Session Zero Heroes - A TTRPG Actual Play Podcast
Speaker B: Jasmine, oolong, green and white. Long ago, these four teas were skilfully brewed at the blissful brew. Then everything changed when the shop's popularity threatened its existence. All Mr. Okuron, the shop's owner and tea master, could do was to recruit four teenage orphans to learn his trade and and staff his shop. A year has passed since the orphans were hired and although their skills have progressed, they still have a lot to learn before they can brew anything. But I believe that they have the potential to make the blissful brew the greatest tea shop in the world.
Speaker C: Welcome back, everybody, to another episode of vendors and brews. Season three, aka the season of finale. It is sad. It's also exciting. so for those that need a little bit of catching up, I got a headline right here on my notes. It says for episode two, in big, bold letters, Brock has been captured by the Fire Nation. And that's all I have. So we're going to roll with that. No, I'm just kidding. I got like a lot of details within that, but I digress. if you don't know who Brock is, that probably means that you are way behind on this show and you need to go all the way back to the beginning and check it out from there. So you know, what in the world is going on. But without, whatever the case, we are going to introduce everybody. Just so you just remember what their voice sounds like. It's been like two weeks since the last episode. You might need a little bit of a reminder here. So we'll start over to my right with Dave. Dave, who are you playing?
Speaker D: I am playing Guohan the adamant earthbender, the youngest member of the party.
Speaker C: These are all true facts.
Speaker D: Can you give me an interesting.
Speaker C: I mean, not to say those weren't interesting.
Speaker A: Those were important.
Speaker D: The mystery to be revealed right now is that Guo is a shy pooper, as many boys of his young age of 14 might be.
Speaker E: Oh, I thought he was twelve.
Speaker D: No, he's not that young. But he would often leave the tea shop and go other places to do his business. so along with his food review system, while he was at those food places, he would use their bathroom and he would leave a review in there as well. Instead, of boulders, it was poo. The bigger the poo, the better the loo.
Speaker C: Really?
Speaker A: Wow.
Speaker E: He wanted like rhyme system and everything.
Speaker A: Wow.
Speaker D: But I mean, it was cleanliness. like, if there was a theme in the restaurant, how well did the bathroom tie into that theme? You've been to a themed restaurant? You go to the bathroom and it's like, ah. Oh, this is just a regular bathroom. If there's any funny signs on the walls, even if it's just graffiti, if they allow graffiti, that's sometimes a plus. It's also a lot easier for him to leave his review. He just leaves it on the floor, like next to the toilet. What makes an impression in the floor?
Speaker C: Oh, with his earth been, he does.
Speaker D: Not poop on the floor.
Speaker C: Through the use of defecation.
Speaker D: no, he leaves a permanent mark on the floor, like he does with the food review system. But he would, sometimes also go into hot leaf juice, not to get anything to drink, but just to poop in their toilet and not flush.
Speaker A: Oh, man.
Speaker C: The biggest sabotage on the next. Interesting fact about just had three episodes straight.
Speaker A: Interesting.
Speaker D: Oh, man, that would have been good.
Speaker C: Sorry, Dave.
Speaker C: Oh, well, you've got a theme to go off of if you want. Maybe you come up. I'm really curious, and I'm going to use this as a way to pitch this, but I'd like to really do a, q and a episode at the end of season three to talk about any questions that people might have with the characters once all this is said and done and whatever the conclusion is and either where they go from here or what happened to, them and maybe situations that we didn't get to hear about or talk about. And one of the things that I personally would love to discuss, and I don't want to discuss it now because I want to save it, but I really want to discuss the people. Does Guo have a big following in the city? of gaoling with his food reviews? Like people that actively go and seek out.
Speaker D: It's probably more of a mystery. Doesn't make a big deal about it. He doesn't really tell people about either. They're just there. So maybe some people have started to figure it out.
Speaker E: He's got a stalker, probably.
Speaker C: Yeah. Or many. Maybe he's got a fan club. Who knows? It'll be something we'll have to discuss for sure, but, I think that's great. I think that's great. Awesome. So, next up, we got Michaela. Michaela, who are you playing and what is their interesting fact?
Speaker E: I play Mika.
Speaker C: Yes.
Speaker E: I don't know how to describe her.
Speaker C: Something waterbender. At the very least.
Speaker E: She is a waterbender.
Speaker D: She's 17.
Speaker E: Is 17. Unless she just had a birthday. Who knows? That could be one of my.
Speaker C: She's away from home. Hey, you know what? She got to reunite with her dad. That's a big birthday present.
Speaker A: There you go.
Speaker C: I don't feel that bad.
Speaker D: She's just going to be passive aggressive the rest of the season because we all forgot her birthday.
Speaker E: Died.
Speaker C: All about you, Mika.
Speaker A: Jesus.
Speaker E: Okay. No, but for the real fun fact is she likes to do origami.
Speaker F: Oh, very cool.
Speaker C: I wouldn't have guessed.
Speaker D: Embroidery.
Speaker C: She's pretty artsy. The crafty diy.
Speaker E: You have to find some ways to entertain yourself when you have zero friends.
Speaker C: What are we when it's released?
Speaker E: Okay, well, I wasn't always with you guys. Before you, it was just me and my dad.
Speaker F: Birds, I guess.
Speaker C: Paper birds, all kinds of stuff.
Speaker E: Right on.
Speaker F: That's cool.
Speaker A: That's cool.
Speaker C: Awesome. I like it. All right, next up we've got the captured himself. Connor.
Speaker F: Yeah.
Speaker G: I'm Brock Lee. The 17 or 18, I can't remember. Year old earthbender.
Speaker C: 1717 year old earthbender.
Speaker G: and, the reason that he got captured by the fire nation in the first place is because, he's into the older ladies. it's true. He's into the older women and he was killing it with his eight before.
Speaker C: He wasn't.
Speaker G: He got, got. He got, yeah, sure. At least that's what he'll tell you, that he was killing it.
Speaker A: Ah.
Speaker C: All right, well, we'll see if you reunite. what's your interesting fact that wasn't interesting? The older lady, as we learned last time. Last time, he's reiterating.
Speaker E: I don't know if that's a real fun fact.
Speaker C: Well, I think it's, I think it's fun.
Speaker F: Yeah, it's pretty wild.
Speaker C: I would ask what is the extent of olderly, but I don't know. Is that going to get into a weird discussion? Maybe, I don't know. as long as he's not dating any woman from his own immediate or family in general.
Speaker G: What'S the half plus seven rule? Where does he fall?
Speaker C: So what? 34 plus seven. So 40, 79 to 1141.
Speaker G: Oh, so he can he go, whoa.
Speaker C: He can go, he can, he can go whoa.
Speaker G: He said, I, think like the extent is about 35 because, he's 17.
Speaker E: But what if they look 35 but they're not 35? Maybe honesty is the best policy.
Speaker C: All right, to be fair, I think the typical age of consent is 18. Just want to establish that all the people who are listening just want to clarify the situation here. also that this game takes place within a fictional universe. I'm not saying it's okay, but just clarify. We're not encouraging any situations here.
Speaker E: Don't follow. Broccoli by any chance.
Speaker C: Yes. All right. And then moving on to our next and final player, Cameron. Hello, Cameron.
Speaker E: I play bill door.
Speaker F: Bill Dore, age 1616.
Speaker C: everyone's. Interesting fact for today.
Speaker A: That's it.
Speaker C: Reminder of how old we are. No. I guess a fun fact about.
Speaker F: Him is, in his spare time, he goes over to the, I've talked about this, where he goes over to the old folks home and he plays, PI show. I think that's what it's called with them. But, another thing he does with them is he takes, cooking classes with them.
Speaker C: Oh, nice.
Speaker F: He wants to get better at cooking, but he feels embarrassed if he was to take cooking classes with other people his age. But when he takes it with the classes with his old folk friends, he finds that to be a lot easier. And also, they typically underperform to him due to the fact that they might misplace their ingredients or get lost halfway through. And so Bill feels like he helps them, but also just does better than them, makes them feel a little better about cooking.
Speaker D: They add, like, way too much salt. Their hands are shaking.
Speaker A: Yeah.
Speaker C: And they can't taste it as well. All right. Okay, cool. Yeah, no, absolutely. Maybe, one of these days he'll work up the courage and confidence to share one of his dishes, with Guo. And then Guo can leave him a rating, not the bathroom rating.
Speaker F: That's another reason why he's afraid to.
Speaker C: Do cooking anywhere else, because he knows.
Speaker F: Guo is always sniffing around.
