Session Zero Heroes - A TTRPG Actual Play Podcast
Speaker A: jasmine, oolong, green and white. Long ago, these four teas were skilfully brewed at the blissful brew. Then everything changed when the shop's popularity threatened its existence. All Mr. Okuron, the shop's owner and tea master, could do was to recruit four teenage orphans to learn his trade and and staff his shop. A year has passed since the orphans were hired, and although their skills have progressed, they still have a lot to learn before they can brew anything. But I believe that they have the potential to make the blissful brew the greatest tea shop in the world.
Speaker B: Last time on benders and brews and Avatar Legends podcast. We open on a scene as Wang long trails behind two guards with their arms around Brock Lee's shoulders, dragging him. A puff of the same pink misty smoke greets Brock, but as soon as he smells it, he starts to feel a little bit lethargic, a little bit slower. This is the Udao prison facility.
Speaker C: Anyone know how to juggle?
Speaker B: Mika, you approach, and there are two guards standing by the door. They're wearing these very strange, very tight masks that go all the way around their face.
Speaker D: Hey, guys, you have a guy named Brock. Can I say hi to him?
Speaker B: Are you his wife or something?
Speaker D: Yeah, bro.
Speaker E: Miko.
Speaker B: What's up, dude?
Speaker E: So good to see you.
Speaker B: So you push a little bit harder with your bending in order to really freeze this up, to really break into this lock. Now, you know that there's a guard across the way.
Speaker D: Wait, I'm gonna do the bend and snap.
Speaker E: Stay away from my wife.
Speaker D: He doesn't have time to react.
Speaker F: Yeah, exactly. And then all of a sudden, boom.
Speaker B: Brock just tackles this guy to the ground.
Speaker D: You should have stole that guard's clothes.
Speaker B: And you give Brock the clothes. Brock, you've got your outfit on. He goes back into town. You guys go away from town, kind of around. Whatever the case, Brock doubles back and then meets with you guys at the start of the tributary. You guys spend the rest of the day following the tributary, and before you stand a mountain amidst the mountain is what looks like an abandoned air nation temple. All, right. Welcome back, everybody, to another episode of benders and brews. Episode three. Well, specifically another episode. That episode being episode three. Just to clarify there, we're not doing another episode three. We haven't done episode three yet anyways. All of that.
Speaker G: Well, we do have two other episode three still.
Speaker B: Oh, yeah, that's true. We do. I suppose that's right, because we're on season three, which means we had a season. Episode three.
Speaker F: Season two.
Speaker B: And an episode three, season one, which.
Speaker D: Means if you've not watched, heard any of the episodes, what the heck are you doing?
Speaker B: Right? That's right. Thank you, Michaela, for reminding them to go check out the rest of the show, if you haven't already. But I'm going to assume that for the most part, you're here because you've listened up until this point and you are excited to hear what's going to happen next. We just got Brock out of prison, a fire nation prison where he was being held that was filled with a gas that would kind of, more or less nullify the potential for people to break out. But they apparently did not expect the idea of a potential visitor to the prison helping to break a prisoner out. And that's exactly what happened. And now the four of you, who, I will have introduce here in a moment, are standing at the foot of an abandoned air nation temple. So before we go any further, that's a little recap there, but before we go any further, let's talk about your characters, so that way everybody remembers who you are and what you sound like. I'm going to go the opposite direction as I went last time. So, starting to my left, Cameron, who are you, and what's the interesting fact about your character?
Speaker C: I'm Cameron.
Speaker B: I play.
Speaker C: A, fun fact about Bildor is when he was younger, when he was in school training with his bow staff, they were doing an interesting training regiment, where it was art day, and they were putting our bow staffs in paint, and then they were, like, practicing bow staff moves, and then they're like, we're going to paint a portrait where you stick your two ends of your bow staff so much. What?
Speaker D: Just why you love to paint so much.
Speaker C: No, that was because my mother. Anyways, he would do painting with his bow staff, and, one day he did the color purple, and everything went horribly wrong. And purple was everywhere. It should not have been everywhere, and it got in spots. It should not have been. Bill, was finding purple many days later in the shower. that's all. I will.
Speaker B: Was he harshly scolded for it by the teacher?
Speaker C: Very much so. it was referred to as the purple incident. Whenever anyone mentioned the purple incident, everyone would look at Bill and he would turn bright purple. Well, not really.
Speaker F: You can't.
Speaker B: Breathe purple and embarrassment now.
Speaker C: He would turn red and embarrassment, but yes, the purple. Use purple paint now, because that Bill strongly dislikes the color purple.
Speaker H: Oh, okay.
Speaker G: All right.
Speaker B: Good to know. He has an aversion to purple.
Speaker H: Yeah.
Speaker B: All right, we'll keep that in mind. The GM will put all sorts of purple things into the game now.
Speaker F: No.
Speaker B: awesome. So next up we got Connor. Connor, who are you playing? And what's the deal with who you're playing?
Speaker E: I am Connor and I'm m playing Brock Lee, the 17 year old earthbender. something about him that you may not know is, ah, at times, if he just needs to chill to himself, he can be, standing on like a stone floor, like just outside on the gravel. He can sort of make his own stone elevator, just kind of slowly lower himself down below the ground and he could seal the top if he really wanted to. But then it's dark and then you run oxygen.
Speaker G: He might fall asleep.
Speaker E: He might fall asleep and then you run out of oxygen. You know how it is.
Speaker B: Isn't that a minecraft thing? Like you just dig the hole and then you fill it up over the top?
Speaker G: No, that's how, Brock sleeps is the Minecraft method. If he's out in the wild.
Speaker H: Right.
Speaker B: It's safer that way. Yeah, fair enough.
Speaker E: You don't get killed by zombies.
Speaker B: That's right. What creepers.
Speaker G: That was one of his facts in season one.
Speaker B: This is a slight differentiation from that. See, this is why, Dave is like our resident, what do you call that? Like, knowledge keeper, historian. Oh, you are the he who knows 10,000 things.
Speaker G: Now, I did start making a list of all our previous facts so I wouldn't repeat them, which is funny because I might repeat one just now because I haven't finished.
Speaker B: Fair enough. Well, we'll get to that in just a moment. But first, Michaela, who are you playing and what's up with them?
Speaker D: I play Mika. Sometimes she's depressing, sometimes she's hilarious.
Speaker B: Sometimes she's really flirty with the guards.
Speaker D: She is what she needs to be.
Speaker B: That's right. She's very, adept at her versatile skill set.
Speaker D: Yeah, I don't. Yep. she has very vivid dreams and they're very cool. Usually there's a good plot storyline. She wakes up thinking, hey, I should write this down. This is going to be a dope story. And she immediately forgets things as, she's trying to write them down.
Speaker B: Yeah, I know what that's like. And then you never do get to write them down because you always forget the time that you wake up.
Speaker D: Usually I'll just remember who's in my dream and maybe some of the setting and that's about it.
Speaker B: Right.
Speaker D: Just little bits and pieces, and it's not really useful.
Speaker B: she hasn't reached that point where she has control of the dream. She just experiences.
Speaker D: She usually can tell when she's dreaming, but she can't do anything about the dream.
Speaker B: Got you. Gosh, that's a frustrating spot to be in.
