Session Zero Heroes - A TTRPG Actual Play Podcast
Speaker B: Jasmine, oolong, green and white. Long ago, these four teas were skilfully brewed at the Blissful Brew. Then, everything changed when the shop's popularity threatened its existence. All Mr. Okuron, the shop's owner and tea master, could do was to recruit four teenage orphans to learn his trade and and staff his shop. A year has passed since the orphans were hired, and although their skills have progressed, they still have a lot to learn before they can brew anything. But I believe that they have the potential to make the Blissful Brew the greatest tea shop in the world.
Speaker C: Welcome, welcome. Step right up. Have we got a show for you tonight, folks. That's right. A tale of awe and wonder, adventure and high stakes. A tale about what? Who?
Speaker A: What do you mean?
Speaker C: The stories about the cleaning boy. Well, that doesn't sound at all interesting. I mean, it's a heck of an interesting tale, folks. You won't want to miss out tonight. So grab yourself a ticket, buy yourself some fireflakes, and hurry inside to get yourself a seat. You won't want to miss out on this theatrical masterpiece critics are calling the story of the century. I will be there your host, Skylar Gorset, and ringmaster of this here carnival. And the story is about to begin right about now.
Speaker D: This is the boy?
Speaker E: Yes.
Speaker D: And you know what will happen if anyone were to find out about this transaction.
Speaker F: We're aware.
Speaker D: Good. The sale of people is illegal, but ownership isn't.
Speaker F: What are your plans for the child?
Speaker D: Not that it should matter to you, but I need a younger body to help me with the needs of the carnival. Setting up, taking down all the hard physical labor.
Speaker E: But he will be taken care of?
Speaker D: Yes, of course he will. I need him strong and healthy, after all. But why should it matter? You're selling him, yes?
Speaker E: Yes.
Speaker D: Perfect. Then here is your money, and I'll be on my way. But first, a, ah, signature from each of you, please. Perfect. Then here is your money, and I'll be on my way.
Speaker F: Did we do the right thing?
Speaker E: We have no other choice.
Speaker F: That was so much fun. Let's go down the mudslide again. Okay, I'll race you.
Speaker G: Wish I could be going down, um, the mudslide.
Speaker D: Whoa. Quit daydreaming. Once you're done sweeping the camel fence enclosure needs to be cleaned out. And then you can move on to feeding the hog monkeys.
Speaker G: Yes, sir.
Speaker F: Hey, you want to come play with us? We're going to the country catapult game, if you want to come along.
Speaker G: I can't. I've, uh, got chores.
Speaker F: That really sucks. Too bad you can't be a normal kid like us.
Speaker G: You're telling me.
Speaker F: Whoa. Over here.
Speaker G: Maribel, what are you doing?
Speaker F: I'm taking my break.
Speaker G: Who's going to keep things running at the kissing booth?
Speaker F: Sure. Walter can handle things for the time being. Come on, let's go play some games.
Speaker G: Okay. Which one?
Speaker F: You pick.
Speaker H: All right, so we're going to jump into playing a little bit of this game that you have chosen, uh, which was the pebble throw game. Basically, the way that this game is going to work, Dave, Aka, is that, uh, as you're standing there with Maribel and you guys know, watching as they set up for this game, an earthbender who's running it, his name, you know, it is, uh, Bolton. And Bolton, uh, takes two big stomps into the ground, and a number of various earth pillars just kind of, like, shoot out, um, all perfectly cylindrical, right?
Speaker A: Yeah.
Speaker H: Um, and on top of each of them, you see these clay figurines. And, you know, know, you personally, and Maribel, of course, would know that Bolton actually makes these. He's kind of an Earthbending artist, and.
Speaker A: That'S what he does.
Speaker H: So he has these they're not super detailed, you know, that he's capable of making really detailed ones. It's completely irrelevant, but I'm just putting it out there. But he makes these ones just kind of like a basic general shape. So there might be one that's, like, the shape of a person, or one that's the shape of a frog squirrel. Uh, or one that's the shape of hog, uh, monkey. A hog monkey. Or a spicy dragon fruit. So anyways, the goal of the game is you have a handful of five pebbles, and your goal is to use those pebbles and throw them. Or, I mean, technically, nothing's stopping you from doing some sort of subtle earth bending, uh uh, to break these. And when you do, you get a prize. There's a number of stuffed animals, um, kind of classic things that you would get from a carnival booth.
Speaker A: Right.
Speaker H: So, like, small toys to big toys.
Speaker G: Hopefully, they don't have any food prices stuck inside of these figures.
Speaker H: No. Well, and the prices themselves are actually on the yeah, they got them, like, on the wall. Um, that makes sense. Yeah. So let's say there's about ten different, uh, clay like, figurines that you can hit and smash. Um, so it's entirely up to you which ones you want to aim for. I can give you a list of what's up there. Um, so they have one of each. They have a waterbender, an earthbender, a firebender, and an airbender. And you can kind of tell based on, like, they're doing some kind of a movement or something that kind of implies what they do. Um, there is the frog squirrel that I mentioned. There is so what is that, five? Okay, I didn't come up with this beforehand, so I'm just trying to make it up on the spot.
Speaker A: Okay.
Speaker H: You said there's the hog monkey. Um, these are all animals that would be at the zoo or the zoo section of this carnival. So there's a, ah, camel fence. So that puts us at seven. Um, and then the other three are all, like, fancy foods. So one of them is, like, a custard pie. But the downside of it is that it's sitting like, it would like, if you were serving somebody the pie sitting there rather than like, they turn it upside and make it a big, just circular target that'd be easy to hit. And M, that's kind of obviously advertising for the, um, custard catapult game. Um, they also going back to the animals. They have a butterfly fish because that's kind of a throwback to another one of the games that's available. Um, and then finally they have I don't think I mentioned it yet already, aside from referring to it earlier. But they have the spicy dragon fruit, which is kind of like their specialty. So those are your ten targets you can hit. Uh, you know that each one has a different colored stone inside that's worth, like, a different number of points. So green stones are worth one. Blue stones are worth three, and Redstones are worth five. Uh, the big prizes, like your giant stuffed animals, those are like, 25 points. And then they're like, in increments of, uh well, they'd be in every increment from, like, 25 down to one. Yeah, whatever you want to pick out and throw something at.
Speaker G: I'm going to start it out easy. I'll show you how it's done. Maribel and I line up my sights on the hog monkey.
Speaker H: Okay, um, I'm going to have you roll a um, are you using any kind of earth bending? Are you going to play it honest?
Speaker G: Yeah, I'm going to use my pinpoint aim.
Speaker A: Oh, okay.
Speaker H: It's a good idea.
Speaker G: Uh, which is one of my fighting techniques.
Speaker H: Right.
Speaker G: So I'll take the time I need to line up a perfect shot and become prepared.
Speaker H: So this is kind of a preparation. Before you even take the shot, you're, like, scoping it out. You're like, all right, I got it in my sights.
Speaker G: Yeah.
Speaker A: Awesome.
Speaker H: Uh huh.
