing ice cream anymore.
Speaker E: I'm also really pretty much fresh out of my pants. So I'm going to go do other things, and I want you guys to.
Speaker C: Each run the factory for me.
Speaker E: But I'm going to put you all in very specific positions. Kieran, you're going to be the chief share advisor. You're going to oversee the factory operations. You're going to be the leadership behind the whole thing, making sure everything's moving.
Speaker C: Properly and being handled creatively, and just.
Speaker E: Making sure that everything's operating as it should be.
Speaker D: Well, I already know. Promotion. Yeah, I got it I got it handled.
Speaker E: Uh, you got me figured out. Look at this.
Speaker C: Two one special. Cracker barrel first, and then you take.
Speaker D: A stop at the old Dunker ice cream spot. We could do coupons. Franchising, two for one special franchising, I see opportunities here.
Speaker E: Uh, you know what?
Speaker C: I'm just going to be appreciative of.
Speaker E: The fact that you're kicking around all.
Speaker C: Sort of opportunities and things.
Speaker E: I'm going to make you the brand ambassador, and you're going to be in charge of all that stuff. Basically everything that you just said, all the public relations. With that being said, Donna's going to take over as the head marketing consultant.
Speaker C: It's really hard to say these words in an accent.
Speaker E: And she's going to do consultant, and she's going to do all the marketing.
Speaker C: Strategy and all of that kind of stuff, since it's obvious that she's kind.
Speaker E: Of handled that stuff already. And she's like, oh, yeah, that's actually what I'm really good at.
Speaker G: That's perfect.
Speaker C: And then he turns to Hogan, and.
Speaker E: He says, hogan, you're a tricky one. I'm not going to put you in.
Speaker C: Human free sauces, because that's a dangerous place to put someone that's willing to.
Speaker E: Kill for an ice cream. What I am going to put you in front of is I'm going to.
Speaker F: Make you I'd, uh, make a great I'd make a great taste tester.
Speaker C: Taste tester.
Speaker G: All right.
Speaker F: I wouldn't have to get hungry.
Speaker C: That's, uh, a very good point.
Speaker E: I'll make you quality control, and you'll be the guy that's in charge of making sure that the ice cream that leaves this factory is delicious, because you.
Speaker C: Can have a brand ambassador, but if.
Speaker E: Your brand sucks because the product sucks, then there's no point even having a brand. So you're the guy that makes sure the brand doesn't suck. And with that, I want to thank. You guys all for checking out my factory, and I hope that you'll all sign on to take over this factory as I retire and head out.
Speaker H: Speaking of quality control, you made sure to get the Philip batch taken off the line, right?
Speaker E: Oh, yeah. Uh, the Scoop troop just notified me. They got Philip out.
Speaker C: He's just fine.
Speaker D: What job is he going to have?
Speaker E: Oh, no, he didn't make it through.
Speaker C: So he's going to get sent back to his grandma.
Speaker H: Okay, so at least his grandma won't take his inheritance.
Speaker E: Well, I don't have any control over that, but okay.
Speaker C: And with that, you, uh, guys all take over the, uh, massive ice cream and frozen treat company known as Dilly Dunker's Ice Cream Company. Uh, taking um over the satisfactory, maintaining, uh, it for years to come, and building the brand and growing the products, and all in all, being a successful group of ice, uh, cream entrepreneurs. Thank you guys for playing. This has been Dilly Dunkers Ice cream. Satisfactory. A One shot Kids on Bikes campaign. Uh, written by myself. I hope you guys all had fun. I hope you, as the listeners had.
Speaker E: Fun listening, and we'll see you guys next time.
Speaker A: We hope you enjoyed this episode of Dilly Dunker's ice cream satisfactory a Kids on Bike one shot Campaign created by Me Skylar and inspired by Charlie and the Chocolate Factory written by Roald Dahl uh, the Kids on Bike System was created by Evil Hat Productions. If you enjoyed our show, be sure to check out our others from Session Zero heroes such as our ongoing Benders and Bruise show, set in the world of Avatar The Last Airbender, and using the Avatar Legend system, or our ongoing Dungeons and Dragons series, Criminals of Isle Enumis. We also do a variety of one shots using various other TTRPG systems, such as our Monster of the Week Hunter's Haven series. We're growing and releasing new episodes biweekly, so you'll see all sorts of systems and themes in use as we move forward, so be sure to follow, like and subscribe to our show so you don't miss out on any of our future content. Additionally, it would mean so much to us if you take the time to drop us a review, as it always helps our show continue to grow and get noticed by others out there. Your review might even be read on an episode of our show. Of course, if you're looking to keep up to date on our show and our various other endeavors, you can do so by following us on social media, whether that be Facebook, X, Instagram, or Discord, the links of which are in the episode description. And again, we hope you enjoyed this episode and that you'll join us again next time. So stay curious, stay heroic until we roll again.