Speaker G: Does she think the dreams are her ancestors trying to communicate to her?
Speaker D: Yeah.
Speaker G: Is that a southern water tribe thing?
Speaker B: Yeah, it sounds like, it.
Speaker D: Some of them. Some of them, she thinks it's her enemies trying to communicate with her, but that's a whole nother thing.
Speaker B: Sounds tense. Awesome. All right, sounds good. jump in finally to Dave. Dave, who are you playing and what's his deal?
Speaker G: Guohan is who I'm playing. The earthbender. Guo also has a dream. but his dream is to hopefully one day expand the food menu portion of the blissful brew. Or if that doesn't work out, to open a sister restaurant, maybe, like, right next to it.
Speaker G: Like different hours or something, or just repurpose, have his own food he serves in the blissful brew, not during their busy times.
Speaker B: Oh, okay. I don't see why not. And unbeknownst to globe, but Bill, has been taking some cooking lessons. I feel like there's a, ah, solid potential for that.
Speaker G: Might be able to help as one of the. He could probably be the sous chef.
Speaker B: Yeah, well, and to top it off, tea, you drink that at any point. It's not like a breakfast thing, necessarily. I know in today's society, you get a tea shop. It's probably pretty popular during more earlier hours of the day, kind of like coffee shops. But in reality, tea can be drink whenever. And then if you put food, that means you could have food all day, wouldn't have to be breakfast food. So that's cool. I think that'd be great.
Speaker F: Awesome.
Speaker B: Well, that's all of our characters, so let's jump on into the story and watch them do their thing with another episode of Benders.
Speaker G: Don't you mean listen?
Speaker B: Yes, listen. So, all right, as I mentioned before, you guys find yourselves looking up at this sort of small mountain space, and amidst, the sort of on the mountain. In the mountain, whatever you want to call it, is an abandoned air temple. You know, it's abandoned partially because you can see that some of the paint and so on and so forth is kind of worn down. there might even be, like a collapsed building, like a small shed or maybe even a little hut or something has kind of. Just kind of fallen into disrepair. and then to top it off, you don't see air nomads that are just flying about. Whether or not any of you have experienced an air nomad temple or anything like that before, kind of just depends. But whatever the case, you don't see any currently. So you're kind of alluded to the idea that nobody lives here, or at least not many. You do know that Okaran and his note have mentioned a guru, tapik, which was an old friend of his, or maybe he had just mentioned it was an old friend of his, and you'll find out that his name. But whatever the case, and that's who you're supposed to meet here. So you guys kind of follow. There's like a little bit of a trail, and you head up the mountain. And sure enough, as you reach to the top, standing right on the outside of kind of the main entrance of the temple, which is sort of the centerpiece of this entire little air village, is an old man. He's balding. He's got the sort of traditional air arrows on his head and the rest of his body.
Speaker D: Most air people bald.
Speaker B: Yeah.
Speaker D: How's he balding?
Speaker B: Did I say balding?
Speaker D: I thought you said balding.
Speaker B: Balding is a pretty unique. Yeah, he's got a little bit of hair coming out the side.
Speaker G: The markings of a master.
Speaker B: Yes, that too. Yeah, he has the air markings in very simple, traditional air nomad robes, the orange robes and so on and so forth. And he just smiles. He's got a bit of facial hair, so he's not balding on his face, but he is on his head. and he sees you all and.
Speaker H: He says, well, hello. I've been expecting you. My name is Kuru Tapik. You must be Okoran's friends.
Speaker I: How could you tell?
Speaker G: Do we look like orphans?
Speaker H: Maybe a little bit, but not in a bad way by any means.
Speaker D: Well, how do you know it's us and not some, like, other random children running around?
Speaker H: I'll give you two reasons that make me believe you're the people I've been waiting for. One, this temple is fairly isolated from any nearby cities. Most kids don't come around here. And two, those that do seem to believe this place is haunted and, are fairly adamant about going around rather than approaching the front gate.
Speaker D: Is it haunted?
Speaker F: Is it?
Speaker H: No, the temple is not actually haunted.
Speaker E: Kind of makes it seem a little more.
Speaker H: I hate to disappoint. How exactly would you define haunted?
Speaker D: Are there spirits?
Speaker H: M well, we do have those. I guess it is haunted.
Speaker D: Are they vengeful spirits?
Speaker H: No, not vengeful. Just hungry.
Speaker D: Hungry for souls.
Speaker H: Oh, no. The spirit that resides here has no interest in eating your soul. The flesh on your bones will do just fine. Okay, but we'll get to that in due time.
Speaker D: I don't know if I want to get to that.
Speaker B: it's starting to kind of get.
Speaker H: Dark outside, and he says, but it seems that it is getting rather late, and I'm sure you're all quite weary from your travels. Please make yourselves at home. There are many rooms available. Since no one else resides at the temple except for myself, feel free to sleep anywhere you'd like. Once the sun rises, we can begin your journey into the temple and retrieve what Okura left.
Speaker D: what about the flesh eating?
Speaker C: How am I supposed to trust this guy? My parents told me not to go down strange, dark tunnels with strangers.
Speaker H: Well, your parents certainly taught you well. But I assure you, you won't be entering any dark tunnels tonight. So if you're willing to trust a stranger through the night outside of the dark tunnels, maybe in the morning we can reassess the idea of traveling with a stranger into a dark tunnel. If that works for you.
Speaker D: Well, I would hope that you might not be a stranger.
Speaker H: Of course. I completely understand. I apologize. You see, I've been stuck up here by myself on this mountain for quite some time now. Only interaction I get, day to day is entirely within my own head.
Speaker D: That's a little depressing.
Speaker H: Well, I like to think that I make pretty good company.
Speaker B: He leads you, not even into the temple. Like I said, there's just random houses and huts, and you really just have your pick. He kind of just points out some of them, and, the beds are actually pretty well kept. It looks like he was ready for you guys. He knew you guys were coming. as you remember from some of the other people that you've talked to that Mr. Okran sent you to meet with, or whatever the case, usually there was a letter. Like when you guys were in Udao and you met with Mayu yinyu. he kind of had an idea that you guys might be coming. He didn't know about Okaran's death, obviously, until you told him, but he had an idea that you guys were coming because Okaran had sent him a letter. You wonder if the same thing might be the case for guru Topek. because, again, there's, like, beds that are made, and they've got clean linens and things like that on them ready for you. So you guys kind, of like, just get yourselves situated in each one of the rooms, and then you start to smell something really nice, and you come out and you find guru Tupique is, he's got a big old pot, and he's stirring something inside the.
Speaker H: Pot, and he says, I see you must have caught whiff of my cooking. I must apologize beforehand. I've only been cooking for one for quite some time, so I hope my food is adequate to your taste.
Speaker D: I don't think I want your cooking.
Speaker H: Oh, well, I simply wanted to whip up a nutritious dish to help us with the trials of tomorrow.
Speaker D: Well, you know, with the whole stranger thing and the flesh eating.
Speaker B: I'll have her beer portion.
Speaker H: Certainly there's plenty to go around.
Speaker D: Wow. Knock you out and feed your flesh to the spirit in the basement of this mountain.
Speaker H: Well, if it makes you feel safer, I'm more than happy to take the first bite to show you it's safe.