Speaker G: Okay, throw this fling this rock at the hog monkey. Man, that thing looks pretty realistic, actually. Sorry, bud.
Speaker A: All.
Speaker G: Right, so I got an eight.
Speaker A: Eight.
Speaker H: Okay. I would say that is a success. So you flick this, uh, stone, uh, forward. It hits the hog monkey. The hog monkey shatters and out pops a green gem.
Speaker A: Ah.
Speaker F: Nice shot, Guo.
Speaker A: Ha.
Speaker G: Solid hit. You haven't seen nothing yet. Which one do you want me to hit next?
Speaker H: Maribel wants you to hit it from, um, or hit the, uh, see if you can hit the rainbow fish.
Speaker G: No problem.
Speaker H: I'm just going to go for it on this one.
Speaker A: Yeah.
Speaker G: Absolutely.
Speaker A: Yeah.
Speaker G: Got a 910, actually.
Speaker A: Awesome.
Speaker H: Okay, so that's going to fly forward. It hits the rainbow fish, and sure enough, red gem pops out. Very well done. And, uh, Bolton picks it up off the ground, and he brings it over and hands it to you with the other one. So you've got a red and, uh, a green so far. So that's a total of six points.
Speaker G: I'll go for the camel font next. All righty, try this on for size.
Speaker H: Nine.
Speaker A: Nine. Okay.
Speaker H: That's another hit you haven't missed yet. Wow.
Speaker A: Amazing.
Speaker H: Um bolton's.
Speaker A: Pretty impressed. Whoa, whoa, whoa.
Speaker C: I suppose, uh, this is pretty impressive.
Speaker H: And he walks over. You didn't even see it on this one, uh, because the camel fin is such, like, a big piece. Uh, but he picks around the little clay chunks and stuff, and he pulls out a blue. So now you're up to nine points. You've got two stones left.
Speaker G: All right, time to catapult this custard.
Speaker H: Uh, nine. That's another hit.
Speaker F: Nice shot, Guo.
Speaker H: Successful again. Uh, he walks over to the shattered pieces and pulls out a green. So you now have a green. So you are at ten points even, I believe.
Speaker G: All right, I'm looking over my targets and seeing, what do I think is.
Speaker A: Going to.
Speaker G: Be the heart, the most challenging one? Sure.
Speaker A: Yeah.
Speaker H: All of the people are pretty tricky to some extent, right. The ponzi side is they're all doing some kind of a pose. Usually that involves some sort of a bending, looking like, you can see, like, water, but it's obviously clay. You can see kind of like a pump of air. So, I mean, to some extent, that's kind of, uh, convenient to help you hit it. But, I mean, the figure itself is a little tricky if you were to do it wrong.
Speaker A: Right.
Speaker H: There's a lot of potential for that. Other than that, uh, the frog squirrel, uh, that one also is very small.
Speaker G: Uh, I'm going to go for the earth bending figure.
Speaker H: Okay, sounds good.
Speaker G: I like, cover my eyes.
Speaker A: I'm just kidding.
Speaker G: Now I need to focus on this one. Okay, guo, you can do this. And I take, uh, pinpoint aim.
Speaker H: You pinpoint aims again.
Speaker G: So, um, I become prepared. I get plus one on my roll. Okay.
Speaker A: Eight.
Speaker H: All right, perfect.
Speaker A: Yes.
Speaker H: That's just enough to hit it. I barely flip it, but you clip it. It, like, spins around, and then it just falls onto its little platform and it shatters when it actually falls.
Speaker F: You did it glow. You won.
Speaker A: Then, uh, Bolton goes, oh, that was.
Speaker C: A close one, but sure enough, you got it.
Speaker H: So he walks over and he picks out a blue. You have officially accumulated 13 points, which is roughly, like, maybe a slightly bigger than medium prize.
Speaker A: Solid.
Speaker H: So looking over the prizes, like I said, I mean, it's kind of like so your ones are going to be things like marbles and little plastic ninjas. Uh, no, I'm just kidding. Uh, but kind of along those same lines, like, maybe a little small treat. Uh, they have, uh, frozen spicy, uh, dragon fruit chunks. So that's kind of like I said, the whole spicy dragon fruit thing is kind of their specialty. So obviously they have those kind of at the lower end of the prizes, um, moving up into your medium prizes, you have kind of regular size stuffed animals, maybe some, um, masks, uh, small hats or costume pieces. Just, like, little things, though. And then, of course, at the top, you have your giant stuffed animals. You have, uh, very ornate pieces of pottery or clay pieces. Or you also see that he has very detailed versions of some of the figures that you actually just shot at with the clay. So, like, when he does his stuff. And some of them, um, on the absolute highest tier. So, like, at your 25 points, they're actually, like, he's painted them personally. Uh, so those are kind of like.
Speaker G: The super rare things Gross sees on the low end of the price, like a small bag of stone marbles or oh, yeah.
Speaker H: And, yeah, those are probably, like I'd say, if it's a small bag of marbles, probably, like, maybe five or six points.
Speaker G: So he'll get that and be like, these are pretty neat.
Speaker H: There's our callback to yep.
Speaker G: And he'll put that, uh, bag away in his pocket.
Speaker H: Can you even call that a callback?
Speaker G: That's, like, a foreshadow.
Speaker H: Yeah, I don't know what the term is for that.
Speaker A: Okay.
Speaker G: Um, and then he's going to look at the masks, because he's probably got maybe enough for medium yeah, somewhere in there, um, he's going to pick out, uh, this rainbow fish mask, since Maribel wanted me to hit the rainbow.
Speaker A: Fish.
Speaker G: Um, like, here, Maribel. This would look great on you. Of course.
Speaker F: Anything would. Awa, you shouldn't have. You're so sweet.
Speaker G: Uh, so yeah, I'll get that off her.
Speaker H: All right.
Speaker A: Perfect.
Speaker H: And with that, uh, you and Maribel have just had, uh, a good 1015 minutes break playing one of the games at, uh, the carnival that normally you guys wouldn't get a chance to play. So you've had a little bit of fun.
Speaker G: Well, thanks for convincing me to sneak off, Maribel.
Speaker F: Well, thanks for having some fun with me. It's no fun watching everyone else have a good time playing the games and watching the shows we put on and not getting to enjoy them ourselves.
Speaker G: Yeah, I know exactly what you mean.
Speaker F: Well, I better get back to the kissing booth. Walter's lips are probably chapped having to run things by himself at this point.
Speaker G: Nah, uh, I'm sure the customers are just waiting for you to come back. You're a much better kisser than Walter.
Speaker F: Oh, yeah?
Speaker G: You think so?
Speaker F: 100%. Well, then, here's an extra special thank you for me, then.
Speaker A: Ah.
Speaker F: Well, uh, quick, hide over.
Speaker A: Here.
Speaker F: What is it? It's Jane.
Speaker G: See? Oh, crap. I'm supposed to be feeding the hog monkeys.
Speaker F: I know. Why do you think I told you to hide. You don't want to be caught slacking off.
Speaker G: It looks like he's with someone. I've never seen that guy before.
Speaker F: That's a pirate. What? I've seen their type before.