Speaker C: Guo is a harsh critic. Bill comes walking back to the blissful brew, and Guo's like, why do you smell like cardamom?
Speaker F: Bill saw Guo give a place a single pebble rating, and he's been afraid.
Speaker C: Of that ever since. It's an intense situation. You don't want it to happen to you. Awesome. Well, with that, we will jump into season three, episode two of benders and Bruise. We open on a scene as Wang long trails behind two guards with their arms around Brock Lee's shoulders, dragging him reluctantly across the dirt path leading towards a set of stairs attached to which is a hulking, tall building. Brock sees from the top of this building, there's a small chimney, and a strange pink mist sort of rises from this chimney. As they approach the door, two fire nation guards stand at the ready. They both salute, and Brock is, very confused by the fact that they both seem to be wearing these strange masks with this, sort of outcropping over the mouth area. the guards then take Brock from the guards that are currently holding him, and they open up the doors. And as they do, a puff of the same pink misty smoke greets Brock as they drag him inside. As soon as Brock takes a whiff of this smoke, it smells sweet, kind of smells nice, a little bit perfumey. But as soon as he smells it, he starts to feel a little bit lethargic, a little bit slower, a little bit mellowed out. He doesn't feel that he has the strength to fight against the guards anymore. And they easily take him up two flights of stairs and put him into a wooden prison cell and close the door behind him first, of course, I.
Speaker G: Got to say, whoa, I didn't know they were chill like that. what, what all is, what all can I see from this said prison cell?
Speaker C: Sure. So there's kind of a walkway again, most of just about everything in here or the exterior is all wooden. And you know that as an earthbender and being in an earthbender city, it makes sense that they wouldn't want to keep their prisoners in anything that's made of earth. your prison cell itself is some fairly thick wooden bars at the front, that have like, hinges that open up the door to the cell itself. outside there's a walkway that goes all the way around the circumference. And you can kind of see outside. there's kind of just this haziness that kind of envelops everything from this pink smoke. And you can kind of see through that it's not overbearing or anything like that. and you can see that there's other cells all around you, occasional ones, filled with a resident, somebody that has been imprisoned by this, fire nation prison. And then past that, you look over the edge of this walkway and you can just see that there are two other floors. There's the first floor, the base floor. There's a middle floor. And then there's your floor.
Speaker A: Right.
Speaker C: The middle and first floor also just filled with these, prison cells that have various people inside of them. In the middle of the first floor you can see that there's some sort of, a tube that kind of comes up from the ground. You can see that there's like a hot, maybe fire inside of it. And you can see that's kind of where this pink smoke is kind of stemming from. obviously they're burning something, maybe in a basement level, and then that causes whatever this strange chemical or smoke from whatever plant it is, they might be burning to go up. And you have a pretty good feeling that this smoke is what's causing you to feel lethargic, feel slow, feel weak.
Speaker G: Am I alone in this cell?
Speaker C: yes, you are alone in your cell.
Speaker G: Is there anybody with an earshot that.
Speaker A: I could talk to?
Speaker C: Yeah, there's cells right next to you.
Speaker G: So could I ask, the guy next to me, like, what is this place? What's going on?
Speaker C: And, a voice kind of softly speaks out to you, and he says, this is the Udao prison facility. What'd you do to get in here?
Speaker G: I was on a date with an older lady. Guess they didn't like that too much.
Speaker C: Yeah, they don't like it when you kill three people either.
Speaker G: Nice, bro. That's pretty metal. Yeah, actually, no, it's wood.
Speaker F: Sorry, continue.
Speaker C: He kind of laughs, like, painfully. Well, this isn't a fun place to be. I'll say that much. I don't know. I didn't know that dating an older lady, would get you in trouble, but maybe she was important or something. But, you definitely made a bad call, landed yourself in a bad place.
Speaker A: Yeah.
Speaker G: Why is everybody acting high in here? What's going on?
Speaker C: It's this smoke, man. They're pumping it into the whole facility. That's why you see the fire nation guards walking around. They all have masks on. That's why they got those masks on, is it helps them. It filters out the smoke.
Speaker A: Sorry.
Speaker C: I'm getting kind of tired. I'm going to take a nap.
Speaker G: Okay. All right. let me see if I can't be resourceful here. So you're saying that what appears to be pumping the smoke is on the first floor, right? I am not on the first floor.
Speaker C: You are not. You are on the third floor, and.
Speaker G: I just came in from outside.
Speaker C: Right.
Speaker G: So would it be fair to say that there is dust on my feet still from outside?
Speaker C: sure, yeah, we could probably say that much.
Speaker G: So could Brock, in this case, spit on his feet and make some mud. Pebbles out of said dust and spit. I told you it wasn't useless.
Speaker F: It was a stupid thing.
Speaker A: Useless.
Speaker C: All right, yeah, I would say that you would. You are currently, because of this smoke. that's kind of disabling you a bit. You are currently impaired, insecure. You're probably a little insecure as well, but at the moment, more importantly, you are impaired.
Speaker G: We're slowed or off balance, mark one, fatigue or take minus two to all physical actions.
Speaker C: Correct.
Speaker G: All right, I will take one fatigue. All right.
Speaker C: And then you would just roll with, well, this is just making rocks. I would say that you could just do it. It's not like, rely on your skills and training or anything. It's making something simple. So you're making some just kind of like dirt stones that you can kind of fashion into something to possibly start kind of working your way out is what you're saying.
Speaker G: Basically, the plan is, does Brock wear shoes?
Speaker C: I thought he had, like, sand. no, I think you're right. I think he just had.
Speaker G: Is he feet?
Speaker C: I think he's just barefoot.
Speaker G: I don't know if that's ever been established. Well, I got my next fun fact.
Speaker C: He typically walks around barefoot.
Speaker G: So, yeah, I guess just spit on my feet and, make a few mud pebbles.
Speaker C: All right, sounds good. And then what are you doing with the mud pebbles?
Speaker G: I'm going to hang on to them for now.
Speaker A: All right.
Speaker G: How many do you say I make?
Speaker C: Let's say five.
Speaker G: Yeah, five mud pebbles. Okay, see, I got five mud pebbles. Okay. I shall lie and wait while trying to devise a plan.
Speaker C: All right, sounds good. We will cut back to the rest of the gang, who is all standing just outside of Udao, right alongside the very tributary, which is sort of a river that's leading into land and kind of just hits a dead end, I believe, assuming that I read my geography right. environmental science, what have you. And you guys are just waiting by kind of the edge of this. You're supposed to follow the tributary to your next destination, which Mr. Okaron has, shared with you. The only problem is that your companion went off to go, have some tea with an older lady that he had met on the pirate ship. you guys were able to get the pirates to go away, but otherwise, that's kind of where you're sitting at. and it's been a couple hours at this point, and your buddy has not come back.
Speaker D: Mika, that was pretty solid the way you tricked those pirates.
Speaker E: Yeah.
Speaker C: Guo says after like, 2 hours of you guys just sitting there.
Speaker F: Anyone know how to juggle?
Speaker E: we all just look at globe.
Speaker C: I was going to say, if anyone does, I feel like Guo has to. Right.
Speaker D: It's harder than it looks, but I can.
Speaker C: Boosting myself up.
Speaker D: I grab some rocks from the stream and I start to juggle them.
Speaker C: All right. You do?
Speaker F: Wow. That's quite impressive. If only Brock was here to see this. He would love it.
Speaker E: Can you do it with more than. How many are you juggling?
Speaker F: Just count them three. Can you not count, Mika?
Speaker E: Yes, I can count. I throw them m a fourth one. As I say. How many can you juggle?
Speaker F: Does earth bending help you when you juggle those?
Speaker D: It, can. Yeah, I can increase the number if I use earth bending.
Speaker F: Ten.
Speaker E: Throw them another one. Think fast.
Speaker D: I'm going to keep juggling.
Speaker C: Do, me a rely on your skill.
Speaker F: So you have 14?
Speaker A: Yeah.
Speaker C: Okay. Ten more.
Speaker F: Yeah.
Speaker C: All right. Let's see if you can do ten.
Speaker D: Pushing my luck.
Speaker C: Hey, if you feel like it's pushing your luck, go for it.
Speaker D: I forgot I got that boost to passion. So that's a 13.
Speaker C: Holy juggling.
Speaker A: 14 rocks glow.
Speaker C: It is mesmerizing, truly mesmerizing to just watch as Guo, with his expert carnivalcircus. expertise. Just juggling 14 rocks in the air.
Speaker F: This is the coolest thing I've ever seen in my life. And I've seen a solar eclipse, so.
Speaker E: Let me tell you, I'm not that impressed by it.