Speaker D: You got to have a bite on.
Speaker C: My second bowl, bro. Quite good.
Speaker B: You already started eating it. All right.
Speaker F: Yeah.
Speaker B: So, he's doing, like, a seaweed stew. I woke up early, so it's very simple, but it's warm and refreshing for those that are eating it. It's warm and refreshing. how many bowls down are you?
Speaker C: Like, three?
Speaker F: Yeah.
Speaker B: I knew it. He ate too much at the prison. Yeah, it's starting to kind of kick in now. I mean, it's totally up to you if you eat as the GM. I don't really carry the way you do you. Up to you. But whatever the case, it's like a seaweed stew. Very simple. Nothing, like incredible. He maybe throws in some fancy spices or something, kind of gives it some life. But there's no meat involved because many of the air nomads are typically vegetarian.
Speaker D: Yeah, because we're the flesh for the monster.
Speaker B: Oh, yeah, that's true. I didn't think about know. He just kind of sits there and he eats.
Speaker H: He's, like, delicious. So how did you come to meet Okran?
Speaker D: Do you actually want to hear each of our stories? Because they're all different.
Speaker B: Listen to the prequels.
Speaker E: You should listen to benders.
Speaker B: And if you are asking the same question as guru tapique and want to know how they all met Mr. Okran, then go listen to the prequel episodes we release between seasons one and two. They are fantastic.
Speaker G: I'm very proud of them.
Speaker B: But whatever the case, I mean, you guys can just say that you give him an overview. Pirate ship.
Speaker H: Oh, pirates, you say save me from a carnival and a carnival. Did he save you from the big wheel that they strap you to and throw knives at you?
Speaker G: I did have to do that a few times, but the knife thrower was a good guy. I trusted him. But the owner was terrible. He was mean.
Speaker D: He saved me from people who wanted a pound of my flesh.
Speaker H: Well, a flesh eating people, you say? That certainly sounds traumatizing. I could see why you're so afraid of this spirit I mentioned earlier. What about you, big fella?
Speaker E: I kind of just showed up at his tea shop like a stray cat one night, and he just kind of took me in.
Speaker H: You don't say. Well, if there was one thing I knew about Okoran was that he was a kind spirit who was always willing to help those in need.
Speaker E: He does bring off those vibes.
Speaker G: So, how did you know Mr. Okaran?
Speaker H: Well, now, that's quite a story, actually. Do you want to hear the long version or the short version?
Speaker D: Probably the short we gotta get.
Speaker B: There's a pretty decent amount of. I mean. You mean like a whole big pot, like you see in cartoons?
Speaker D: Like a cauldron?
Speaker B: Yeah, like, almost like cauldron's worth. Maybe like a small cauldron, not like.
Speaker D: A full size, like, hocus pocus cauldron.
Speaker E: Let's go.
Speaker G: Long version.
Speaker E: We got some stew to eat.
Speaker I: well, then, let me start from the beginning. When I was but a young airbending boy, way back during the early days of Avatar Roku, those of us within the fire nation felt that we had reached a certain level of spiritual awakening, that we should share this power with the rest of the world. At that time, we had a close bond with the leaders of the Fire nation, and they were willing to help build and develop what would become known as the fire and Air Nation center of learning. It was an exciting time, to say the least, and I was among the many who moved here to help in the construction of this learning center. Unfortunately, this endeavor faced opposition in the form of a group of airbenders who referred to themselves as the guiding wind. They believed that by partnering with the fire nation representatives and nobles, the teaching of the air nation would be demoralized, corrupted by those who would have ulterior motives and agendas. They did everything they could to terrorize and slow the construction process. It got so bad that fire Lord Shozin sent military force to fight against a group of terrorists to stop them from harassing the facility. But the constant battling kept any progress from being made, till eventually the air nation decided to concede the project altogether. The fire nation pulled their military force, and once the guiding wind caught word that they had given up, they too soon left. Slowly, over time, the air nomads that had come to this temple started heading back to whichever corners they had come from, till only I was left here alone to watch over all we had tried to build. Now it's just me here on Mount Kenkyo. All alone. Oh, well, I was alone until Okran came to this mountain. He must have saw it from a distance while traveling from Yudao. He must have stopped to take refuge and rest, not knowing that I was living here. We met, chatted for some time, late into the night. He told me he had just come from the fire nation, where he had a bit of negative relationship with a woman there. If I remember, the two of them had attempted to create a tea shop together. Something went wrong. I cannot remember what. He said her name was.
Speaker E: Madame Yang.
Speaker I: Yes, madame, Yang. That sounds right. Anyway, he decided to stay here on the mountain with me for a few days, and we traded tea making tricks. as short of a time as it was, I believe that we came to be good friends. When he finally had to leave, he told me to visit him in the city of Gao Ling. He was planning to start a tea shop. Encouraged me to visit should I ever be traveling through. We wrote letters back and forth between each other. But then, a week or so ago, I received what would be his final letter. He mentioned that he had met some amazing kids during his journey, that he had taken in, that he had been helping them, and that they had been helping him with his tea shop. He said that business had been great, things were going well. But then started mentioning he was fearful that something might happen to him. And if it did, he asked me if I would be kind enough to help the children, who he would send here to direct them to the clue he had left for all of you. That same night, I had a vision. I found myself floating amidst a beautiful void, shimmering with strange, glowing orbs. Lights faintly blinking amidst the darkness. I looked behind me and saw, myself. I was attached to some sort of tether, a rope like leash that seemed to drift off deep into the abyss. Then I, saw him. Okoran. He was drifting amidst a void with me. And as I lifted my astral hand to wave at him, I watched as his leash seemed to split from itself. And my friend began to fade. His mortal coil was severed. He faded as his life force dissolved. It was after I awoke from this vision that I knew that my friend was gone. So I went about following through with what Okura's letter had said, preparing things for your arrival. And that brings us to this very moment here.
Speaker H: Wow.
Speaker E: So, what exactly do you want to do with us while we're here? What are we doing here?
Speaker H: Well, as the letter instructed, al Koran insisted that this whole ordeal was supposed to be an opportunity for the group of you to learn to grow by working together. So he had made use of some of the temple's inner features to create a series of five trials for you to pass.
Speaker E: He knew we'd be on a time crunch, and he's having us do these trials.
Speaker F: Proc.
Speaker C: He didn't know we were going to be on a time crunch. he didn't know he was going to die.
Speaker B: Well, he sees, sir, he was.
Speaker C: Stabbed in the back.
Speaker H: Oh, my. Such a cowardly way to take someone's life. Yeah. Do you know who it was who killed him?
Speaker B: I don't know.
Speaker C: Some wild coyote, boars or something.
Speaker E: We took care of them.
Speaker H: I tell you what I see.
Speaker C: The reason we're on a time crunch is we need to procure. I think that's the right word. Procure. The will to keep ownership of the tea shop. Because the madame Yang, as was mentioned before in your story, she wants to buy it and then turn it into her own tea shop.
Speaker E: So, what are these trials?
Speaker H: Well, it would take away from a lot of the fun if I told you what they were going to be. Right now, all I'm allowed to say is that I promise I will be with every step the way through the trials. Although Akoran's, letter insisted that I not offer any help with completing or overcoming them.