Speaker H: Trust me.
Speaker A: Wow.
Speaker G: A real life pirate.
Speaker F: Don't get the wrong idea, Guo. I know, some people like to glorify pirates, but the reality is that they're bloodthirsty monsters who will do anything and everything for a little gold. You don't want to get mixed up with them.
Speaker A: Got it.
Speaker F: Looks like they're headed to Chang's tent.
Speaker G: I'm gonna get up close to the tent and see if I can hear what they're saying.
Speaker F: What? Don't do that. What if they catch you?
Speaker G: Don't worry, Maribel. I'm pretty sneaky, you know.
Speaker F: Just be careful, gua.
Speaker G: Oh, you know I will.
Speaker D: Uh, where is it?
Speaker F: I want to see it.
Speaker C: Uh, you, uh, know how this works.
Speaker D: Payment first. Not until I see it.
Speaker A: Fine.
Speaker D: See for yourself. It's beautiful.
Speaker A: Yeah.
Speaker D: Now give me the information. Fine. I have it on good authority that there's a passenger ship leaving Fire Fountain City carrying a number of high tier valuables.
Speaker H: How good of authority?
Speaker D: A production worker from the factory mentioned it. So I went down to the docks and saw them loading a bunch of stuff onto a passenger ship. So I asked myself, why the heck would they put anything other than passengers on a passenger ship?
Speaker A: Right?
Speaker C: That is quite strange.
Speaker A: Exactly.
Speaker D: So I went down to one of the pubs at the docks and got into a chat with one of the crew. He was pretty drunk by that point and spilled a lot of the details.
Speaker C: Did he say what they were loading.
Speaker D: In? Well, not exactly, no.
Speaker C: I ought to take that missing information.
Speaker D: Out of your payment. Wait. No.
Speaker A: Please.
Speaker H: Tell you what.
Speaker C: I'll, uh, give you the antique piece of junk as we agreed, but if I find out there ain't nothing worth my time on that ship, I'll be showing up to your carnival next week.
Speaker D: And taking back what I'm owed. Understood? I assure you the info is good. Don't you worry.
Speaker C: It better.
Speaker H: Be.
Speaker C: By the way, what do you want that old scepter for, anyways?
Speaker D: Oh, uh, it's just, uh, a collector's item. I'm a big fan of the Creator, is all.
Speaker C: Well, think the spirits for collectors like you? You people make up the majority of my.
Speaker F: Business.
Speaker A: Ha.
Speaker D: Stupid pirates. You have no idea the type of power this scepter holds inside of it.
Speaker G: I wonder what is so special about that, uh, scepter.
Speaker D: Uh, boy, what are you doing outside of my tent? I thought I told you to go take care of the camelphin cage.
Speaker G: Oh, well, uh, I finished, sir.
Speaker D: Then why ain't you feeding the hog monkeys?
Speaker G: Oh, uh, yes, sir.
Speaker D: Uh, honest, sir. I swear, if it weren't for me, this carnival would fall apart, thanks to lazy good for nothings like.
Speaker G: You. So then the pirate guy says, hey, your intel better be good, or I'll come back here and slice you limb from limb before throwing you into the sea for the squid sharks to eat ya. And then the pirate gave him some sort of scepter that Chang said was special. Man, I wonder what's so special about it? Yeah, well, you guys weren't there, so how would you know.
Speaker A: Anyway?
Speaker G: Well, it looks like the carnival is wrapping up. You'll have a good night's sleep. Better get yourselves ready to entertain more people.
Speaker A: Tomorrow.
Speaker G: I know. Life sucks when you're stuck inside a cage. Trust me, I'm just as trapped as you guys are. Chang says he has a paper of ownership that applies until I turn 18. If I try to run away, he'll send bounty hunters after me. He likes to remind me of that.
Speaker C: Oh, I'm sorry to hear that, my boy. Uh oh, uh, sorry to startle you. My name is Okaron. Well, I suppose people call me Mr. Okaron, but I'm not big on formalities.
Speaker G: Well, it's nice to meet you, Mr. Okaron. My name's Guo. What, uh, brings you to the hog monkey cages?
Speaker C: Oh, well, uh, I actually just finished making a deal with your carnival owner for some exotic fruits he brought from one of your previous ventures to the Western Air Temple.
Speaker G: Oh, gotcha. Uh, did you trade him a scepter as well?
Speaker C: I'm sorry.
Speaker G: Oh, my bad. It's just that earlier tonight, some pirate guy met with Chang and traded him a scepter for some information about a passenger ship leaving Fountain City.
Speaker C: That is concerning. Especially since I'm headed to Fountain City in the morning to grab some ingredients. And I'll be taking a passenger ship back to the Earth kingdom.
Speaker A: Afterwards.
Speaker C: But I'm sure that can't be the same ship.
Speaker G: Uh, well, I better get back to the chores. Got to finish so I can get some sleep know, do it all again tomorrow.
Speaker C: Oh, well, of course. Sorry I bothered. Um, say, uh, uh, Guao? Oh, yeah. Everyone deserves their freedom. I hope that someday you're able to get yours. You seem like a good kid. And once you've left here, I'm opening a tea shop in Gao Ling. So if it's something you're interested in, I'll always have a spot for you there.
Speaker G: You just met me and you're offering me a job?
Speaker C: Well, I've been told I have an eye for picking out the good from the bad when it comes to people. I apologize if I'm being too forward, but I've always had a passion for helping out lost souls in need. You seem like a good kid. I know you'll be able to escape this cage this carnival has put you in. And once you do, just know you're not alone and you have a home that will happily welcome you.
Speaker A: Wow.
Speaker G: Uh, that's very generous of you, but I doubt I'll ever get out of here.
Speaker C: Don't give up so easy. You'll find a way to free yourself from your shackles.
Speaker G: I guess I'll just see what happens anyways.
Speaker C: Oh, yes. Uh, sorry. I understand finishing your chores. I hope to see you someday soon, Guo. Have a nice night.
Speaker G: What a strange old.
Speaker F: Man. Guo, over here.
Speaker G: Hey, Maribel. Gee, it's a busy day today. What's up with that?
Speaker F: I'm not totally sure. I think I heard someone say that there's some sort of special holiday or something.
Speaker E: It's the harvest moon. It marks the beginning of the crop harvesting season.
Speaker G: Oh, khalik. I didn't see you there. So, uh, a harvest festival, eh? Sounds pretty cool. What are you doing over here? Aren't you running the custard catapult game?
Speaker E: It's been so busy, I ran out of prizes. I think there are more back here.
Speaker A: Somewhere. Ah.
Speaker E: Uh, here they are.
Speaker G: So how do they know to celebrate? Who decides when the crops are ready?
Speaker E: It's the moon spirit. Tonight will be a full moon. Good for a waterbender like myself.
Speaker G: OOH, a full moon. That sounds pretty solid.
Speaker F: Yeah, that would be beautiful.
Speaker E: It is also a warning.
Speaker G: A warning?
Speaker E: It is said that when there is a full moon, the gates of the spirit world are open. Spirits may walk among the living, so be on the lookout tonight.