Speaker F: Oh, can you do that? I bet you came in juggle two mika rocks.
Speaker E: Probably not.
Speaker F: And you're not impressed by 14. Can you even count up?
Speaker E: I'm saying it's not the coolest thing I've ever seen ever since.
Speaker C: It is cool, but, his reading ability has been pitted against Brock's lack of reading ability. Why is Bill just on, like, some kind of intellectual power trip?
Speaker G: I wish Brock was here.
Speaker E: Does he make you feel smart?
Speaker F: I bet he would juggle more. He would challenge, guo to his 14.
Speaker E: We could go.
Speaker F: He'd probably juggle 15 and then juggle, like, 28.
Speaker C: As you guys are discussing this, and Guo continues to juggle 14 rocks.
Speaker F: Keep it up.
Speaker C: All of a sudden, the same pirate woman that Brock had just disappeared with comes walking up to you guys, and.
Speaker E: She waves, just walking nonchalantly.
Speaker C: Yeah, she's just walking up to you. She's on a stroll.
Speaker F: She actually walks past us. Okay, bye.
Speaker C: Actually, she kind of walks past you guys and looks around, and she's like.
Speaker H: You guys were the ones that we were going to force to get treasure from, right?
Speaker A: No.
Speaker E: I mean, you guys have the map, so there's no force about.
Speaker H: I wasn't. Hold on. Explain. where is the captain?
Speaker F: He went to go get the.
Speaker E: Where is Brock?
Speaker A: Oh, yeah.
Speaker H: You guys are friends with Brock?
Speaker A: Well, duh.
Speaker H: What am thinking?
Speaker A: Yeah.
Speaker H: Okay, so, okay. Where did you say captain and were?
Speaker F: We sent him to go get the treasure. We gave him a map and everything.
Speaker H: I might as well just go back to that.
Speaker E: I'm sure I was going to say hours ago.
Speaker H: Oh, my God.
Speaker C: Well, yeah, okay.
Speaker H: Maybe they're back at the ship anyway.
Speaker A: Maybe.
Speaker H: What were you saying?
Speaker E: I was just going to say that's the direction they went.
Speaker H: Okay, maybe I'll go that.
Speaker F: Might just see them in passing, maybe carrying a large crate or something.
Speaker E: Yeah, just to clarify, a point in the opposite direction they actually went.
Speaker C: She's like, I think it's probably just.
Speaker H: Easier I go back to the ship at this point. I mean, unless you got another map, I bet you. yeah, sorry, Brock. okay, so we were at the tea shop, and this big, angry fire nation dude and his cronies came in, and he just started dissing on some wang. Yeah, yeah, I think so. General, wang, long wing.
Speaker A: Long.
Speaker H: Oh, yeah, that sounds right.
Speaker F: Yeah, you can't forget a name. Like,
Speaker H: Yeah, okay, so, yeah, that sounds right. So this guy must have been long, and, like, Brock just kept ragging on this dude, and then he got mad, which, I mean, that's kind of what happens. And then he took him.
Speaker E: Oh, took him away where?
Speaker H: I think I saw him dragging him to the Udao prison facility. It's like a new thing that the fire nation must have built. I guess.
Speaker A: I don't know.
Speaker D: Oh, no. What are we going to do, guys? We got to get Brock back.
Speaker H: Kind of over, like, on the eastern side of town. Anyway, I got to get back to the ship.
Speaker E: You could help us find him.
Speaker H: Oh, no, I have no interest whatsoever, okay?
Speaker F: No team up?
Speaker H: No, he paid for my tea, and that's really all I was interested in.
Speaker F: Use them and lose them, huh?
Speaker H: That's right.
Speaker C: That's a great way of doing things.
Speaker F: Well, guys, we got to go. Break rock, out, brock, out.
Speaker E: Yeah, let's break rock out.
Speaker F: Break rock out.
Speaker D: Rock out.
Speaker C: Let's rock out.
Speaker F: Why don't we go back to that underground hidden squadron, whatever they were called, and we just get them to go raid the jail?
Speaker E: Well, where's, like, the fun in that?
Speaker F: it's called, we've come in behind them, and they do all the hard stuff for us.
Speaker D: I thought most of their agents went on different. I thought most of their agents went on a dangerous mission or something.
Speaker F: Oh, maybe.
Speaker E: Yeah. Why don't we just have guao be like, hey, guys, you want some entertainment? I can juggle 14 rocks.
Speaker F: you can.
Speaker E: My fox dog can run in there. Cause a dog. Oh, my gosh, bro.
Speaker C: Here we go.
Speaker F: I never see it.
Speaker E: It's always by me.
Speaker C: He never talks.
Speaker E: It's a dog. very quiet.
Speaker C: Dog and Skylar doesn't want to have to make the noise to make it, to put him into the scene.
Speaker F: Juggle.
Speaker E: Absolutely not.
Speaker D: has it tried?
Speaker A: Yeah.
Speaker E: Throw him some rocks, but don't actually. He doesn't know what you're doing.
Speaker F: You'll toss them.
Speaker D: I toss a rock.
Speaker C: Whoa.
Speaker D: I think template fetch. Oh, thanks.
Speaker F: Get back to juggling.
Speaker C: I guess from where you guys are at, you can actually see the prison facility and the kind of pink smoke that billows up from it off in the distance.
Speaker E: Pink?
Speaker A: Yeah.
Speaker F: Is that the building? The one with the pink smoke coming out of it?
Speaker E: I have no idea.
Speaker F: Let's just go over there.
Speaker C: She had pointed almost directly at that.
Speaker F: Let's just see.
Speaker E: Yeah. Let's nonchalantly walk over to the jail.
Speaker C: you guys head in that direction, and after, like, maybe ten minutes, you guys arrive and there's a big sign that says jail. Doesn't say with Brock in it. Sure, if he's here. It says udao prison facility.
Speaker E: Don't they, like, get visitors?
Speaker F: This is Fire nation prison. they get tortured.
Speaker C: There's no Geneva convention.
Speaker E: See if they'll have visitors.
Speaker F: What?
Speaker E: Let's just go see if they will allow visitors.
Speaker F: I'm, not a big fan of that idea.
Speaker E: Just the crime. He probably wasn't taking away for something serious. Maybe low key.
Speaker F: He can have a fire nation prison. I don't think he just like, but.
Speaker E: He'S not like a real threat.
Speaker F: I know a bunch of people who disagree with that statement. He punched that one dude through a wall. Don't you remember?
Speaker A: Okay.
Speaker E: But the fire nation doesn't have a clue. He kind of doesn't come off as the smartest guy.
Speaker F: Well, he probably did something not too smart to get him mad.
Speaker C: If I'm going to be completely honest, I desperately want you to try.
Speaker E: I think that I'm going to go.
Speaker C: Okay.
Speaker E: I'm not suggesting we all go.
Speaker C: I'm just waiting out here.
Speaker D: Guo, then, yeah, I don't think we should all go.
Speaker F: I think this plan is dumb, actually.
Speaker D: Is this a fire nation city? I forget.
Speaker C: So it's sort of like the fire nation has come here because Udao is located so close to the earth kingdom border that you have, the ocean, and then there's the fire nation islands. So the fire nation is kind of integrated into this city. sort of. Somebody used the word gentrification. It's almost like a gentrification. I think it was brock ironically. But there's sort of like a gentrification. So they're sort of not infiltrating, per se, but kind of trying to shape the culture to be a bit more fire nation as sort of a way to peacefully take over, in a sense. So, they have representatives here. They've established essentially, almost like an embassy, but at the same time, they also have this prison facility that they've offered as a service. You could probably say, like, oh, we'll hold your prisoners for you kind of a thing.
Speaker E: Okay, well, I'm walking in.
Speaker C: Well, okay, I'll get to that.
Speaker D: And the political dissidents that oppose the fire nation's agenda.
Speaker C: Exactly. All right, Mika, you approach, and there are two guards standing by the door. They're wearing these very strange, very tight masks that go all the way around their face, and they have kind of a piece that juts out over in the mouth, and they will stand at attention. They don't seem like they want to let you through, but you approach them and you talk to them.
Speaker E: Yeah. Hey, guys.
Speaker A: Hello.
Speaker E: I'm pretty sure that you have a guy named Brock somewhere around here.
Speaker A: Let me check.
Speaker C: And he pulls out a clipboard. He starts going down, and he's like.
Speaker A: I'm, not seeing him on my list. Oh, wait, hold on.
Speaker C: And then he flips over, and there's a page underneath, and he goes, oh, he's the new.
Speaker A: Yeah, we just got him in.