Speaker G: Well, that might be hard to do with all this talk of flesh eating spirits, but I'll see what I can do.
Speaker B: And he takes the last couple bites of his stew, and then he heads off into the air temple.
Speaker H: Then I will see you all in the morning.
Speaker D: I don't know what's happening tonight, but I'm m asleep with my back against the wall, my pup on the underground with my pup on my lap, not on the.
Speaker E: Yes, the fox dog, which definitely exists.
Speaker G: Yeah, I'm no chump. I'm sleeping up here, where the spirits can't get me. And Guo sets his hammock up like some earth bending to make some rock spurs and ties it to that. Up in the ceiling.
Speaker E: Brock just sleeps underground.
Speaker C: Bill grabs his bow staff, rests up in his cot, and he just holds the bow staff all night long, cuddles.
Speaker B: With his bow staff. That's right. So numbs it.
Speaker E: Not one of us trusts this guy. That's kind of the vibe I'm getting.
Speaker B: As you guys are sleeping, you don't hear, but he slowly, silently approaches you, and suddenly you're jolted awake as a pie is splatted in your face.
Speaker F: No, I'm totally kidding.
Speaker B: You guys wake up the next morning and you're fine.
Speaker A: Hey, everyone. Skyler here. Are you a fan of session zero heroes and the shows we produce or the characters involved? Then you should check out our epic merch we have available online, from shirts to stickers and everything in between. We've worked hard on creating a variety of designs and made sure to get your favorite characters on those products as well. Whether you're looking for broccoli on a hoodie to wear to the gym with you, or maybe fizzle fingers tote bag to stuff your ill gotten gains in, we've got you covered. Just head over to our website@sessionseroheroes.com, and click on our merch tab to see all the amazing products and designs that you can get. Now back to the show.
Speaker B: Nothing happened in the night. Everything is how it was. When you wake up in the morning, you step outside, you feel refreshed. If you have, any exhaustion, any fatigue, that would have counted towards, I think, subtracting three fatigue, if I remember correctly.
Speaker C: Hooray.
Speaker D: Well, good thing I only have one.
Speaker B: Well, there you now you got none. Or, well, you're full, I guess. And, yeah, you're feeling good. Guru Tapik, he meets you at the front door of the temple, and he.
Speaker H: Says, good morning, everyone. I hope you all slept well last night. No time to doddle and dilly, daddy. Let's get straight to the trials.
Speaker B: Just to clarify for those listening and for you guys here. So you are at the beginning of the fourth day of your seven day time limit. So you are officially past the halfway point.
Speaker D: Are we halfway through our trials?
Speaker B: I think you're technically a little further than halfway, if you think about it.
Speaker D: Okay, well, then we're making good time.
Speaker B: Yeah, or you're either at, halfway. You're a little bit past the halfway.
Speaker D: It's all right. We'll figure it out later.
Speaker G: Yeah, give me, like, Majora's mask flashbacks.
Speaker H: I know you all said you're on a time crunch, so the sooner we get these done, the sooner you can move on to the next stage of your journey.
Speaker D: What do we need?
Speaker H: Well, whatever you've got, I suppose.
Speaker D: Then I guess we're ready all right.
Speaker C: Do you have any cool hats?
Speaker H: I do not. We do not really wear hats in the air nation.
Speaker C: What if that's one of the trials?
Speaker H: Well, then I hope you brought one.
Speaker G: M, I had one, but I lost.
Speaker B: That's right, you did. The captain's hat shoot.
Speaker C: We might need that.
Speaker H: You know, a wise Airbnb once told me that some things that are lost are only as far as where you last saw them.
Speaker D: All right, let's go.
Speaker B: All right, so there's a steep walk down to the first trial. As you guys follow this, it's well carved out in the walls of this cave, so it doesn't even feel like you're really walking through a mountain or walking through a cave. It feels like you're just kind of walking down a slow declining passageway. Whatever the case, the first trial sits inside a cavern room above a deposit of lava that flows beneath the rocks. But it leaves the stones on the pathway across hot to the touch. On either side of the narrow passage, which spans 100ft, is a narrow ledge and a stoned wall with many holes in it. As you watch, you can see puffs of hot air randomly blast through the various holes that are in this wall. Now, in theory, you could safely walk across along the rock ledge and not burn your feet on the hot floor below, but you would have to carefully do so without being blasted by the bursts of hot air that are coming through these holes in the wall. If you've seen, wipeout. Wipeout. Thank you. If you've seen wipeout, you kind of know what I'm talking about here. And, guru tapiki, he kind of gestures, across the pathway, and he.
Speaker H: Says, now, an airbender would have an easy time getting through this little obstacle here. We can sense the movement of the air. We'd easily be able to quickly dodge out of the way of the puffs of hot breeze.
Speaker I: That, or we just use an air.
Speaker H: Glider to fly to the other end.
Speaker D: Aren't all the elements connected in some way or one another?
Speaker F: Ah.
Speaker H: yes, you are certainly correct. Although, unfortunately for us, one cannot wield the powers afforded by all of the elements. Unless, of course, you are the avatar.
Speaker D: But, you know, water and air, they move similarly. Use my interpretive water dance skills and we'll be good.
Speaker E: you could just bend some water.
Speaker C: Over the lava, right?
Speaker E: Get some obsidian.
Speaker D: Where am I going to find enough water lava?
Speaker B: So the lava runs underneath the rocks.
Speaker F: So at least the rocks hot.
Speaker B: Yeah, because you could just straight walk across there, but there's a raised section that would be not hot.
Speaker C: Bill is staring at Brock, and he goes, doesn't this look familiar, Brock?
Speaker E: Yeah.
Speaker C: So what did we learn last time, bro?
Speaker E: Run right over the hot rock.
Speaker C: That's correct. They may be rocks, but they're still hot.
Speaker B: I love the plugs we get to make throughout. If you don't know what we're talking about, check out the bill and Brock one show.
Speaker C: Also, fun fact. and he's talking to. What's his name?
Speaker B: Guru tapi?
Speaker F: Brock.
Speaker C: and I actually, his name was Brock, and I actually have air glided.
Speaker H: Have you, now? Oh, we have.
Speaker C: Yeah, he was a lot better than I was at it. I almost died.
Speaker H: Well, looks like we've got a young airbender in the making, I see. Hailing from the earth kingdom, no less. Talk about opposites attracting.
Speaker C: I'm a stick bender.
Speaker E: You could say I'm the next avatar.
Speaker B: I won't say it, but I won't say it either, after how I saw you handle those hot rocks in the cave that day. Okay, he stepped guy.
Speaker C: Get this, guys. And he's looking at Guo and Mika. He goes, get this. The guy said, I could get across.
Speaker B: This room, and it was just a.
Speaker C: Bunch of hot rocks. And he proceeded to step on the very first one, and then he was hurt for the rest of the day. Do you guys remember when we got back and he had that wrapping around his foot?
Speaker F: Yeah.
Speaker D: I'm so glad I don't actually have a child with this guy.
Speaker B: That's true.
Speaker F: You do know.
Speaker B: Anyways, that wrapping on his foot.
Speaker C: Was because he stepped on hot rocks after I flat up told him, don't step on the hot rocks.