Speaker G: I thought the spirits were good, though.
Speaker E: Sure, many are good. But there are evil spirits as well. Ones that want to do us harm.
Speaker G: You sure do know a lot about the spirit world, Cleek.
Speaker A: Or.
Speaker E: We from the water tribe have always been very close with the spirit world. I know firsthand how dangerous they can be.
Speaker F: Well, Guo and I will definitely keep our eyes out for any evil spirits tonight.
Speaker E: And your other senses, too? Uh, some spirits cannot be seen, but they can be heard or felt or even tasted.
Speaker G: What do you think a spirit tastes like?
Speaker E: The world of spirits should not be taken lightly. Just last night during my meditation, I could sense an evil right here in the carnival camp. Something dark is brewing. I fear what tonight will.
Speaker A: Bring.
Speaker F: What do you think that was all about?
Speaker G: I'm not so sure. Kalik has always been, um kind of a strange guy.
Speaker D: You've got that right.
Speaker A: Whoa.
Speaker D: Where are you? I told you to have more custard pies ready an hour ago.
Speaker G: Oh, jeez. I better go.
Speaker F: See you later tonight.
Speaker A: Phew.
Speaker G: I am absolutely exhausted. To think a holiday would bring the whole crack in town out here. Uh, sir, uh, uh, those are actually for employees only. You're not supposed to what's wrong with your face? Stay away from me.
Speaker A: Stay away. Get back. Get.
Speaker C: Back.
Speaker F: Maribel. Whoa.
Speaker A: Whoa.
Speaker F: Are you okay? You look like you've seen a ghost or.
Speaker A: Something.
Speaker G: I'm not sure. Maybe I have. Or maybe it was one of those evil spirits kalik was talking about earlier.
Speaker A: Whoa.
Speaker F: You're not supposed to let Kalik's stories get to you. Or are you just trying to scare me?
Speaker G: I'm not kidding around, mayor. Though I saw someone over there, but his face is all messed up, like some kind of dead guy came back to life.
Speaker F: EW, that's really gross. Guo. Not funny.
Speaker G: I'm not trying to be funny.
Speaker C: Hey, there, buddy. Uh, I think you've had way too much to drink. You need to go.
Speaker B: Dead.
Speaker C: But you've been dead for two years. How, uh, can.
Speaker F: You oh, my gosh. You were right.
Speaker G: Come on, you've got to get out of here.
Speaker F: I've got check on Walter. He's back at his tent taking a break.
Speaker G: Are you sure that's a good idea?
Speaker F: I'm not going to leave him there to unknowingly get attacked by whatever those things are.
Speaker G: Okay, well, meet me at the head tent in ten minutes.
Speaker A: Okay?
Speaker H: Got it. Dave Woahhan has just discovered these strange monsters have taken over their carnival, and, uh, they seem intent on attacking the people there. You just promised Maribel that you would meet her at the main tent in, like, ten ish minutes, and, uh, you watched her rush off to go save her kissing booth partner. Not like that kind of partner, but just like, coworker, um, who is over in his tent taking his break from kissing people for money. And you find yourself standing there amongst a massive, just panicking crowd of people who are running this way and that way throughout the carnival, knocking things over, uh, pushing through tents, going into tents, rushing out of tents in fear as something follows them from behind. What are you doing?
Speaker G: Oh, my goodness. This is madness.
Speaker H: Madness. This is no.
Speaker G: Okay, sorry. Um, what would Globe do?
Speaker A: WWGD.
Speaker H: Get your WWGD bracelets today. Wwghd globe. Han could be where's Han is.
Speaker A: Last name.
Speaker G: All right, so Guo's, he's thinking he's got to meet up with Maribel at the main tent, the head tent. Um, but they're going to get out of here. They're going to need probably something to get through this crowd.
Speaker A: Sure.
Speaker G: This madness. Okay, so he's going to go back to the camel font cage okay. The camel font pen, um, and try to get a ride.
Speaker A: Okay.
Speaker H: All right, so you rush back over to, uh, something, you know, the path to, no matter what, because of how many times you've had to clean it and feed the camel fence. You rush over to the camel fence tent, and there it is. Uh, it definitely looks a bit spooked. It seems to be a little bit fearful, uh, of the situation at hand with people running by, screaming. It's not used to this kind of noise. Noise for sure, with the carnival sounds and everything, but not this kind of noise. Um, and it definitely looks very skittish.
Speaker G: Hey, easy there, peanut. Calm down. Uh, I got something for you. And go to the nearest trash can and pick out, like, some popcorn or something, okay?
Speaker H: There's plenty of that. I mean, you wouldn't even have to go to the trash can. Somebody probably dropped their bag of fruity popcorn or whatever.
Speaker A: Fireflakes.
Speaker H: Somebody dropped their bag of fireflakes on the ground.
Speaker G: So I'm going to try to get peanuts attention with this carton of popcorn okay? Um, and draw its focus away from all the chaos going on around it.
Speaker A: Sure.
Speaker H: Let me have you, um oh, interesting.
Speaker A: Okay.
Speaker H: I was about to have you rely on your skills and training, but I think it'd be more appropriate to do a comfort and support. Comfort or support? So it says when you comfort or support another well, it says person, but in this case, it's an animal. You're going to roll with harmony. And, uh, if you hit, they must.
Speaker G: Decide if they open up to you. Okay.
Speaker H: Easy, girl.
Speaker G: I got a nine.
Speaker A: Okay.
Speaker H: Uh, yeah, that's a hit. Um, it will decide to open up to you. You are a friend, and it knows well, you've fed it, you've cleaned up after it, you've spent time with it. So it is definitely, honestly, uh, glad that you are there. And you can tell it is very scared, but it's glad to know that you're there. So it instantly comes rushing up to the fence over by where you are and nuzzles you a little bit and eats, uh, a little bit of the popcorn and seems to be a little bit calmer now that you've come, a familiar face is there to kind of calm it down.
Speaker A: Okay.
Speaker G: All right, so Guohan's going to need to.
Speaker A: Get peanuts.
Speaker G: Uh, like, what do they call it? A palaquin or something like the platform that goes on top of it so.
Speaker H: You can ride on top. Oh, okay. Yeah, I know what you're talking about.
Speaker G: Kind of like a saddle, but it's more of just like a box platform.
Speaker A: Okay.
Speaker H: Uh, you know that it is kept, I mean, in the, uh, tent pretty close by to the.
Speaker A: Skull.
Speaker G: All right. Going to be hard getting this on you by myself, but I'll see what I can do. Might have to use a little earth.
Speaker H: Bending, something we've never seen before.
Speaker A: Yeah.
Speaker G: So GLOW's gonna lead Peanut over here, and he's gonna basically just gonna position the saddle on the ground and then make some pillars coming up. So it'll be basically like an improvised.
Speaker H: Carport for this elephant.
Speaker A: Okay.