Speaker E: Can I say hi to him?
Speaker C: they kind of, like, look at each other, and they're like, that's.
Speaker A: Not normally how this works. who exactly are you? are you his wife or something?
Speaker E: Yeah.
Speaker A: Okay.
Speaker C: roll, plead, which is with harmony.
Speaker D: Are these the guards who arrested,
Speaker C: That. The ones that arrested him handed them off to these guys who have the proverbial, gas masks, essentially.
Speaker D: So they don't know Brock was cheating on his wife.
Speaker E: I got a seven.
Speaker C: A, seven. Okay, so on a seven to nine, they need something more. Evidence that this is the right course of action, guidance to make the right choice, resources to aid them, et cetera. Before that, they will let you act. So you need to give them another reason why. Okay, here, let me act.
Speaker A: Okay, so why exactly do you need to see him? what's so important?
Speaker E: well, I'm pregnant.
Speaker C: You know what? That's a pretty good reason.
Speaker E: He doesn't know.
Speaker A: He doesn't know.
Speaker C: They're looking at each other. They're, like, frantic at this point.
Speaker A: They're like, oh, my gosh. Well, okay, so there's this gas, that we have in this facility to kind of mellow out the prisoners so they don't try to escape. yeah, you're going to need one of these. we'll give you 15, minutes. Okay.
Speaker C: And they give you one of these masks, and you put it on. I'm assuming you're putting it on. You put it on, and then one of them leads you into the facility and takes you upstairs to the third floor. And there you see Brock, who's kind of, like, a little bit. He seemed a little bit zonked out. Just a little bit.
Speaker E: Perfect.
Speaker C: He's in here. And they're like, great.
Speaker A: I'll be back in ten minutes to come and get you. whatever you do, don't take that mask off. Okay?
Speaker E: You got it.
Speaker C: All right. And then he walks back downstairs.
Speaker E: So there's, like, no guards around. So I don't have to, like, how much I have to sell this act. Can they hear me or just see me?
Speaker C: There's a guard on each floor, but the one that's on this floor is, like, way over in the other corner. So, they won't be able to hear you for sure.
Speaker E: Perfect.
Speaker C: They can see you, but they won't be able. Then I guess, yeah. You don't have to, like, remember that night, September 14, when we.
Speaker A: What a wild night that was. Well, I've got news for you.
Speaker C: You didn't realize when you went and got yourself arrested, you got married. And what happened on September 14 where we made a lot of big life decisions all at once?
Speaker A: I do, bro. Miko.
Speaker G: What's up, dude?
Speaker C: I was kind of hoping that you. So good to see you.
Speaker G: What's up?
Speaker A: How are you?
Speaker E: I'm so glad you think it's so good to see me.
Speaker F: So good.
Speaker G: What's up? What are you doing here? Do you get arrested too? Were you also hitting on a lady?
Speaker E: Absolutely not.
Speaker G: Did she ask for my number?
Speaker E: You know, we'll get to that.
Speaker F: Okay.
Speaker A: Sick.
Speaker C: Say, what's up?
Speaker E: Well, you're in jail, and I'm in jail. Yeah.
Speaker C: Wait, what?
Speaker E: What happened? Well, you see, actually, I don't want to know. I only have 15 minutes.
Speaker F: Okay.
Speaker G: Sick. So what are you trying to do?
Speaker E: How well can you escape? Are you out of it, or are.
Speaker C: You, like, sick?
Speaker G: Bro, I'm so ready. Do you have snacks on you? Did you bring any snacks?
Speaker G: I know this is a long shot. I know it, I know it.
Speaker E: But I don't really have pockets.
Speaker G: Do you have any cakes on you? At this point, I would tear up, chocolate cake.
Speaker E: I look around the I would absolutely floor around dismember.
Speaker C: It's just like a wood, like, walkway all around.
Speaker G: My best friend, if you had some chips right now, I'd marry you.
Speaker C: If you had some chips.
Speaker F: Funny fact.
Speaker E: Okay, well, we had to figure out a way to break you out. Also, if the guards come and ask you, we're married and having your child.
Speaker G: When did that happen? Aren't you like 1417? Okay, that makes it a little better.
Speaker C: I was going to say it's a much safer situation. That is a much safer situation.
Speaker G: Yeah, but you're not really my type. I'm sorry?
Speaker E: Well, for having a baby.
Speaker G: I don't know what came over me. I'm sorry. are you going to need some, I don't know, some money or something?
Speaker E: There's only wood. Do they get like water in their cells?
Speaker C: Let me tell you, not in their cells. You wonder if maybe they bring it to them? it's kind of like a once, probably not once a day, maybe two or three times a day they get a meal and they'll get like a thing of water and a very specific kind of like maybe metal cup, like probably a tin cup or something.
Speaker E: So nothing he can use and nothing I can use.
Speaker C: He's got his pebbles, which I guess you don't know about. I mean, there's got to be water in this facility.
Speaker E: Like, what about the cells around me?
Speaker A: Sure. Yeah.
Speaker C: Okay. do a. Assess the situation.
Speaker G: Why are you just standing there rolling dice? Where'd you get the dice?
Speaker C: Becomes meta. Break the fourth wall.
Speaker E: Seven.
Speaker C: A seven. Okay, so you can ask me one of those questions. What here can I use to blank? Who or what is the biggest threat? What should I be on the lookout for? What's my best way in? Out or through? Who or what is in the greatest danger?
Speaker G: Do you also hear a disembodied voice?
Speaker E: Prague, can you just shut up for a second?
Speaker A: Okay. Sick.
Speaker G: I'll spirit here.
Speaker E: Thanks. I'm going to do.
Speaker C: I mean, if we're going off number one. Yeah, I was going to say what could you use to water bin?
Speaker E: Yeah.
Speaker C: Okay, so, kind of going off of your thinking because I like where you were going with that. So you notice that one of the cells, there sure enough, is kind of just a tin kind of cafeteria tray. And it's got some obscure food items on it. And then it's a cup. And you see the dude that's in there is just like in his cot and he's just sleeping. So he wasn't awake when they put the food in there. And so it's completely untouched. So there's a tin with some water in it that you could.
Speaker E: Can I reach the cup or not? I'd have to bend the water out.
Speaker C: You might actually be able to reach it. I think they would have, like, slid it in. So it's within reaching distance.
Speaker E: Okay. I'm going to grab the cup with the water.
Speaker C: Okay, sounds good.
Speaker E: And what kind of lock are we dealing with?
Speaker C: yes. So it's definitely going to be a metal lock, and it's pretty much one of those straightforward ones. It's got the hook around it and then the body of the lock kind of clips together and then it's open by a key.
Speaker E: Can I use the.
Speaker C: Otherwise the door is wood.
Speaker E: Yeah. But I don't think that I would have enough water to get the wood wet and warp it. you know what I mean? So I think I'm going to water bend the water into the lock and then freeze it.
Speaker A: Okay.
Speaker C: Yeah. Do rely on your skills and training.
Speaker G: Man. There you go again. Where are these dice coming from, man? It's so weird. You just stand. We're stalking it out.
Speaker E: My God, she got a seven.
Speaker C: A seven again. You're good at.
Speaker A: Okay.
Speaker C: You do it imperfectly. I tell you what. the unexpected consequences.
Speaker E: Okay.
Speaker C: Actually, that's perfect. Or you can mark a fatigue. I can tell you what those consequences are if you want. It's almost like, I think because that's what it says. It says you can either accept those consequences or mark one fatigue to avoid them.
Speaker E: I'll do a fatigue.
Speaker G: Okay.
Speaker C: It feels weird for me to say what was going to happen and then have you mark a fatigue to take it back.
Speaker E: Yeah, I don't.
Speaker C: Because it wouldn't have been a situation that would have been like, take it back. Yeah.
Speaker A: Okay.
Speaker C: So you push, a little bit harder with your bending in order to really freeze this up, to really break into this lock. and it works. It works. So the lock clicks open.
Speaker B: hey, everyone. Skyler here. Are you a fan of session zero heroes and the shows we produce or the characters involved? Then you should check out our epic merch we have available online, from shirts to stickers and everything in between. We worked hard on creating a variety of designs and made sure to get your favorite characters on those products as well. Whether you're looking for broccoli on a hoodie to wear to the gym with you, or maybe fizzle fingers tote bag to stuff your ill gotten gains in. We've got you covered. Just head over to our website@sessionseroheroes.com, and click on our merch tab to see all the amazing products and designs that you can get. Now back to the show.
Speaker G: Okay, Brock, maybe like, it's a good thing we're.
Speaker E: Yeah.