Speaker G: I remember that. Yeah, I had to run all the orders because he was. Can't.
Speaker E: I'm just the dishwasher.
Speaker B: That's part of your job.
Speaker C: Well, he runs the orders out to us, and then we take it from there. But he made guo do extra, and he sat in a chair the whole day. I bet you didn't, like, hear him in the back. He says his air temple is haunted. Apparently, people think that. Well, our tea shop sounded haunted. Hearing Brock's moans from the kitchen.
Speaker B: It was hot, all right.
Speaker C: Do you remember how we got past that?
Speaker E: I remember we blew up some guys, like secret lab.
Speaker C: Okay, that was the very end of our adventure.
Speaker B: Brock has a very short spoiler.
Speaker E: It's the solstice. What was it? Yeah, spirit day.
Speaker B: Spirit day.
Speaker E: we were about to turn them into a spirit.
Speaker B: It was like friendship day, and we decided to make friends instead of dead people.
Speaker E: So what is stopping me from just earth bending a wall to block the airstreams? All right, so I will step on a not hot rock and use that to,
Speaker B: Jaw.
Speaker E: Jaw, actually, yeah.
Speaker B: do rely on your skills and training. I just want to see how thick and strong that this wall is to hold up against.
Speaker F: Focus.
Speaker B: Focus, I believe.
Speaker F: Yeah.
Speaker E: And it shouldn't roll with force.
Speaker B: I wouldn't imagine.
Speaker D: I feel like this is a dumb idea.
Speaker E: Well, you're a dumb idea only if.
Speaker B: You want to roll. Yeah, you can choose to roll with force, but if you do, your balance is going to shift, and it's going to put you a little bit closer towards falling off the edge.
Speaker D: Well, can I just push him over to prevent him from doing this?
Speaker E: I rolled a five. I could roll with force and make it a seven. I'll keep it at five.
Speaker B: Okay, so you stomp the ground. A wall comes up, but the hot air bursts that are coming through, manage to kind of punch through this wall until it just kind of crumbles. It was a very thin wall, so you're kind of left with not much there. It didn't really do too much.
Speaker D: What else is around us? What does rocks. Lava?
Speaker B: Yes. Well, the lava is kind of like a crack that lets the lava be seen, and it gives kind of a glow into the room. But you would have to reach into this crack quite a ways in order to actually touch lava. Otherwise, the lava is just heating.
Speaker D: Well, I can't lava bend anyway.
Speaker C: How far across is it?
Speaker D: can guao just, like, m build a bridge?
Speaker B: You could try.
Speaker D: By the time the rock heats, maybe we can just keep running.
Speaker F: Right.
Speaker B: Well, so the ledge that's safe to walk on is just a little bit above the ground anyways. It's just not immediately touching where the lava is kind of eating. So, yeah, you could definitely either expand this into a little bit of a wider bridge, because it's kind of a bridge in and of itself. it's just a matter of those air puffs that would hit you, and they're hot.
Speaker D: They go all the way across. Like, you couldn't just go run down the middle and not get it.
Speaker E: Well, there's hot.
Speaker D: Could you army crawl underneath the air puffs on the bridge that they're making?
Speaker B: You could try if you're flat enough.
Speaker D: I'm very little, if you want to try. Okay.
Speaker F: All right.
Speaker D: Somebody build a bridge. or can the bridge, that's existence.
Speaker B: So the proverbial bridge, there's sort of like a raised ledge and that's right next to the wall that has the air puffs.
Speaker D: I'll have to hop from one thing to another.
Speaker B: It's just no straight one, but it's kind of narrow, like one person at a time. And of course, you have the air puffs that are slamming into you from the side, but if you extended it, you might be able to make it across.
Speaker D: I'm just going to army crawl with.
Speaker B: Where it's at right now.
Speaker D: Sure.
Speaker F: Okay.
Speaker B: Yeah, go for it. I guess just another rely on your skills and training. Or you could actually. No, push your luck. Push your luck. Either one. I'll let you choose. I don't know how much like,
Speaker D: I mean, push my luck. I like what it adds to my world better, however. I don't know. I feel like living out in the wilderness. It'd be more apt to.
Speaker B: If you feel like it's more, relevant to your character, would I.
Speaker D: Add my plus one of survival? Since I'm farther on the track?
Speaker B: You can choose to do survival instead. It'll move your balance more towards survival, but you can definitely do that.
Speaker F: And then.
Speaker D: Yeah, well, I mean, I am trying to move across the bridge without my friends.
Speaker B: Normally, it would be rely on your skills and training, but again, if you want to choose to make it survival, you can do so. Okay, well, do that.
Speaker D: Do survival then, so I don't have to roll?
Speaker B: You do roll, but, you just add your survival bonus.
Speaker D: I got a four total. No, on my track, I'm at a plus one.
Speaker B: Okay, so then you'd have five.
Speaker D: And do I add anything else to it?
Speaker B: Okay, so you'll take one fatigue, but, yeah, that's all you add is just.
Speaker D: The plus one would be a five.
Speaker F: Yeah.
Speaker D: So, nothing.
Speaker B: you go to start doing the army crawl, and then you get a puff of air that shoots out right in front of your face, and you realize that there are also some low hanging holes, in this wall that would kind of keep you from being able to army crawl through. And so you kind of turn back lane. Sorry, I don't think you really are, but that's okay.
Speaker F: I don't know.
Speaker E: Whoa. You guys got any ideas?
Speaker G: I'm going to try to extend that bridge.
Speaker H: Okay.
Speaker B: Yeah. man, I almost wonder if it'd be push your luck because this is a lot more, bending than I feel like what was usually used to. All right, I got this. He's got this.
Speaker D: Oh, my gosh.
Speaker C: He's got it.
Speaker D: 1313.
Speaker B: All right, now let's push your luck.
Speaker D: Some of those good rolls on a ten.
Speaker B: Plus my boldness pays off.
Speaker G: Despite the cost, though.
Speaker H: It says yes.
Speaker G: That's what I don't get.
Speaker B: I think that's just saying, like, you took a risk and it paid off, basically. and you get another opportunity that falls in your lap. I would say the opportunity is that you grab onto the edge of this and you basically pull the ground out from its connection to the wall. So you're basically taking the bridge, which is right up against the wall, and you're pulling it away from the wall so that there's no way. The puffs of air don't even reach it. And you extend it ever so slightly to a point where everybody could cross.
Speaker G: All right, guys, I think I did it.
Speaker H: Nice.
Speaker G: Let's cross.
Speaker H: That simple.
Speaker B: And as you guys make your way.
Speaker C: That'S all you had to do last time.
Speaker B: As you guys make your way across, guru topek just kind of walks along with you.
Speaker H: He's like, very well done. Go. You know, I was planning and showing.
Speaker I: Off a bit, letting you all see what it looks like when an airbender walks the path.
Speaker H: You see, you have to sense the.
Speaker I: Air puffs you dodge, creating a sort of intricate dance.
Speaker H: It's quite beautiful.
Speaker G: Don't you have, like, some meditation technique to walk on the hot rocks without getting burnt?
Speaker F: Ah.
Speaker I: you must be thinking of the quick step technique developed by master Bin Chang.
Speaker F: Yes.