Speaker H: Yeah, no, I see what you're saying. So two columns come up holding, uh, the sides of this, uh, platform piece. And then you're just going to walk the camel fent under it and then lower it down on top. Uh, again, because it knows you, it trusts you. It doesn't seem to be bothered by this at all. It allows you to do your thing to get it taken care of. Um, but as you are strapping it in, a, uh, sound comes from behind the tent and seems to be making its way towards you. And it sounds like and you turn to see that one of those horrific creatures that you ran into earlier is walking towards you with its arms outstretched in sort of a limp fashion. And it moans as it continues to move towards you.
Speaker G: M oh, sweet custard. Where'd you come from?
Speaker H: River island. What does this thing look like? It's human being. But it is just grossly. Ah. Wadded. And one of its eyes seems to be popped out of its socket and just kind of hanging there. Real grossly. The thing that doesn't intrigue you is that it's not losing blood anywhere. Um, it just looks like it's goopy, like it's, like I said, molding or rotting for some time.
Speaker G: Decomposed, you might say. You.
Speaker A: Stink.
Speaker G: Hey, the carnival is close, bud.
Speaker A: No.
Speaker G: After hours visits, it continues to move.
Speaker H: Towards you as if it hadn't heard.
Speaker A: You.
Speaker G: I'm going to grab, uh, the broom, the poop broom off of the wall. Stay back. I know where this has been, and trust me, you don't want to come any closer.
Speaker H: Uh, do an intimidate, which is with.
Speaker A: Passion.
Speaker G: With passion, I get a ten.
Speaker H: Okay, so on a ten plus, uh, you pick one of the options, and they are not allowed to choose it. So the options are they run to escape, to get backup. Um, they back down, but keep watch. They give in with a few stipulations, or they attack you, but off balance, and I mark a condition on them.
Speaker G: Okay. I don't want him to get back. Uh, up.
Speaker H: Okay, that is a good point. I didn't think about that. Um, well, with that being said, he is going to attack you, but off balance, uh, you use the broom. As you intimidate him, he keeps moving closer and you start poking at him. And it actually trips him, uh, up. I'm going to as strange as this might sound, I'm going to mark this zombie as afraid. You just knocked him down, and he was not expecting that. And now he is very confused. Or it rather is very confused.
Speaker A: Also.
Speaker H: I already just threw the term zombie out there. I broke the first rule of zombies, which is you never call them zombies. You call them walkers or the undead or, uh, I don't know, what else have they used out there?
Speaker A: Rotters.
Speaker H: Whatever the case, it is now afraid, which gives it a minus two to intimidate, um, and call someone out.
Speaker A: Correct.
Speaker H: Which in this case, intimidate is kind of the key thing. You've knocked it over. You've seen how kind of I don't want to say fragile, per se, but how kind of uncoordinated they are. So to you, they're a little bit less scary, um, to an extent. Uh, it is starting to pick itself up off the ground. What are you going to.
Speaker A: Do?
Speaker G: I'm going to grab one of the buckets, uh, also on the side of this pen and see, like, take this, you smelly lout dunk. Um, it over his head. Pull the old skyrim chop.
Speaker H: Keep the bucket on the sneaker. All right, perfect. I'm going to say that this is an exchange at this point.
Speaker A: Okay.
Speaker H: Uh, so I'm going to switch over to my combat moves. So I would put that under evade and observe. And I would call that a bolster or hinder, and in this case, hinder, he is going to be doing defendant maneuver. He is simply going to be seizing a position, which is picking himself off the ground. So as he picks himself up off the ground, you're going to roll, uh, with creativity or harmony, and we'll see if you're able to hinder him with a bucket on the dude creative.
Speaker G: Nice. Um, they only got a four four total.
Speaker H: So you go to put this bucket over his head, and he's able to kind of just dodge out of the way, and the bucket falls onto the ground. And now it's kind of close by him, and you're like, oh, I don't know if I want to reach past him to try to grab it, because he's right there, and he's kind of gross and spooky.
Speaker G: I got it on my hands. Gross. So stay back.
Speaker H: Uh, do you want to continue with the, uh, exchange, maybe try another move on the list?
Speaker A: Yeah. Okay.
Speaker G: I got to try to lead him underneath, uh, the saddle that's still suspended.
Speaker A: Okay.
Speaker G: Um, and away from the camel font.
Speaker A: Okay.
Speaker H: Um, I would call that I mean, I would say seize a position. Probably be the best bet here. So you'll be doing defendant maneuver. Uh, he is going to be doing an evade and observe, and he is going to also be doing a bolster hinder to basically just try to grab you. Um, so you'll get to roll first.
Speaker A: Focus.
Speaker G: I got a ten or no, a twelve.
Speaker H: Oh, my gosh.
Speaker A: Wow.
Speaker H: You have a list of things that you can do, uh, including choosing two different options, uh, basic or mastered techniques, or using a practice technique, or marking one fatigue to use a learned technique.
Speaker G: I'm going to do one of my learned techniques.
Speaker A: Okay.
Speaker G: Um called Pinpoint Aim.
Speaker H: Okay, tell me a little bit about Pinpoint aim.
Speaker G: So Pinpoint Aim says, take the time you need to line up a perfect shot, become prepared in the next exchange. If you advance an attack roll with focus or passion. If you choose strike, you do not have to mark fatigue to choose what you inflict.
Speaker A: Okay.
Speaker G: So in this case, uh, the idea is that he's going to go underneath.
Speaker H: This thing, and I'm going to drop it on him. Okay, sounds good. All right, so you use that time, you use your technique to get under the camel fin in the right spot and really set things up for your favor. The, uh, zombie was going to use bolster to hinder, but you got away, and so it is unable to impede you, but it does follow after you. So it's moving your way at whatever you'd like to do next.
Speaker G: So I'm going to just be like, hey, buddy, what's.
Speaker A: Up?
Speaker G: And then I'm going to lower my pillars and drop the thing off.
Speaker H: All right, sounds good. Uh, I won't make a roll for it because it's lifted the pillars as it is. Uh, so these come crashing down. I mean, all things considered, it kind of would fall under, um, a smash, I suppose.
Speaker A: Yeah.
Speaker G: Be advanced and attack.
Speaker A: Yeah. Okay.
Speaker H: So I'll have you roll with that just to since it is technically one of those, I guess.
Speaker A: Yeah.
Speaker G: So I can roll with focus, art, passion. I have plus one to both.
Speaker A: Awesome.
Speaker G: And then since I'm prepared, I also get a plus. Do they stack?
Speaker H: Yeah, I think so. 13. Holy cow. Yeah, I did get you got a 13.
Speaker A: Nice.
Speaker H: Okay, so again, there's that list of all the different things that you can do. Getting a ten plus mark one fatigue to use a learn technique, use one practice technique, use two basic or mastered techniques. I'm going to strike them. Strike?
Speaker A: Yeah.
Speaker H: Like, physically, or you're just going to do the thing you had talked about?
Speaker G: I do the thing. Okay, sounds good. That's a basic method. Yes, basic.
Speaker H: So technically, you could use two.
Speaker A: Right.
Speaker G: And then as part of my pinpoint aim, I don't have to mark fatigue to choose what I inflict.
Speaker A: Correct.