Speaker G: Yeah.
Speaker E: I'm going to give you this mask. You put it on for like 2 seconds, 5 seconds, and then I'm gonna take it back. And maybe you'll get some clarification.
Speaker C: Nah, you'll get claritin Claire.
Speaker G: Nah, dude, I'm chilling. I'm so good right now.
Speaker E: I'm so, okay, let me assess the situation to see if there's, like, indiscrete, way to get out.
Speaker C: Okay, so what's my best way in? Out or through?
Speaker A: Out.
Speaker C: In or through?
Speaker E: Let's hope.
Speaker G: Do you have this in? Like, I'll try two hands, like a pack or something.
Speaker E: Oh, my gosh. I got a six.
Speaker C: A six.
Speaker A: that's just shy. That's just shy.
Speaker C: you look around and I mean, as far as you can tell, the only way out of here is going to be going down the stairs and walking out the front door. You look and you don't see that there's a back door. You don't see another way out. And then to top it off, obviously for you, getting out of here, easy to bring Brock with you. That's going to be tricky. There's no windows in this facility or anything like that. Mostly, just to keep the smoke in so that it rises up just through the top. I suppose I could say that there is the chimney, and it's a fairly wide chimney, but it's a little ways above you. So, I mean, I guess there's that. That's more than I should have told you, but there you go.
Speaker G: Dude, I got an idea. You get on my shoulders and we get a trench coat. We just walk out.
Speaker C: Brilliant, dude.
Speaker E: It's like, where are we going to get a trench?
Speaker C: Oh, I'm so pregnant. I got taller. Normal with pregnant women.
Speaker G: Okay, that's a good point. what if we say I'm your baby and you went into and you had the baby in the prison?
Speaker E: You're like twice as tall as I am.
Speaker A: I just. Benjamin, buddy.
Speaker E: I thought I would be dead.
Speaker G: Okay, man. Can you conjure those dice up and maybe get some snacks? Maybe it'll help me think.
Speaker A: Absolutely.
Speaker E: not. Hey, I can get this guy's food. I grabbed that guy's food.
Speaker A: There you go.
Speaker G: Flopped face right the trash.
Speaker C: Come to find out that this guy just, like, stole bread for his family. He just took his food for the day. okay. Yeah, I guess. There you go. There's your snacks.
Speaker A: Yeah.
Speaker E: Does it give him any clarity?
Speaker G: No.
Speaker C: I mean, he's still actively just breathing in this dude.
Speaker G: I did make these, like, little spit pebbles. I got, like, five. I don't know what to do.
Speaker C: let's take a jump outside real quick and see what Guel and Bill are up to. So you guys saw her manage to get. Look, sir, he can juggle eight rocks. Ready for number nine?
Speaker A: Ready.
Speaker C: Guel and I toss him number nine. okay. What do you mean? Are you just distracting him? Are you just trying to distract them or hold their. There's just a single guard out front, right? There's two guards that. Well, the one eventually comes back, and he just.
Speaker A: We got juggling going on out here. What's the deal? And the dude's like, I don't know. These two kids just walked up, and the one started juggling, and I wasn't going to stop him.
Speaker D: Welcome to the show. Tips are accepted. And the money to that squid right there.
Speaker A: Oh, it's like. Oh, it's like one of them street performers, except they come to you. Hey, that's convenient. That's not a bad idea.
Speaker C: We're desperate.
Speaker F: Watch him do ten rocks.
Speaker C: You could do ten rocks. Another rock.
Speaker C: Oh, my gosh.
Speaker D: How many rocks will it take?
Speaker A: Do you want to take bets, dude? Yeah, I'll take bets. All right. I say he gets the twelve solid dozen. That makes sense to me. It's like, well, 100 yuan says, he gets the 13. All right, you're on.
Speaker F: I say 100, he gets the 15.
Speaker A: Wait a minute. You know this guy? Hold on. I don't know if I want to take that bet.
Speaker F: I've never seen him get the 15. And that's the honest truth.
Speaker A: I don't know.
Speaker C: Do plead.
Speaker D: I only got to 14 earlier.
Speaker F: That's true. I helped him.
Speaker A: I don't know. Like I said, why are you here if he's here? It really feels like you know this guy. There's no reason you wouldn't know how many he's able to get to.
Speaker C: That's fair.
Speaker F: I don't.
Speaker A: Eleven.
Speaker F: We're just entertaining. Do we have a goal quote?
Speaker A: I don't know.
Speaker C: I mean, I guess you guys don't know that there's more people inside the facility, so maybe you just see it as you're buying. you know, these are the only two here.
Speaker F: Yeah, this is the guy that's supposed to get Mika. and we just keep distracting. Buys them more time upstairs, I guess.
Speaker C: All right, sounds good. Well, hey, to be fair, you're not wrong, because the guy that came back was the same guy that said he would go upstairs and get her when she's done. Oh, well, look at that. So we are in it. You actually are giving them more time.
Speaker A: There we go.
Speaker C: There you go. twelve.
Speaker A: Oh, my gosh. Oh, my gosh. All right, well, if he makes it any higher, you owe me 100.
Speaker F: Bill's holding the rock.
Speaker C: The big rock.
Speaker A: All right.
Speaker C: And just as you're throwing it to go, we cut back to Brock.
Speaker E: I am going to take, the hem of my dress and rip it so I can do a face cover.
Speaker C: Kind of just a makeshift face cover.
Speaker E: Okay. See if that helps at all.
Speaker C: Yeah, sounds good.
Speaker C: We'Ll, call that a guide and comfort.
Speaker E: Seven.
Speaker G: Really good at that.
Speaker E: You're really good at that. Seven. Supposed to be like a lucky number or something.
Speaker A: M hold on.
Speaker G: I hear it's the most common number.
Speaker D: Do you guys look for holes in the ceiling yet?
Speaker E: No, I already tried to assess the situation.
Speaker C: okay.
Speaker G: Taking a shot at our Lec building.
Speaker C: Here's the way that I see this. usually guide and comfort is used for more emotional side kind of guide and comfort somebody. and then they kind of choose whether or not they want to go along with that. And given that Brock has kind of been like, hold on. I'm kind of enjoying this smoke. It's up to Brock to decide whether or not they want to embrace the guidance that Mika is offering them or they want to shut them down.
Speaker E: It's like, nah, man.
Speaker G: Yeah, like the smoke. Everyone's in here just so chill, man. Why would I want to put an end to that?
Speaker E: Well, who says this puts an end to anything? Maybe the smokiness or whatever just materializes in your mask and it gives you even more of a high.
Speaker G: Dude, you're so right.
Speaker E: Yeah.
Speaker G: let's do it, man.
Speaker A: All right.
Speaker C: You put the mask over your face, and you embrace her guidance, and you can clear a condition which at the moment is just impaired.
Speaker G: I guess I got to clear impaired.
Speaker E: Yeah, I guess.
Speaker C: It also says, and again, this kind of comes with the more. Like, normally this is used as more of an emotional guiding comfort, but it also says, you may ask them a question and they must answer honestly. I don't know if that really applies here.
Speaker F: I get to ask her a question?
Speaker C: Technically, yes.
Speaker E: you get to ask.
Speaker A: Okay.
Speaker G: So, like, be real with me.
Speaker E: Yeah.
Speaker G: Did she ask for my number?
Speaker C: You said we talked about it later, to be honest.
Speaker G: You got to be honest. She asked for my number? She talked about me?
Speaker E: She didn't ask me for your number.
Speaker G: But did she ask anyone about my number? Did she like.
Speaker E: Not that I heard.
Speaker G: What kind of vibes were you picking up from her? Like she was into it.
Speaker A: Right.
Speaker E: I mean, she was in a pretty big hurry when I saw, mean.
Speaker G: I'm taking that as a,
Speaker A: Yes.
Speaker C: Well, hold on. I was going to say, Miguel, you do have to answer honestly, explicitly.
Speaker E: I did.
Speaker C: Okay.
Speaker E: She was in a hurry.
Speaker C: She was in a hurry.
Speaker E: I'm trying to be vague but truthful.
Speaker G: She walked.
Speaker C: That's not a question, so you don't have to answer that honestly. Okay, awesome. So, okay, you've got the mask on your head. Starts to clear up a little bit. It's not perfect. You still feel maybe not as positive. I'm going to say that, moving forward, you probably have at the very least. So normally with impaired, and I know it said it cleared the condition per se, but given that it's kind of a makeshift situation, you're like half impaired, so you're still going to take a minus one to physical actions. but it's less than it was before. And this is just because in any RPG game, there are some kind of custom stuff that you have to kind of come up with along the way. Do you got a homebrew, given the circumstances? And that's where I feel like we're at. It's not a perfect gas mask. Like, what she has that actively is meant to work in this situation.