Speaker I: It is possible for one to meditate and spread the heated sensation across your body rather than having to focus it all on the soles on your feet.
Speaker H: Unfortunately, I've yet to master this technique.
Speaker I: Perhaps someday I could pull off such a feat.
Speaker B: You guys move into the next room. There's sort of just a doorway at the end of this bridge. And so you guys walk through the doorway and you move into the next room. And as you do, the warmth from before, which was a very dry heat, is quickly replaced by a very humid heat. And you guys find yourselves in a sauna like cave, and it's hot with steam in here and features what seems to be a massive fuzzy balloon that's just stuffed in the doorway that would lead into the next room.
Speaker H: He says a particularly troubling little prankster named Pranzi came up with this idea.
Speaker I: He made a balloon out of a.
Speaker H: Mixture of koala sheepskin and then coated the inside with resin before inflating it right here in our doorway. If it weren't for the fact that I can fly through a series of tunnels and such from the outside, I'd never be able to get into the rooms behind the blasted balloon again. So your task is to figure out a way to get to the next room with this inflated sheepskin blocking the doorway.
Speaker D: Can you just like pop it?
Speaker E: Yeah, can we pop it then?
Speaker H: Why don't you give it a shot and see what happens?
Speaker B: guys think they didn't think of that?
Speaker D: I don't know. They're usually like all wise and mighty. Sometimes you think too hard and the answer is too obvious.
Speaker G: Sometimes the answer is not.
Speaker C: Inner peace.
Speaker E: I fashioned a javelin out of rock stone and I huck it at, said balloon.
Speaker B: Okay, so between the density of the air inside the balloon and the rubbery material that the balloon is like made out of, the blade doesn't, it can't puncture through it just kind of bounces off.
Speaker E: Maybe I didn't throw a big enough javelin.
Speaker C: You feel real dumb now.
Speaker E: No, I just haven't tried it.
Speaker G: Hard cover. I make m a little rock wall.
Speaker B: I was going to say it bounces off and comes like flying back at you.
Speaker G: If he's about to do this again.
Speaker E: No, I fashion a bigger javelin.
Speaker G: Yeah, I take cover.
Speaker F: Ah.
Speaker B: And it sort of hits it and it kind of crumbles as it starts to hit it as the pressure between you hitting the or throwing it at the balloon in the first place and the resistance and durability of this balloon just causes the rock to kind of crumble around, shooting it back in a couple of smaller chunks throughout the room.
Speaker D: So there's like some kind of an opening that was able to blow up the balloon?
Speaker B: Yes.
Speaker D: Can I inspect that?
Speaker B: Yeah, you don't see it on this side, but you bring it up to guru to peak and he says.
Speaker H: Ah, great investigative work, Mika. Unfortunately the opening is on the other side of the doorway.
Speaker B: It was good thinking. It was good.
Speaker C: Can it move?
Speaker B: no, you push against it and this thing is just sod because the air has basically expanded on both sides of the doorway.
Speaker F: Yeah.
Speaker B: So the doorway is like the midpoint and it's got two in the doorway. Exactly.
Speaker D: And there's no seams on the blue.
Speaker G: No, like a couch in the apartment staircase.
Speaker B: That's right.
Speaker D: Pivot, pivot.
Speaker G: Just have to turn it.
Speaker E: Guys, could I just rock elevator down below it and then just tunnel and pop back up like Bugs Bunny?
Speaker D: Well, you don't even have to, there's enough. Just make the space in between the balloon and the wall.
Speaker E: Well, I could bugs Bunny around it because that's an established thing I can do. I guess that is, I shall attempt to Bugs Bunny.
Speaker B: What is just, Yeah, just do rely on your skills and training again. All right.
Speaker C: I really just ran into it really hard. Brock.
Speaker H: Yo. That's a better.
Speaker D: Don't try that.
Speaker E: Why not?
Speaker D: Because he's trying to make you hurt yourself.
Speaker B: I thought Bill was supposed to be his moral.
Speaker C: Yeah, and he wants to see him.
Speaker B: Run into this thing. What would happen? Comedy, bit of like, just make that like, please.
Speaker E: That's what he, if I can't bugs bunny, I'll for sure just run straight at it.
Speaker G: Wiley coyote.
Speaker C: Exactly.
Speaker B: This calls for an acme box.
Speaker E: Seven.
Speaker D: you don't get to add anything.
Speaker B: Perfect.
Speaker F: Yeah.
Speaker G: Where's the box of, acme dynamite?
Speaker B: Oh, my God.
Speaker E: I get the teeny little umbrella.
Speaker F: Okay.
Speaker B: So you drop under the ground and quickly slam your hands into the side of this opening that you just made because it drops out at the bottom by itself and it's just lava under. And you realize the reason why this whole room is kind of like a humid, wet sauna is there must be a water flow somewhere here. And then the heat from the water lava is heating that water in the air and just turning it into a mist. You could continue to do your tunneling, but it's going to be such a delicate matter to not create an opening that would just fall into. And not to mention, your friends aren't earthbenders. And so you worry that if they tried to go through this very same tunnel, you might be able to get through. Guel might be able to get through because you guys can grasp onto the walls of the rock, but your other two friends, if they slip, they're going to be in trouble.
Speaker E: Well, delicate's my middle name.
Speaker C: Bill's standing at the top of the hole and he's going, Brock, brock, brock, brock. What is the first rule? Never dig straight down.
Speaker D: I did tell you to go in between the wall and the balloon, but.
Speaker E: I mean, yeah, go, get back up.
Speaker C: Here and just go around it. And I lower my bow step so he can grab it.
Speaker E: Fine. can I just go around it? Like go through the wall?
Speaker C: Oh, shoot, yeah, the wall is not going anywhere.
Speaker E: All right, fine. I try.
Speaker C: And could you just do, like, SpongeBob thing?
Speaker E: I try to go through the wall around it. 1010.
Speaker F: Okay. Yes.
Speaker B: You're able to create an opening and basically create a sort of secondary tunnel that goes around the balloon.
Speaker E: See, delicacy is my middle name, as you can see.
Speaker H: Yeah.
Speaker E: And I definitely think everything through.
Speaker F: Yeah.
Speaker E: So you can say you're welcome whenever.
Speaker C: Now you're going to run into the balloon?
Speaker E: Yes.
Speaker C: Just for fun.
Speaker E: I want to see if I would have broken the balloon.
Speaker D: But we don't need your plan b, because your plan a worked.
Speaker E: Yeah, but, I mean, Bill's making a really good.
Speaker B: What if I could have just ran straight?
Speaker D: Javelin. Couldn't do it. You can't do it.
Speaker B: No, he's not trying to, Poppy.
Speaker D: Trying to hurt your only friend.
Speaker C: Only.
Speaker F: Whoa.
Speaker E: I mean, like, well, you just got.
Speaker B: Threw under the bus.
Speaker E: I'm not going to lie. Kind of boring.
Speaker B: Man, earthbenders really, take away from my ability to make interesting puzzles for you guys to solve.
Speaker D: Was this one supposed to be my puzzle to solve?
Speaker B: Actually, yeah, it was. Well, there it is.
Speaker E: Stick bender puzzle. You quit making us go into stone room.
Speaker B: Maybe.