Speaker H: You're going to do, like, strike twice.
Speaker A: Okay.
Speaker G: Um, actually, no. Uh, yeah. Mark two fatigue and then, uh, trap them.
Speaker H: Yeah, that makes sense.
Speaker A: Okay.
Speaker H: I was kind of hoping you would. All right, so you are doing two strikes. Um, describe to me what two strikes are, since one is, like, dropping the thing on him. Is there a second thing?
Speaker G: Well, I mean, it's the thing hitting its head, and then it hitting the floor.
Speaker H: Okay, sounds good. All right. So not only does this platform piece come falling down onto this undead creature, uh, it knocks it flattening it up against the ground, holding it down, holding it trapped. It is, uh, obviously exhausted. It tries to get up. It cannot lift this platform that's on top of it. So it is basically completely disabled at this point on the ground, struggling underneath the weight of this sort of platform saddle type deal.
Speaker G: A solid hit by Guo. Did you see that peanut? Did you see that? Oh, well, now your saddle's, uh all wow.
Speaker A: Great.
Speaker G: How do you feel about killing bareback peanut? All right. Uh, maybe I can find some rope or something. Uh, so I got to look around.
Speaker H: And find it does have some on its, like, a muzzle almost. Not some sort of mouth, but just like a rain.
Speaker G: Yeah, I guess this will have to do. Um, so, yeah, I'm just going to climb up.
Speaker H: Um, it's a little uncomfortable, but you're able to do it. You've had many years of experience writing animals at the zoo. Usually, uh, a lot of people put you in charge of kind of getting them ready.
Speaker A: Yes.
Speaker G: All right, girl, let's go find those kissing.
Speaker A: Fools. Awesome.
Speaker H: So where are you writing off to?
Speaker G: I think I'm just going to head towards the kissing booth.
Speaker H: Okay, sounds good. Um, you start heading over towards the Kissing Booth, and, uh, things are starting to die down a little bit, but you can definitely still hear some various screams and shouts of terror throughout the carnival. Kind of more on the outskirts. You're kind of a little bit more towards the center of the carnival ground, and you make it to the Kissing Booth. And, uh, there's not too many people around. But, uh, what you do see is Khalik himself is, uh, he looks like he's hiding behind the kissing Booth, and he sees you coming and he says.
Speaker E: Goo, what are you doing on the camel fan?
Speaker G: I'm getting out of here.
Speaker E: Khalik, have you seen all these dark spirits that are around? They seem to be quite dangerous.
Speaker G: Yeah, you've seen them, too. That's why I'm hitting the road.
Speaker E: Something is very wrong.
Speaker G: Very wrong indeed. Gotta get out of this mess. Get out where it's clear.
Speaker A: Yes. Okay.
Speaker E: Do you mind if I ride?
Speaker G: Yeah, yeah, come on up.
Speaker E: Uh, many thanks.
Speaker H: He hustles uh, up. He's not quite as practiced as you are on getting onto the ammo, but he manages to get up eventually.
Speaker D: Klik.
Speaker A: Kalik.
Speaker G: Have you seen Mirabelle or Walter?
Speaker E: Unfortunately, I have not. Not since we were discussing things at the Kissing Booth earlier.
Speaker G: Uh, no. Well, maybe she headed to the head tent anyways.
Speaker E: Yes, and we should check on Chang while we're there. Something tells me that he has something to do with all.
Speaker A: Hmm.
Speaker G: You know, you could be right.
Speaker H: And, uh, as you guys ride, uh, it doesn't take you too long. I mean, it's not like a hugely sprawled out carnival area. But, uh, eventually you do get to the main tent standing out front, holding a scepter, which now kind of has a, um, light glow around the sort of ball of it on the end. Um, is Chang himself, and he seems to be almost beaming with happiness at the moment.
Speaker D: And he says, Ah, yes, my boy GuoHan and my main man, Calic. Two strong hands to help me with the next step of the plan. Oh, and it looks like you've brought a pack animal, too. How perfect. Chan?
Speaker A: Yeah.
Speaker G: What on earth are you doing?
Speaker D: What are you talking about, boy?
Speaker G: And what's the deal with that staff anyways?
Speaker D: What, this old thing? Well, that shouldn't really matter to you right now. What does matter is that you and Calic take that big beastie into town and start loading it up with all the money, goods and valuables you can find. I'm talking jewels, gold, family heirlooms, whatever you can find. Once we've got everything loaded up, we can take it over to the next town with us and sell it all off. We're gonna be rich.
Speaker A: What?
Speaker G: I can't believe what I'm hearing right now.
Speaker D: What? The people here are terrified, running around, hiding. Now is the perfect time for the looting to begin.
Speaker G: Chang, do you have anything to do with what's going on here?
Speaker D: Like I said, you don't need to be asking any questions. All you need to do is exactly what I tell you to do. Or do I need to get the paperwork out and remind you who owns you?
Speaker H: And, uh, Khalik leans forward and he says, Go.
Speaker A: Oh.
Speaker E: That staff in his hand, it seems to be glowing with some kind of spirit energy.
Speaker H: I think that no, it can't be.
Speaker G: What is it, Kalik?
Speaker E: I think Chang is using that staff, uh, to control these evil spirits.
Speaker A: Is that ah.
Speaker G: What's going on? Oh, it's worse than I thought.
Speaker H: Kalik shouts out, uh to chang. He says, Chang, I don't know what kind of evil spirit magic you are working with, but I think you are out of your league, and I think.
Speaker C: You need to get rid of that staff.
Speaker H: Uh and Chang says what?
Speaker D: Get rid of the staff? Heck, no. I had to trade some valuable information to some dangerous men for this staff, and now it's all I've got. But, boy, is it something. Now, I'm going to tell you one more time. Take that camelphant into town and start looting up. If you don't, well, Calic, I'm going to have to fire you.
Speaker C: And Kalik says, Jang, I don't know.
Speaker E: What you think you're doing or why, but the power of the spirits was not meant to be possessed by human hands. You need to get rid of that staff immediately.
Speaker H: And he climbs down from the camel fintech, and as he does, Chang raises the staff, and some of the, uh, undead in the area start to kind of start moving towards you and congregating around.
Speaker D: Says Calic, I'm going to give you one last chance. Join me. Do as I say, or face the consequences.
Speaker H: Kalik starts kind of turning around, very fearful, looking in every direction, not sure what to do, as these things are starting to surround him.
Speaker G: You've gone too far this time, Chang. I don't give a dang about your paperwork. I'm not your dog. Khalik's one of my few friends here in this miserable place. One of the few bright spots in my monotonous day of chores and dung and mushy fruit that sometimes stinks. Where do you get that stuff, anyways?
Speaker D: From the same shady characters that gave me this staff. Maybe you and Calic need a bit of a rundown on what this staff is all about. To properly motivate you, to follow orders. See, this staff was created by a very special blacksmith living in the North Pole. He hunted down and trapped a grave spirit there and fused it with this staff. Without that spirit of the grave to guide lost souls to the afterlife, those who died in the area were trapped right along with it. And now I control all those souls who are able to possess the bodies of the deceased, and they do whatever I say. If I say attack someone, they do it. If I say take things, they take them. Heck, if I were to tell them to eat someone, they do that, too.