Speaker G: It's like 50% high.
Speaker C: Yeah, you're only 50% high. you feel a little bit of energy start to come back as you're getting like just normal air and stuff like that. but you're not going to get perfect by any means. You're not going to get fresh oxygen, two coming into your lungs until you get out of here. So that's where you guys are at now. You know that there's a guard across the way. You know that if he looks over, he's going to see situations, or if you guys are trying to escape, he's probably going to notice there's a guard on the second floor, and then there's the two guards that you have to get past. There might be somebody else down all the way at the first floor. You're not sure. when you came in, you didn't see anybody, so that's a good sign. But anything out of place is going to attract these guards attention. What are you doing, Brock?
Speaker E: How are we going to get out of here? let's hear one of your crazy plans.
Speaker G: What crazy? What are you talking about?
Speaker E: Uncrazy plans, your normal plans.
Speaker G: Are there any guards here?
Speaker E: Yeah, there's the guy down the end.
Speaker G: Of the hall that I could hit on.
Speaker E: And then you could try hitting on that guy. I could hit on that guy?
Speaker G: Yeah. Does he know that you're pregnant?
Speaker E: this one? I don't think so.
Speaker G: Okay, I say give it a try. And then maybe if it does work, fantastic.
Speaker E: Okay, if it doesn't work, here's the thing.
Speaker G: Then you get, like, a date Friday.
Speaker E: If it doesn't work, here's the thing.
Speaker G: Yeah.
Speaker E: I'll try and distract him, move him out of the doorway a little bit. You sneak by him. M once I see you pass him, then I'll cut this, I don't know, whatever. Rendezvous short.
Speaker G: I think I got an idea. So you talk to him, right? And then I got my spit pebbles, right?
Speaker E: I could throw pebbles.
Speaker G: Yeah, don't ask about it on the ground.
Speaker C: You said, I've got these spit pebbles, right? And then she said, what? And then you said, don't ask. And she's like, yeah, you kind of.
Speaker G: Implied I was supposed, okay, so basically I had dust on my feet from outside, right?
Speaker C: So then I spit, dust that I licked.
Speaker G: So then I spit on my feet, and then I made, like, little mud balls. They're basically little pebbles. I got like five of them. So you can go chat them up, right? Go really become the rizzard of Oz out there. The Rizzler per know. Take him on a trip to world, if you get what I'm saying.
Speaker E: I get what you're think.
Speaker G: And then you got five more in the, and then, like, I'll throw some of those pebbles over there. It's just like, he's like, oh, what's that?
Speaker E: And then I'll ask.
Speaker G: yeah, that's probably better first. But then maybe give me one of them masks. You know what I'm saying? So just take him out and just grab the mask.
Speaker E: How am I going to take him out?
Speaker G: Well, I mean, you could ask him like 07:00 and then you can meet him at tea or something.
Speaker E: I thought you meant, like, you want me to knock him out and get his m mask that he's wearing.
Speaker G: Oh, you could do that, too.
Speaker E: Okay, I'll figure it out.
Speaker A: Okay.
Speaker E: I got you.
Speaker C: All right, so, Mika, you're approaching the third floor guard, and, as you approach him, he kind of looks a little bit off and he says,
Speaker A: Can I help you with something, ma'am?
Speaker E: I wanted to know your name.
Speaker A: my name is Bay.
Speaker C: No, that sounds ridiculous.
Speaker E: My name is Bay.
Speaker C: Want to be mine? Because people throw a tantrum and they're like, bing bong. His name is Bing Bong. Joe Biden. Joe Biden.
Speaker A: I didn't say.
Speaker F: I said bing bong.
Speaker C: No, his name is Yoinki.
Speaker A: my name is,
Speaker C: Sorry, hold on.
Speaker E: You can be my bay.
Speaker A: Bjor.
Speaker G: Stop.
Speaker A: Norwegian.
Speaker F: He's a Norwegian. That's his second identity.
Speaker C: His name is Bjork.
Speaker A: my name is by, like, the drink.
Speaker C: Is that a drink? It's a drink.
Speaker G: They got Justin Timberlake to.
Speaker C: that's where they got the name.
Speaker E: Got.
Speaker F: You still got a Bing bong family name. I think about my favorite.
Speaker A: NPC.
Speaker C: I was going to say NPC. improv debate. Maybe has to stay in the episode.
Speaker A: my name is Bal. Can I help you with something? Are you.
Speaker E: That's like, a really cute name. And I, like, twirl my hair.
Speaker C: All right, I'm going to have you roll for flirting on.
Speaker E: I'm tired of rolling.
Speaker C: You haven't done anything yet.
Speaker A: So we'll get there.
Speaker C: We'll get there.
Speaker E: Hopefully.
Speaker C: Worst case, I think it'll actually work.
Speaker E: And then I'll try some different dice trick.
Speaker C: it could be either, but anyways, we're not even there yet. We haven't gotten to a point where you're trying to get him to do anything. So what do you keep going?
Speaker E: Trying to flirt, like, hey, that's a cute name. I lean all cute against the wall. Yeah. I mean, I've never heard of it.
Speaker A: It's, Where are you from?
Speaker E: Gaoing.
Speaker A: Oh, gawling. Yeah. Well, I'm from the fire nation, so I don't know if you've ever been to the fire nation before, but, yeah, it's not the most common fire nation name by any means. It's a pretty interesting, if I.
Speaker E: Do say so much, it's pretty unique. Like you.
Speaker A: So what brings you to the udale prison facility?
Speaker E: My brother down there, he got himself captured somehow.
Speaker A: I'm sorry to hear that. Yeah. are you guys close?
Speaker E: I mean, not really.
Speaker A: Was it just more like out of obligation? Like, your parents made you come down?
Speaker E: They're like, hey, check him out, make sure he's okay. And I'm like, really?
Speaker A: He's high. Yeah, I get it, I get it. I've got family, too. Siblings are just the worst sometimes.
Speaker E: Yeah.
Speaker C: All right.
Speaker A: You got him pretty well distracted.
Speaker C: He's looking at you. I like to think that he's trying to get a glimpse of, like, oh, okay. I'll, take a look at her ear sticking out from behind the mask. Oh, that's an attractive ear.
Speaker E: I'm really going that I have really piercing eyes or something.
Speaker C: Can't see anything behind that. He has no idea what your face looks like, but he's curious. I guess the flirting is by curious.
Speaker E: It's all about body language.
Speaker C: Yes, it is.
Speaker A: Yes, it is.
Speaker C: Ursula, let me see that body talk, man. That has always stuck with me about that. It's a body language anyway.
Speaker F: Melissa McCartney.
Speaker C: That's right. Brock, what are you doing?
Speaker G: first off, I'm watching this masterpiece go down.
Speaker C: it's working, it's working.
Speaker E: He's probably over there, like, hey.
Speaker G: I should just let her flounder. I know I'm in jail, but this is too funny.
Speaker E: You are somewhat high.
Speaker G: I am somewhat high.
Speaker C: Yeah, that's true.
Speaker G: I'll throw a pebble down and just try and just pop. Not like trying to hurt him. Just make a sound so that he tries to turn around, like, oh, like.
Speaker C: Behind him or something. Or like in the cell behind him, like it goes into the.
Speaker A: Yeah.
Speaker G: To where he turns around.
Speaker C: Yeah. okay. Yeah, you do that. I'm not going to make you push your luck again.
Speaker E: This is just like a really,
Speaker G: Yeah, so you can with them.
Speaker C: We're working with pebbles here.
Speaker E: Sneak by, though.
Speaker G: Well, whoops.
Speaker C: I mean, if he's distracted.
Speaker A: I may.
Speaker C: Have forgotten he doesn't have his clipboard to keep track of.
Speaker F: Poor guy.
Speaker C: Yeah.
Speaker G: So I'm just guy on the left.
Speaker C: Oh, shoot. This is technically a physical. I should make you roll for it. Do, rely on your skills or train in training?
Speaker G: Do I roll? With creativity, passion, focus.
Speaker C: It is a focus.
Speaker G: Okay.
Speaker F: Minus two to it.
Speaker C: No, he has minus one.
Speaker G: Wait, I thought. Because I'm not impaired anymore, right?
Speaker E: Remember, minus one.
Speaker G: So five.
Speaker A: Five.
Speaker C: you fling this rock and it just bounces off of his armor. And he's talking to Mika, and he kind of looks down and he goes, what the.