Speaker E: I mean, like, the jail was.
Speaker D: Why do you puzzle?
Speaker F: Because.
Speaker D: Why plan something?
Speaker E: Why not make it a metal room or a wooden room? Because we're in stone walls.
Speaker D: Anyway, we're going through this tunnel.
Speaker B: Okay, the third one. All right, so you guys go around the balloon and. Guru tape actually, kind of looks a little bit bummed.
Speaker H: Well, yeah, I suppose that works. Honestly, I was kind of hoping you would have been able to figure out a way to deflate it.
Speaker C: Well, we made you a new tunnel. Now you can just go around it.
Speaker B: Now you can go around.
Speaker D: You can keep that a secret. Tunnel?
Speaker H: Well, maybe I had plans to inflate it somewhere else, set it up outside, jump on it all day long to give myself a fun activity. To.
Speaker D: Jump, maybe. Yeah, like Brock said, we'll help you.
Speaker E: Later if we got time.
Speaker D: Puzle number three.
Speaker B: You guys are really emphasizing the fact that you didn't have time.
Speaker E: But that's just if we got.
Speaker B: Guys, describe it. So you guys step out of. Tell me your biggest fear pulls up. I was going to say.
Speaker F: Do you.
Speaker B: Guys go around with your fancy new little secondary tunnel that you've just created, and you follow, like, a short tunnel. And step out of the doorway into a massive cavern with a humongous drop off of a divide that spans hundreds of feet in every direction, at least left, right and forward. Anyways. as if someone took a massive sword and just slipes deep into the center of the mountain. There's an old wooden bridge that seems to have been split in half and now hangs limp and useless on either side of the great divide.
Speaker H: It's a rope bridge.
Speaker D: Couldn't you just push us with your air bending all the way across, just like,
Speaker E: I guess that's not the point of the puzzle.
Speaker D: But we're still, like, solving.
Speaker H: There are actually some air gliders, but they're in the final room, so unfortunately not much help right now.
Speaker D: So it's just darkness. Giant.
Speaker B: I would guess that there's probably like a river of lava at the bottom. That kind of. What if we stop looking me?
Speaker D: Sorry.
Speaker F: It's not me.
Speaker B: Everybody.
Speaker C: What if we push the balloon back in here and then we jumped across?
Speaker D: Perfect.
Speaker E: I mean, like, what?
Speaker D: I'll go back.
Speaker H: Oh, yes. I think that's a great idea. Let's bring that balloon out here.
Speaker E: Just bend the bridge.
Speaker H: Okay.
Speaker D: I'm going to run back in the other room.
Speaker B: Okay.
Speaker G: That's pretty far.
Speaker D: You said misty stuff in there.
Speaker F: Yeah.
Speaker D: Can I get the water particles and just push the balloon like make a cocoon and just push it. Hot dog it.
Speaker B: Hot dogging it.
Speaker D: use the water as like, the bun and just create.
Speaker C: What do you do?
Speaker D: Are you talking like press the balloon?
Speaker B: Are you talking like rest your hot dogs? Are you talking like. The first rule of eating hot dog is you have to have a tight grip round circle.
Speaker F: Okay.
Speaker B: You're going to use that water to sort of pressure it.
Speaker F: Yeah.
Speaker D: So it gets thinner and I can.
Speaker G: Just push firmly grasp the hot dog.
Speaker B: Okay.
Speaker F: Yeah.
Speaker D: Get what I'm trying to say?
Speaker B: I think it's too hard. Yeah, do push your luck. I think this is more of a push your luck. I don't think you usually hot dog thing. You didn't get to that point when you were at the prison hot dog training. I was trying to figure out if you're talking like you're going to do the classic help, I'm stuck. Get the butter. Use the water to just kind of lube up the balloon.
Speaker D: The balloons in the hole like this.
Speaker F: Huh?
Speaker D: Pinch it either side of it.
Speaker F: Okay.
Speaker D: And so it's creating space around visually.
Speaker B: Yeah, I see what you're saying.
Speaker D: Because he's not understanding.
Speaker B: I am understanding. I am understanding.
Speaker C: I get it now. The hot dog made perfect.
Speaker E: You didn't really need to go further, stupid.
Speaker C: You don't need the balloon.
Speaker F: Okay.
Speaker D: But how are we else we're going to get across?
Speaker C: That was a joke idea.
Speaker D: You guys figure it out. I'm figuring out a different way.
Speaker G: You really fat dogs that roll the.
Speaker D: Water just comes back and drenches me.
Speaker C: How far of a jump is this?
Speaker B: waterboarded, I think I said hundreds of feet. Sorry. It's a divide. So it's hundreds of feet to the right or left, but directly forward, let's say 50.
Speaker E: We could bend a bridge. Let's just keep frustrating this old.
Speaker B: Do you come back?
Speaker D: No, I'm going to keep trying.
Speaker B: Okay.
Speaker C: Could you fly me across? I don't have powers.
Speaker E: I'm bending a bridge.
Speaker C: I just have this. He holds up his post.
Speaker E: I rolled a nine.
Speaker B: A nine.
Speaker E: To bend a bridge.
Speaker B: To bend a bridge. Okay, so, you start bending a bridge, but your, availability, like, once, the further you get, the thinner the bridge becomes.
Speaker E: Could I just kind of shimmy my way across? About how far do I make you get?
Speaker B: About halfway. It's a thin, like, less than an inch thick bridge at that point. That is rather, your bending capabilities to sort of mold earth across the way kind of starts to dissipate as you get further in.
Speaker E: I feel like this guru really wants.
Speaker D: Us to solve, does this balloon, does the water have back to the balloon any effect to it when I blasted the water at it or maneuvered the water around it?
Speaker B: what's that?
Speaker D: Assess?
Speaker B: Yes, do assess a situation. See if you notice anything.
Speaker D: Oh, my God. Five.
Speaker B: Not quite.
Speaker D: Can I fatigue that still.
Speaker B: Yeah, you can fatigue to take a success. I forgot about that. So you can fatigue to, turn it into a success. You can ask one of the questions available.
Speaker D: What about, what's my best way out in through.
Speaker F: Okay.
Speaker B: so when you tried to use the air, something that you noticed, and it was ever so subtle is when you started to control the air in the room, the water or. Sorry, the water in the room, which was in the air. when you started to control the water that was in the air, you sort of tensed it up and froze some of it when you were trying to push it into a shape. And you noticed that when you put the cold air up to it, you notice just the very slightest deflation, like helium.
Speaker D: Yeah, bro. Yeah. Because my sister got a balloon and she got it in the car, and it was so deflated, and she's like, why was it like this in the store? And we almost went back in, and then we waited like, ten more seconds and it went.
Speaker C: Yes.
Speaker B: Science. Science. You solved my balloon puzzles.
Speaker D: Okay, so I'm just going to make it all frozen, all the water frozen around the balloon.
Speaker B: Well, as.
Speaker D: Okay, so we're just gonna make it cold. As cold as I can make the room.
Speaker B: Yeah, absolutely. As I'm not gonna make you roll. Because as somebody that grew up in the southern water tribe, I mean, freezing water was a pretty basic, all things considered. So you start to cool the room down, and you do have to fight against it a little bit. but eventually you're able to cool the water in the air to a point where you notice a slight deflation in the balloon. You start to press against it, and sure enough, you're able to press it through this doorway, through the next doorway.