Speaker G: Uh, where is Kalika? Is he still on the elephant or the camel font?
Speaker H: He got off, and he's standing just on the ground right next to the camel.
Speaker A: Fin.
Speaker H: As these undead creatures are kind of starting to move.
Speaker G: In. Yet another creature in a cage to add to your menagerie.
Speaker F: Well, that's what the carnival is all.
Speaker D: About, isn't it, Guo? Uh, creatures in cages performing for the paying audience to see.
Speaker G: Well, that's one ticket I won't be buying.
Speaker D: Oh, yeah? And what are you going to do about it?
Speaker G: Suck stones? Chang and I pull out my pouch.
Speaker H: Of pebbles from my no, that totally checks out. Okay, so, yeah, you have this pocket full of pebbles. What are you doing with these pebbles?
Speaker G: I'm going to try to shoot one at Chang's fingers to get him to drop this staff.
Speaker H: Uh, because you have this bag of pebbles from the game in the first place, that would suggest to me that you have involved yourself in either running the game or at the very least, helping with it a few times or two. So I'm going to call this rely on your skills and training.
Speaker G: So guo is he's envisioning?
Speaker A: Yes.
Speaker G: That weak spot.
Speaker H: Uh, yeah, I would definitely say that because you have a lot of training with this, I'd say you definitely have a plus one. Sort of a preparation, in a sense of doing this little maneuver here. As you shoot this rock towards his fingers, as you're about to shoot this pebble, maribel and Walter come running out towards the main tent, which is where you told them to meet them.
Speaker F: Guao I what's going on?
Speaker H: And for a moment, Chang is distracted by the fact that these two figures you were kind of expecting it, know they had to get here eventually. But Chang is a little bit distracted, having seen two more employees and having a lot to focus on at the moment. So he's a little distracted. So I'd say you have a plus one on top of it.
Speaker G: Roll with focus. I got a seven.
Speaker H: You got a seven. You do it imperfectly. The GM tells you how your approach might lead to unexpected consequences. Accept those consequences or mark one fatigue. So the consequences of you missing could cause you to hit Chang himself. And that won't be enough to knock, like, outside of his hand, but in a way that doesn't knock the staff out of his hand, and that might make his anger and attention turn towards you instead. So right now, he's kind of focused on taking down Khalique.
Speaker G: Yeah, that sounds good.
Speaker A: Okay.
Speaker H: Sounds good. So you fire this little pebble out of your fingers, kind of like a kid playing marble. You just right between your thumb and index finger, and it goes flying forward, and you're hoping that you can hit his hand to knock the staff out of his hand, but instead, you hit him smack dab in the chin.
Speaker D: Boy, I'm going to have to teach you a lesson.
Speaker H: And he moves his staff, and he points it over at you. And all the zombie creatures start to move towards the camel fence with you riding on top of it. And as this happens, that's when Maribel.
Speaker F: She shouts, guel, what's going on?
Speaker D: Ah. Uh, walter Maribel. Perfect timing. I've got bags in the tent. Grab them and start looting the town while I take care of these two troublemakers.
Speaker F: What?
Speaker A: Looting?
Speaker F: What are you talking about? What's going on? And what about all these monsters attacking everyone?
Speaker H: And then she sees that the monsters are all kind of standing around, and then she know Chang pointing the staff towards you, and everything starts to kind of click in her head as she sees that the zombies are moving towards you. The staff is pointed at you. He just talked about teaching you and colleague a lesson. And she realizes that he's obviously the one that's in control of these creatures.
Speaker G: Look out, Maribel. Chang's totally lost it.
Speaker H: She's gonna rush towards Chang in hopes of tackling him or something along those lines. And he takes a swing at her, and he hits her in the head with his big old scepter, and it knocks her to the ground, and she just lays there. Maribel, no.
Speaker G: You dirty, rotten hog monkey.
Speaker D: I didn't want to have to hurt your friend, Guo, but I'm going to have to continue hurting them until you do as I say. So what is it going to be, boy?
Speaker G: That's what I'm going to be like. So, from my experience working with this camel font, it's got one of its moves in the show. Is this, like, fancy dismount. Okay, so I'm going to be like peanut dismount.
Speaker A: Okay.
Speaker G: I'm going to slide down the trunk.
Speaker H: Okay, sure. Uh, yeah, go for, uh, another. Rely on your skills and training. You're really doing a lot that fits GLOW's character things that he would do at the.
Speaker A: Carnival.
Speaker G: That's going to be a six.
Speaker H: And then this would be another thing that I would give you a plus one on, just because, like I said, you've done it a lot. You've worked with this animal a lot. You'd hit the seven. The, uh, possibility of failure involves not, uh, landing quite the way that you wanted to. You might crash into a zombie. You might fall, uh, flat on your face, something along those lines.
Speaker G: Um, I'm just going to take an exhaustion.
Speaker H: Okay.
Speaker G: Take your maximum effort.
Speaker H: All right, sounds good. You take the fatigue and then describe to me what it is that you are jumping off this camel fent and doing in such a fancy way.
Speaker G: So I'm just going to try to fly directly at, ah, Chang.
Speaker H: Okay, sounds good. You go flying towards Chang, and you crash into the van, and both of you hit the ground, and the scepter rolls out of his hand, and both of you kind of do that thing where you both look up and you see the Scepter laying there, and you both start scrambling for it. I mean, I assume you scrambled.
Speaker G: For.
Speaker H: Scepter, but as you're scrambling, uh, Khalik leaps forward and grabs Chang's foot, and he is basically helping, which is going to give you that plus one. He's going to mark a fatigue in order to do that, but he's able to help a companion. Chang tries to pull away from his grasp, and he manages to, but it gives you a little bit of initiative, but you really got to scramble for it, and it causes you to kind of, like, strain yourself in a way that kind of causes some pain. So, um, that's why it causes, uh, a fatigue in order to grab, uh, it but now you've got it. You've got it in your hand, but Chang is still crawling towards.
Speaker A: You.
Speaker G: We're both on the ground crawling. I'm trying to scramble up, um, and disengage and get my legs clear.
Speaker A: Okay.
Speaker G: Um, yeah, it's trying to get up in a way.
Speaker H: Uh, all right, you're able to do that. Like I said, with the help with Kalik and everything, you're, uh, able to scramble your way up onto your feet. You're standing above Chang with this scepter.
Speaker D: Uh, whoa, whoa, whoa. Now, let's not do anything hasty here. You give me back the scepter, and I'll give you 30% of what we loot from the town. How about that?
Speaker G: So what does the scepter look like?
Speaker H: So, it is like a wood stick staff. It's a nice, sturdy stick, and it's kind of scraggly along the way as it comes up. And then it has, like, almost a roots, as if it was like a sapling that got ripped out of the ground. And the roots are kind of curled around the scepter sphere at the end, uh, which is green color. And as you hold it, you can kind of feel this very powerful, um, spirit energy sort of, uh, pulsing. You can feel it kind of almost come all the way to your wrist. Almost a refreshing feeling, um, but with a hint of sting to it. Just a hint of sting to it.