Speaker E: Wait, I'm going to do the bend.
Speaker C: And snap from legally blonde.
Speaker G: The bend and snap is if something's on the ground, the girl will sensually bend over.
Speaker C: So the guy gets a piece and then snap.
Speaker H: Snap.
Speaker F: Did it work?
Speaker C: Go push your luck. We have left. Rely on your skills in training at this point. This is not something she snapped. Something you add passion, if that means anything.
Speaker E: Six.
Speaker C: he's already distracted. He doesn't even notice you bend in the first place.
Speaker A: All right?
Speaker C: So at this point, I think the key part of bending and snapping.
Speaker G: So now, Brock, I'm going to rush out. I kind of stumble a bit, but if there's, like a railing, I kind of rush out, rush to the railing. I'm going to charge at this guy. Stay away from my wife.
Speaker F: And I'm just running at him.
Speaker C: And you're just going to try to clock him, basically. Stay away from my wife. Stay away from my wife.
Speaker A: All right. Do it.
Speaker C: Rely on your skills in training. I don't want to get into, like a whole exchange. I don't feel like that's really six because you don't have focus.
Speaker G: If it's with force, then it's a seven.
Speaker C: So what you could do your balance. That's true. So if you want to, you can take with force. So what you'll do is you'll move force up one, and then you will take an exhaustion, if I remember correctly.
Speaker G: So an extra fatigue or fatigue.
Speaker A: Yes.
Speaker G: Sorry, I'm down for that. So I've rushed him. Stay away from my wife.
Speaker E: He isn't time to react.
Speaker C: Yeah, exactly. He's looked up and then he looks over at Mika just in time, just to see the snap. And you can kind of see him go like, dang it. And then all of a sudden, boom. Brock just tackles this guy to the ground. Okay, well, yeah, there's like a bounce off the wall and then onto the ground. You've got him on the ground. What are you doing?
Speaker G: I'm going to try and take the mask, off.
Speaker A: Okay.
Speaker C: You pull his mask off of his face. You're on top of him. You've got him on the ground. You pull the mask off of his face. He goes, oh, no, he's holding his breath.
Speaker G: Don't fight it, bro. It's so chill out.
Speaker C: That's a really creepy thing to you. Like, lean down and whisper in his ear.
Speaker G: Don't fight it. It's so sick. Oh, my gosh.
Speaker C: It's kind of creepy. He's holding his breath. He doesn't want to breathe this stuff in.
Speaker G: All right, that's fair, dude. I mean, you do you.
Speaker C: And he's trying to wrestle you a little bit.
Speaker G: All right, well, he's going to have to breathe at some point, so can I just stay on top of him until he takes a few breaths.
Speaker C: You just hold him down for a little bit.
Speaker E: Bye.
Speaker C: Ironically, he's not able to shout because that would require him to open his mouth and eventually he has to breathe some air. Maybe you kind of like, push on him or something while you're doing your struggle. And he goes, no, this is weird. He's not sleeping.
Speaker F: Choking.
Speaker C: Yeah, it's a weird take. Typically, people choke, but knocks the guard out.
Speaker A: He's like, breathe.
Speaker C: And sure enough, eventually he does breathe and he just kind of. He goes a little bit limp. Not like I'm unconscious limp, but he just kind of looks a little dazed.
Speaker G: So now I got the mask on. Now it's like, dude, isn't it so sick, man? It's so awesome. How are you feeling, dude?
Speaker C: When I leave for the day, I usually just take a big old breath.
Speaker A: Full.
Speaker C: Oh, yeah, it's pretty good stuff. Hey, could you get back in your cell? That'd be real cool.
Speaker G: You know what? For you tell you what, you and I, we can just walk there together.
Speaker C: Yeah, this one's great.
Speaker G: Hey, so the two of us are going to walk. I just got my arm around.
Speaker A: Yeah.
Speaker G: And I just chuck them in. The lock's broken, but just like, I'll chuck him in there. Dude, this was my cell. I'll tell you what, I hid some snacks in there, so just like, I got some chips in there. I can't remember where I put them, so you're going to have to look around for them. But, dude, they're in there. I'm not going to leave you hanging, bro. We got some snacks for people.
Speaker C: I think I'm just going to take a seat here for a little bit. He's just sitting on the cot. He's like, I've been standing on my feet all day.
Speaker A: Yeah, man.
Speaker G: I mean, that sucks.
Speaker A: I mean, you gotta. You gotta.
Speaker G: You gotta rest yourself.
Speaker E: Rest that handsome face.
Speaker G: Show needed R r and no heart, Beyonce, bro.
Speaker C: All right, and I'll see. I'll see you later. He was talking to Mika. He doesn't care.
Speaker A: All right.
Speaker G: Yeah, I guess, we're good.
Speaker A: You guys.
Speaker C: You guys start making your way to.
Speaker E: The downtown second floor.
Speaker C: Okay, good song.
Speaker A: Okay.
Speaker C: Anyway, you guys get to the second floor and there's another guard down there, and he hasn't quite spotted you yet. But you know that there's a little bit of distance that you'd have to go before you get to that second stairwell, and he might notice you.
Speaker E: I mean, you should have stole that guard's clothes. But, I mean, it's too little, too late for that.
Speaker G: I mean, I could still ask him. I mean, if anyone were to ask him to take his clothes off and at work, it would be you. What if.
Speaker A: Roll with me.
Speaker G: Roll with me here. Roll with me here. You go in there like, hey, now that I see without your mask, you're super cute. Let's.
Speaker E: Bro, I don't even need to use words. That's all about body language.
Speaker G: Okay, I, go in there with your body language and get him to take his clothes off.
Speaker C: Or you might just be able to get past this. Or we might be able to get past me.
Speaker E: Where's the fun of that?
Speaker G: Yeah, where's the fun of that? Go seduce a guy and then get him to take his clothes off and then just leave him.
Speaker E: I've not had much luck with that in the past, but, let's try.
Speaker C: All right, you go back up there.
Speaker G: Go up there and roll your seven.
Speaker A: With your magical dice.
Speaker C: I was going to say all your d and d character.
Speaker F: You tried to seduce.
Speaker A: People.
Speaker C: Kept rolling nat ones on. Seduce. It was bad. All right, so you walk back upstairs and he sees you and he's like, hey, how long has it been? I said I'd see you later.
Speaker A: I didn't.
Speaker C: Man, have I been here a while? I must have passed.
Speaker E: You really haven't. But I got rid of my brother.
Speaker A: Uh-huh.
Speaker E: Figured me and you could.
Speaker C: Is he in?
Speaker E: Like, I just sit around the bed and I sit next, and I brush his shoulder with my fingertips.
Speaker C: It feels nice.
Speaker E: Yeah. I start unbuttoning his jacket.
Speaker C: We're moving fast, but hey, it's a fast world we live in. Yeah, man. All right, I'm going to let you do that because I'm still a little tired. Don't worry, though. I'm gearing up in my head. I'm getting ready, I'm energizing. I'm getting the juices flowing.
Speaker E: Save that energy for the good time we'll have.
Speaker A: Ah, yeah.
Speaker E: I said I got rid of you.
Speaker G: Time passes, okay?
Speaker E: Yeah.
Speaker C: Okay. You get his jacket. His fire nation, jacket.
Speaker E: Do I really need everything else? How much of a uniform is the uniform?
Speaker C: the pants are just like black pants. I mean, they're not anything super special, but I don't think Brock would be wearing black pants. I think Brock would be wearing shorts.
Speaker E: Isn't he? Okay, fine. I'll lay him down.
Speaker C: You just lay him out on the cot. Yeah, he's like, well, you know what? Yeah, I'm almost there. I'll be ready when you're ready.
Speaker E: Start unbuttoning his pants.
Speaker C: Right on. Okay, you take his family. This is weird for everybody, listeners who are probably just losing it right now, which you're welcome. No, you get his fire nation. Okay, the one thing I'm really intrigued about is the ending to this situation. So you've got his pants, you've got his exterior jacket, shirt thing, probably his shoes, just because.
Speaker E: How's he going to get his pants?
Speaker C: You had to get the shoes off already anyway. Yeah, that's also true. That would look weird.
Speaker C: All right.
Speaker E: Okay, you have to turn around, and then when you come back.
Speaker A: But if.
Speaker C: You'Re saying that you just, like, you're a little shy, your side of things, I get it. All right? I'll close my eyes. I'll put my hands on my eyes. You just tell me when, okay?
Speaker E: Okay, I will.
Speaker C: All right, I'm going to tiptoe out.
Speaker A: Ten, nine.