Speaker D: And I knock over Brock into the expanse. He didn't have to run into the balloon. The balloon ran into.
Speaker B: And guru tapi is like, oh, you did it.
Speaker H: You got the balloon out.
Speaker B: And he goes running into the tunnel. And he's like, you hear him from inside the tunnel and he's like, I haven't seen this doorway in centuries.
Speaker E: So now I can run into the balloon.
Speaker C: Yeah, go knock your.
Speaker D: Sure.
Speaker H: I think this is a fantastically clever idea. I am ecstatic that the balloon is out of the doorway. So I am all for this plan. Could I die?
Speaker F: Yeah.
Speaker B: But it depends which way you run into the balloon if you wanted to bounce you back into.
Speaker E: I don't know how bouncy is this bad boy.
Speaker B: Oh, yeah. You hop, you touch it. It's pretty bouncy. It's spring. Could I. Oh, this is such a bad.
Speaker E: Sink it a little bit into the ground so it's got a little stability.
Speaker F: Yeah.
Speaker B: Ah, it stays in place.
Speaker F: Okay.
Speaker E: And just as a test, let me huck a rock at it to see if it can make it across. So I want to huck like a.
Speaker B: And you're going to use some bending behind that.
Speaker E: Yeah, some bending behind, like a hundred pound rock.
Speaker B: Okay.
Speaker E: Say, okay, you know what? Brock's got a brilliant idea. Brock's gonna elevate her himself. He's gonna elevate her up. It's gonna be like the blob at summer camp.
Speaker C: Yep.
Speaker E: So I love, so m put, I'm.
Speaker B: Gonna put a rock on one end.
Speaker E: On one end, and then I'm going to jump onto the other end, see if I can't launch this bad boy all the way across the other side.
Speaker B: Okay. I'm not going to make you roll. You're literally just jumping off of something. So you jump off, you hit the other side of the balloon, boom, the stone goes flying. It doesn't make it all the way across, but it makes it pretty dang close.
Speaker E: I feel like that just shows we got to do that.
Speaker B: one key thing that you notice is it's very possible that just getting the angle right is really the main thing because there was a little bit more vertical lift than you needed and that kind of hindered the horizontal, whatever. trajectory. Trajectory, yes.
Speaker C: What happened if we stepped into the hole?
Speaker B: So we fell into the hole.
Speaker C: Would you catch us?
Speaker I: Well, I tell you what. The key element in Okoran's letter was that the four of you work together, come up with creative solutions to help you through the trials at hand. You are free to do whatever you think is best to accomplish the trials. And I will be here to guide you, keep you safe. An idea that doesn't work out is a learning experience. So, with all that being said, I'm not going to let you die. To the best of my ability, at least. I think this is a fantastically clever idea. I am ecstatic that the balloon is.
Speaker H: Out of the doorway.
Speaker I: So I am all for this plan. In fact, given the plan you've proposed, I will go across the chasm.
Speaker H: Now, if your jump is a little.
Speaker I: Short, I should be able to,
Speaker C: When he said yes, Bill already started.
Speaker E: Walking off the edge.
Speaker B: Stop. He's going to pick up, like, just keeping Mario Kart sticks up his foot over the edge, and he just kind of lets his guru tap. He just does, like, a wind pull where he just pulls the air.
Speaker C: That's no fair. You're cheating.
Speaker H: Why would you. Well, now your concerns can be stifled. I caught you, just as I said I would. Please do not do that again. Well, thank you.
Speaker C: I trusted you, guru.
Speaker B: I've got an idea.
Speaker F: Bill.
Speaker C: Stick.
Speaker F: Bill.
Speaker E: I got an idea.
Speaker D: You have a brain. Use it.
Speaker E: We jump together.
Speaker B: No.
Speaker E: And we, over the other.
Speaker D: You are not throwing me first.
Speaker E: Okay, fine.
Speaker D: Wow. Is the smallest.
Speaker E: Do you trust us?
Speaker B: I already passed the trust. Can you.
Speaker G: How about this? I weigh 140 pounds.
Speaker E: Yeah, we know ages.
Speaker G: I've seen you work out, bro.
Speaker D: I weigh less than you.
Speaker G: Can you, make a rock body double that weighs exactly the same as me?
Speaker E: I suppose we could do that.
Speaker B: But here's another. That is one of Brock's skills.
Speaker G: Exactly.
Speaker B: Interesting facts.
Speaker E: I could, in fact, make your very doppelganger out of stone. My thought here is, if you come up a little short, you can always just bend out a little platform. So now that Bill can't defend himself or say no because he's in the bathroom, Bill and I are going to elevate her up and put the 140 guo sized rock. And Bill and I jump off together in tandem as bros to launch this rock.
Speaker B: All right, so you set all this up?
Speaker F: Yes.
Speaker B: You get to the top of this rock.
Speaker E: Yes.
Speaker B: You're launching a rock currently.
Speaker E: Correct.
Speaker B: Okay, just a test.
Speaker F: Go.
Speaker B: All right. You're about to jump off to test to see if this rock can make it across and therefore shape your ability to use this method to get you all across this cavern feel like you're.
Speaker E: Setting us up for something.
Speaker B: And with that, we're going to end episode three. We'll see you guys next time in episode four to find out if it works and if they're able to do it and then what the final two trials are. See you guys next time.
Speaker A: Hey everyone. Skyler, the game master for benders and brews and the creative director over at Session Zero Heroes here.
Speaker B: I just wanted to give you a.
Speaker A: Quick outro before you head over to the next episode or call it a day. Firstly, thank you so much for listening to our show. It means so much to us to have such amazing people like yourself that enjoy the content that we produce. Without you, there really wouldn't be much point in all the work that we put into recording, editing, and sharing our TTRPG sessions with all of you. With that being said, we would love it if you would throw some love our way and drop us a review or a rating or whatever it is called, wherever you're listening to the show based on whatever platform that allows you to leave reviews and leave recommendations. It means a lot to us to get to hear why you love the show we make, and it also helps the show reach other listeners as well, allowing us to grow our community. So if you're feeling especially generous, you could even go as far as to share our show to your friends and family who also enjoy TTRBG actual Plague podcasts. It's really expensive for us to be able to advertise and we don't do much of it, so it's a lot more help to have you guys share it with people that you know will enjoy it, and then they can join in the community that we're creating that would make you a session zero hero yourself. And additionally, we'd love to have you stop by on one of our various social platforms and interact with the channel. There you can find session Zero Heroes on Facebook, X, Instagram, and Discord. We post all sorts of updates, clips, and even the occasional behind the scenes look at what we're up to. And if you're ever looking for information on SDH or you don't use a podcast streaming site but you want to listen to our shows, you could do so by checking out our website@sessionseroheroes.com, and while you're there, you can find out about the cast and the crew that make our show and provide the players voices in all of our various series. And if you're feeling especially cheeky you can check out our merch store where we have a ton of designs and products to choose from, all of which help us pay the bills and keep the lights on. So once again, thank you all so much for listening. And remember to stay curious, stay heroic until we roll again.
Speaker F: Close.