Speaker G: Uh, so I gaze at this staff. I'm like, all right, spirit, time to set you free. I'm going to try to plant the staff into the ground, uh, using earth bending okay. And then going to attempt to do, uh, kind of spin with both arms. So the staff is planted, and I'm going to spin around with both arms and do kind of like a 360 with my arms coming up okay. At, uh, 45 degrees to bring a chunk of earth, like, out of the ground.
Speaker A: Okay.
Speaker H: Kind of like, uh, how people do what is it, hammer throw?
Speaker A: Yeah.
Speaker H: So it's kind of like, the hammer throw, and you're about to smash it into the stone at the end of the scepter.
Speaker G: Yeah, I'm trying to plant the scepter so it's, like, half into the ground.
Speaker A: Okay.
Speaker G: And then just, like, shear off the top half with this rock strike.
Speaker A: Perfect. Awesome.
Speaker H: You spin. You spin, and then you hear Chang scream, shatter the top half of, uh, the stone on the middle of the scepter. And you watch as the glowing energy that was inside of it sort of forms into a shape. Uh, it turns darker. It goes from, like, that bright, glowing green to a deeper green. Deeper to the point where it turns into a black. And before you, you see, um, a large black cat, but, uh, its paws, like, kind of outstretched. And you see that it has feathery, crow like wings, um, that kind of connect its arm to its body. And then you notice that the tail that's sort of, um, moving back and forth isn't just like a regular tail. It's actually a snake with the very end of the tail being the head of the snake. And the spirit, uh, looks you in the eye, and it says, thank you for releasing me. And it turns to Chang and it says, although I am unable to do anything in this form to humans, know that my words will be taken to the utmost of authority. And you can expect an unpleasant place inside of Deku when you pass. And as it says that, it flies away. And Chang is just his face his jaw is just dropped as he stares. Something inside of him just seems in full doom and despair mode, and he just has no words to speak as he watches this creature fly away.
Speaker G: And as Gwell watches it fly away, he's, like, just kind of talking to himself. He's just like, you're free, spirit. Free to go home to a place where you belong.
Speaker H: Kalik steps, uh, up beside you, and.
Speaker E: He says, you've done very well, Goo. Who knows how long that poor spirit was trapped inside that cage, unable to continue its purpose in life.
Speaker G: Thanks for your help.
Speaker A: Kalik.
Speaker G: Of course. Couldn't have done it without you.
Speaker E: No need to thank me, Goo. Your good intentions and clever skill stop Chang and his evil intentions.
Speaker G: Maribel. Walt, are you okay?
Speaker H: And, uh, Maribel, you notice that Maribel's not actually lying there anymore. Uh, she actually comes from inside of the main tent. She walks up to you, and she hands you some papers, and she says, I'm okay, Guo.
Speaker F: I snuck into Ching's tent while he was distracted and got these.
Speaker H: Uh, and you look at these papers, and they are, uh, sale receipts, essentially, for the purchase of you when you were but a child.
Speaker G: The papers.
Speaker D: Don't touch those. Those are mine. Give them back to me.
Speaker G: Well, it's got my name on it.
Speaker H: And Khalik kind of steps in front of you to keep him, uh, from getting any closer.
Speaker C: And he says, you, you have held.
Speaker E: Ownership over this boy. How dare you, you filthy slaver. Sign the papers over to the boy.
Speaker D: Immediately. And why should I do that?
Speaker E: Uh, that grave spirit said it would ensure you a dark place in the deepest parts of Deku. Um, but as someone who speaks with the spirits often, perhaps I can quell its anger and restore your fate after death to that of the rest of us. Or perhaps I can speak with other spirits who can corroborate your evil deeds tonight and talk the fates into sending you even deeper into hell to atone.
Speaker D: For your no, wait a second. Let's work out a deal, all right? Um, okay, how's this? Quo can have weekends off. That's a fair okay, okay. He only has to work weekends.
Speaker A: Fine.
Speaker D: What's one kid? Give me the paperwork. I'll sign it.
Speaker G: I can't believe this is happening. And I don't know, I'm just, like, in a rush over, like, with my arm on Maribel and the other one on Walt as I come up to just get a better view of him actually signing these papers.
Speaker D: All right, here. Just take it and you can get out of here. I don't want you at my carnival anymore.
Speaker G: Yippee. Do an Anakin Skywalker.
Speaker A: Yippee.
Speaker G: As I raise these papers into the air, uh, actually, I throw them into the air. I'm like, uh, oh, wait, I need those.
Speaker A: Shoot.
Speaker H: And, uh, your friends help you pick all up all the papers and get them back to you. And Maribel kind of looks at you a little bit sad, and, uh, she.
Speaker F: Says, so, Guo, where will you go?
Speaker G: Well, I think I'm going to seize a man about some tea.
Speaker H: Um, with that, we will end the prequel for.
Speaker B: GuoHan M. Thank you so much for listening to our special GuoHan prequel episode. Before you go, I want to take a moment to say an additional thank yous to all the cast that was involved with this episode, most of whom you can find on Casting Call Club and other websites so that you can hear more of their work and maybe even commission them for their incredible voice talents. All links will be in the description below. Chang Sinani was voiced by FM voice acting. Khalik and Guohan's father were both voiced by Gantu Dubbs. Guohan's mother was voiced by Late Night OJ, and Maribel was voiced by my wife, Emily Williams Gorsu. Of course, GuoHan was voiced and played by David Masbergen, and all other voices.
Speaker H: Were done by myself.
Speaker A: Skyler.
Speaker B: Don't forget to check back in two weeks for Brock Lee's combat filled prequel episode. Here's a small hint on what to expect. If you're a fan of WWE or in the Avatar verse the well known Earth Rumble Stadium, then you're in for a special treat. Of course, don't forget to follow or subscribe to our podcast through whatever podcast site. That you're using, such as itunes, Spotify, YouTube and others. Additionally, you can follow us on Twitter, Facebook and Instagram. Just look for the social media icons.
Speaker H: Following us on social media gives you.
Speaker B: Access to all news, announcements and of course, new episodes as they are released. You can check out our website, Bendersonbrews.com, which will feature all of our episodes as well as news, announcements and even cool character and player profiles. It's a great hub of information for the Benders and Brews podcast. And finally, we would be truly humbled if you would be willing to take the time to leave us a review. If your podcast site allows you to do so, such as on itunes or in the case of YouTube, you can hit the like and subscribe button and drop us a comment. Tell us about what you thought about our podcast episodes. It sure would mean a lot to us. Avatar Legends is a tabletop role playing game created by Magpie Games, Nickelodeon, Avatar and all related titles, logos and characters are trademarks of Viacom International, Inc. All rights preserved. I also want to thank the following artists who you can find on Fiver for their amazing creative work on this podcast. S character art was done by Alicio Papa. Draw background art by Konichi. Music by Joe Tims Two one five. Thanks again for listening and we'll see you on the next episode.