Speaker E: Do I have to roll for something? No, to tiptoe out.
Speaker F: He's already.
Speaker C: He's high. All right, so you get out, you come to the stairwell, and you give Brock the clothes. Brock, you've got your outfit on. Sick, complete with gas mask.
Speaker G: all right, so now can I just act as if I'm escorting Mika out of the.
Speaker E: I have a mask. Yeah, but, yeah, he can. I have to get out. I'm visiting John.
Speaker A: Oh, hey. Bye. What are you doing? Oh, you escorting the guest? Yeah, her ten minutes is off, so I'm taking her outside. Oh, it sounds good. you mean go upstairs and keep it on the third floor? No, it's all. Ah, fine. I already did a sweep of that area. It's good. Yeah. I mean, what are they going to do, right? It's not like they'll get the other guards high and then take his clothes. And then take his clothes. Could you imagine? Are these a bunch of perverts? Some of them are, actually. I get your mean. Anyways, I'll see you, on the pickleball court tonight. Are you swapping out one of the guys up front? Yeah, I'm getting some pickleball in later tonight. I'll see you there. Oh, right on. Okay. See you.
Speaker C: just, you walk, on past.
Speaker F: What's his name?
Speaker C: Didn't ask.
Speaker A: Didn't ask.
Speaker C: I want to know.
Speaker G: I can't do that.
Speaker C: Bill can break in later. No, I'm just kidding. You go downstairs. There's someone I want to meet. And then you get to the front door. there's like a little office. And there's, like, one guy in there that just kind of oversees things or whatever, but he's just going through some paperwork and stuff. He doesn't even really. He kind of, like, sees you out of the corner of his eye. He, like, waves and then goes back to his clipboard. Clipboards, are really getting around the concept of clipboards. And then you open up the door, and as you open up the 1414 rocks.
Speaker A: Can you believe it, man?
Speaker C: And you see one of the guards, like, hand a little pouch of coins. This is like, right as you're opening the door, is handing a pouch of coins to the other guy, and he's.
Speaker A: Like, man, my wife's going to be so mad that I just lost 100 yuan. But, oh, my gosh, if that isn't a good. Oh, hey, bye. Is that you, buy? Yeah. What's up? You've been working out? Yeah. this mask kind of gives me powers like that. You know how it is. You know how it is. No, I have no idea. Dude, if you've been breathing the smoke, it sounds like you've been breathing your mask, giving you power. Just let you breathe, man. I mean, like, you merely adopted the smoke. I was bald, dude.
Speaker C: You raised by it.
Speaker A: You are weird. But, hey, I appreciate you getting the guest. Did you let him know? Did everything go okay?
Speaker E: Yeah. I don't know if I'll be seeing him again.
Speaker A: Oh, my gosh.
Speaker C: you're outside. You don't.
Speaker A: Obviously, I got a thing. Well, hey, if you're, ever looking for, somebody else, maybe we could get tea sometime or something.
Speaker E: That might be a great idea.
Speaker A: Sure. hot leaf juice. Seven. That's when I get off.
Speaker E: Yeah.
Speaker A: All right. He's like, hey, well, wait, hold on.
Speaker C: It can't be the same. It better not be the same guy that just lost money.
Speaker A: He's like, hey, man, I won twice today. I got 100. You won? And I got a date, man.
Speaker C: It's your day today.
Speaker E: You're also getting a child.
Speaker A: Oh, yeah. I didn't think about that. You know what? Being a stepdad, that's not the worst thing in the world.
Speaker E: You got 100 yuan?
Speaker C: Yeah, I got 100 yuan to take care of.
Speaker A: M. that's plenty in this economy.
Speaker C: I got to go get ready for my date. Aren't you going to tip the guy? And I'm holding up the squid to him.
Speaker A: I suppose it is fair.
Speaker C: He looks at the other guy, and he's like, come on, man. You just got 100 yuan off me.
Speaker A: Are you kidding me? You tip him and he's like, yeah, fair point.
Speaker C: So he takes out like five. You on?
Speaker A: He gives you.
Speaker F: Both of you, man.
Speaker C: Gives you ten. You on.
Speaker A: Thank you.
Speaker F: And I hold out to the third.
Speaker C: Guard, who's standing there, and you.
Speaker E: He didn't see nothing, right?
Speaker A: Now the best part. Sure.
Speaker F: Pointing at the.
Speaker A: Here you go. Juggling, man.
Speaker G: I give you one, I guess, from the stash.
Speaker C: That's supposed to be the group stash.
Speaker F: Are these rocks?
Speaker A: Are these spit pebbles? I know who this is.
Speaker F: Well, thanks, guard.
Speaker A: All right, you guys have a great day. ma'am, I'm sorry about the situation. and then size, like. Well, hey, I'm not sorry. I'll see you at seven. Well, it's clocking out time for me. I'll see you guys later. Whoa. It's clocking out time for you already? You got PTO today or something? I didn't see it on the chart. I got a half day today. I got to go to the dentist. With these masks on, you can't really tell, but I got some british type teeth. You know what I'm talking about? No, I don't think you do. Dude. You are. Dude. Did they do, like, pre novicane on you or laughing?
Speaker E: Let's get out of here.
Speaker A: Okay.
Speaker C: All right, so you guys, I'm assuming don't head back into town. You head away from town, Brock. You probably have to head into town and then get your outfit off. And then head away from town. Yeah, probably to meet up with them. But whatever the case, you guys meet at the edge of the tributary.
Speaker E: But did they know he was Brock? No, they didn't know he was. I'm just. I have to catch him.
Speaker C: Well, the guard goes in a slightly different. Or he goes back into. That's why I said he goes back into town. You guys go away from town. Kind of around. And then that way it doesn't look weird that a guard just walks off with you guys, I'm assuming.
Speaker F: Yeah, that makes sense.
Speaker C: anyway, whatever the case, Brock doubles back after he gets rid of, ditches the outfit, and then meets with you guys at the start of the tributary. You guys spend the rest of the day following the tributary. Wait, we walk?
Speaker D: Nice.
Speaker C: It's the original plan. You guys spend the rest of the day walking along the tributary. I forgot about that whole debate. Because of this old Brock. I think that was the idea, was Brock was going to go on a date and let you guys figure out how to just make your way through, I think is pretty much. And then at the end of it, you just walk. We just walked.
Speaker F: Look at, that.
Speaker C: And so you arrive at the end.
Speaker F: Of the day, Brock still wearing the guard?
Speaker C: No, no, he got rid of it.
Speaker G: I can be keeping it. I can keep it.
Speaker C: You can pack it up if you want to.
Speaker A: Sure.
Speaker C: Might as well, just in case.
Speaker E: All right, fair enough.
Speaker C: Anyway, you guys make it to the end of the tributary, and before you stands a mountain. Kind of a small mountain, but amidst, the mountain is what looks like an abandoned Air nation temple. And, that is where we'll end on episode two.
Speaker B: Hey, everyone. Skyler, the game master for benders and Brews and the creative director over at session Zero Heroes here. I just wanted to give you a quick outro before you head over to the next episode or call it a day. Firstly, thank you so much for listening to our show. It means so much to us to have such amazing people like yourself that enjoy the content that we produce. Without you, there really wouldn't be much point in all the work that we put into recording, editing, and sharing our TTRPG sessions with all of you. With that being said, we would love it if you would throw some love our way and drop us a review or a rating or whatever it is called, wherever you're listening to the show, based on whatever platform that allows you to leave reviews and leave recommendations. It means a lot to us to get to hear why you love the show we make, and it also helps the show reach other listeners as well, allowing us to grow our community. So if you're feeling especially generous, you could even go as far as to share our show to your friends and family who also enjoy TTRBG actual plague podcasts. It's really expensive for us to be able to advertise, and we don't do much of it, so it's a lot more help to have you guys share it with people that you know will enjoy it and then they can join in the community that we're creating. That would make you a session zero hero yourself. And additionally, we'd love to have you stop by on one of our various social platforms and interact with the channel. There you can find session Zero Heroes on Facebook, X, Instagram, and Discord. We post all sorts of updates, clips, and even the occasional behind the scenes look at what we're up to. And if you're ever looking for information on SDH or you don't use a podcast streaming site but you want to listen to our shows, you could do so by checking out our website@sessionseroheroes.com, and while you're there, you can find out about the cast and the crew that make our show and provide the players voices in all of our various series. And if you're feeling especially cheeky, you can check out our merch store where we have a ton of designs and products to choose from, all of which help us pay the bills and keep the lights on. So once again, thank you all so much for listening. And remember to stay curious, stay heroic until we roll again.